2836 cards found
AWOL

AWOL {2}{W}

Instant
Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.
  • Unhinged 2 2★
Abandoned Sarcophagus

Abandoned Sarcophagus {3}

Artifact
You may cast nonland cards with cycling from your graveyard.
If a card with cycling would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
Although long since dead, the banished dissenters finally took their vengeance.
Abbot of Keral Keep

Abbot of Keral Keep {1}{R}

Creature - Human Monk
Prowess
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
2/1
Abhorrent Overlord

Abhorrent Overlord {5}{B}{B}

Creature - Demon
Flying
When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black.
At the beginning of your upkeep, sacrifice a creature.
6/6
Abolisher of Bloodlines
Voldaren Pariah

Abolisher of Bloodlines

Creature - Eldrazi Vampire
Flying
When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures.
6/5
Card has other part: Voldaren Pariah
Abrade

Abrade {1}{R}

Instant
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Abrupt Decay

Abrupt Decay {B}{G}

Instant
This spell can't be countered.
Destroy target nonland permanent with converted mana cost 3 or less.
The worst part isn't the pain, or the smell, or even the fear of death. It's hearing the clatter of bone on stone and knowing the bones are yours.
Absorb

Absorb {W}{U}{U}

Instant
Counter target spell. You gain 3 life.
"In your misguided attempt to subvert the law, you have eloquently explained why the law must exist."
Abu Ja'far

Abu Ja'far {W}

Creature - Human
When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
0/1
Abzan Ascendancy

Abzan Ascendancy {W}{B}{G}

Enchantment
When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
Abzan Beastmaster

Abzan Beastmaster {2}{G}

Creature - Hound Shaman
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
His beasts move the great siege towers of the Abzan across the endless sands.
2/1
Accumulated Knowledge

Accumulated Knowledge {1}{U}

Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
I have seen and heard much here. There are secrets within secrets. Let me show you. —Takara, to Eladamri
Acidic Slime

Acidic Slime {3}{G}{G}

Creature - Ooze
Deathtouch
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2/2
Acidic Sliver

Acidic Sliver {B}{R}

Creature - Sliver
All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to any target."
The first sliver burst against the cave wall, and others piled in behind to deepen the new tunnel.
2/2
Adanto, the First Fort
Legion's Landing

Adanto, the First Fort

Legendary Land
{T}: Add {W}.
{2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink.
Card has other part: Legion's Landing
Adeliz, the Cinder Wind

Adeliz, the Cinder Wind {1}{U}{R}

Legendary Creature - Human Wizard
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
The passionate intensity of the Ghitu tempered by the cool insight of Tolarian training.
2/2
Admiral Beckett Brass

Admiral Beckett Brass {1}{U}{B}{R}

Legendary Creature - Human Pirate
Other Pirates you control get +1/+1.
At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
"You and your ship will make a fine addition to my fleet."
3/3
Admiral's Order

Admiral's Order {1}{U}{U}

Instant
Raid — If you attacked with a creature this turn, you may pay {U} rather than pay this spell's mana cost.
Counter target spell.
"Damn the cannons, mates. Charge!"
Adorned Pouncer

Adorned Pouncer {1}{W}

Creature - Cat
Double strike
Eternalize {3}{W}{W}
1/1
Aeronaut Tinkerer

Aeronaut Tinkerer {2}{U}

Creature - Human Artificer
Aeronaut Tinkerer has flying as long as you control an artifact.
"All tinkerers have their heads in the clouds. I don't intend to stop there."
2/3
Aesthetic Consultation

Aesthetic Consultation {B}

Instant
Choose an artist. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with art by the chosen artist. Put that card in your hand and exile all other cards revealed this way.
  • Unhinged 48 48★
Aether Hub

Aether Hub

Land
When Aether Hub enters the battlefield, you get {E}.
{T}: Add {C}.
{T}, Pay {E}: Add one mana of any color.
It powers the dreams of Ghirapur.
Aether Storm

Aether Storm {3}{U}

Enchantment
Creature spells can't be cast.
Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.
"I do love the rain . . . but this storm feels somehow wrong, Taysir." -Daria
Aether Vial

Aether Vial {1}

Artifact
At the beginning of your upkeep, you may put a charge counter on Aether Vial.
{T}: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
Aetherflux Reservoir

Aetherflux Reservoir {4}

Artifact
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.
While most power is used for ordinary, everyday tasks, one shouldn't underestimate its potential for the extraordinary.