15 cards found
Akoum Refuge

Akoum Refuge

Land
Akoum Refuge enters tapped.
When Akoum Refuge enters, you gain 1 life.
{T}: Add {B} or {R}.
Bloodfell Caves

Bloodfell Caves

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {R}.
To the Endriders, racing is worship. Their prayers rise on the howls of straining engines. Explosions punctuate their chorus of shouts, forming a hymn of glory to the open road and all roads to come.
Blossoming Sands

Blossoming Sands

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
The Alacrian Quickbeasts desire not only to win, but to forge new alliances against the unknown threats of this interconnected Multiverse.
Dismal Backwater

Dismal Backwater

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
The doomed souls of the Speed Demons race in uneasy unity, each one hoping to escape their own fate.
Graypelt Refuge

Graypelt Refuge

Land
Graypelt Refuge enters tapped.
When Graypelt Refuge enters, you gain 1 life.
{T}: Add {G} or {W}.
Jungle Hollow

Jungle Hollow

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {G}.
When asked, the Speedbrood never put their motives into words; they simply say that velocity is their way of life. Only by becoming speed itself can one truly understand their reason for racing.
Jwar Isle Refuge

Jwar Isle Refuge

Land
Jwar Isle Refuge enters tapped.
When Jwar Isle Refuge enters, you gain 1 life.
{T}: Add {U} or {B}.
Kazandu Refuge

Kazandu Refuge

Land
Kazandu Refuge enters tapped.
When Kazandu Refuge enters, you gain 1 life.
{T}: Add {R} or {G}.
Rugged Highlands

Rugged Highlands

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {G}.
The Goblin Rocketeers want nothing more than to push the limits of kinetic energy and see if their machines can go the farthest, fastest, first.
Scoured Barrens

Scoured Barrens

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {B}.
For the Champions of Amonkhet, the stakes go beyond victory. They race to show the Multiverse that their home is not a dead plane to be mourned, but a living world just beginning to awaken.
Sejiri Refuge

Sejiri Refuge

Land
Sejiri Refuge enters tapped.
When Sejiri Refuge enters, you gain 1 life.
{T}: Add {W} or {U}.
Swiftwater Cliffs

Swiftwater Cliffs

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {R}.
The Keelhaulers channel their prey drive into thrilling, cutthroat pursuits. Glory is all the sweeter when it's won at the expense of others.
Thornwood Falls

Thornwood Falls

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {U}.
The Indigo Revolution ousted the Consulate once and for all. Now the citizens of Avishkar cheer for the Aether Rangers as they try to bring victory and glory to their new nation.
Tranquil Cove

Tranquil Cove

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {U}.
The Guidelight Voyagers seek only a means to return home, hoping to one day discover a way back among the many worlds they race across.
Wind-Scarred Crag

Wind-Scarred Crag

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {W}.
Team Cloudspire burns with the pride and passion typical of competitors on Kylem. As the reigning champions of the Ghirapur Grand Prix, they have no intention of losing their title.