71 cards found
Adanto, the First Fort
Legion's Landing

Adanto, the First Fort

Legendary Land
{T}: Add {W}.
{2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink.
Card has other part: Legion's Landing
Archfiend of Ifnir

Archfiend of Ifnir {3}{B}{B}

Creature - Demon
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling {2}
5/4
Arguel's Blood Fast
Temple of Aclazotz

Arguel's Blood Fast {1}{B}

Legendary Enchantment
{1}{B}, Pay 2 life: Draw a card.
At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
Arguel's vision led him into the jungles of Ixalan …
Card has other part: Temple of Aclazotz
Athreos, Shroud-Veiled

Athreos, Shroud-Veiled {4}{W}{B}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
4/7
  • Theros Beyond Death
Azcanta, the Sunken Ruin
Search for Azcanta

Azcanta, the Sunken Ruin

Legendary Land
{T}: Add {U}.
{2}{U}, {T}: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Card has other part: Search for Azcanta
Birds of Paradise

Birds of Paradise {G}

Creature - Bird
Flying
{T}: Add one mana of any color.
"The gods used their feathers to paint all the colors of the world."
—Yare-Tiva, warden of Gramur forest
0/1
Burning Sun's Avatar

Burning Sun's Avatar {3}{R}{R}{R}

Creature - Dinosaur Avatar
When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
"Tilonalli's searing rays carry the spark of life's eventual destruction as all light fades."
—Chitlati, Lightning Rider
6/6
Captain's Hook

Captain's Hook {3}

Artifact - Equipment
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.
Equip {1}
Cathedral of War

Cathedral of War

Land
Cathedral of War enters the battlefield tapped.
Exalted
{T}: Add {C}.
Celestial Colonnade

Celestial Colonnade

Land
Celestial Colonnade enters the battlefield tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Chandra's Phoenix

Chandra's Phoenix {1}{R}{R}

Creature - Phoenix
Flying
Haste
Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
2/2
Conqueror's Foothold
Conqueror's Galleon

Conqueror's Foothold

Land
{T}: Add {C}.
{2}, {T}: Draw a card, then discard a card.
{4}, {T}: Draw a card.
{6}, {T}: Return target card from your graveyard to your hand.
Card has other part: Conqueror's Galleon
Conqueror's Galleon
Conqueror's Foothold

Conqueror's Galleon {4}

Artifact - Vehicle
When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control.
Crew 4
2/10
Card has other part: Conqueror's Foothold
Day of Judgment

Day of Judgment {2}{W}{W}

Sorcery
Destroy all creatures.
"I have seen planes leveled and all life rendered to dust. It brought no pleasure, even to a heart as dark as mine."
—Sorin Markov
Devil's Play

Devil's Play {X}{R}

Sorcery
Devil's Play deals X damage to any target.
Flashback {X}{R}{R}{R}
A devil's hands are never idle.
Dowsing Dagger
Lost Vale

Dowsing Dagger {2}

Artifact - Equipment
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.
Equip {2}
Card has other part: Lost Vale
Eidolon of Blossoms

Eidolon of Blossoms {2}{G}{G}

Enchantment Creature - Spirit
Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.
The emotional echoes of dryad gatherings attract lost souls.
2/2
Elusive Tormentor
Insidious Mist

Elusive Tormentor {2}{B}{B}

Creature - Vampire Wizard
{1}, Discard a card: Transform Elusive Tormentor.
Older vampires are usually more cautious than the newly-sired, calling upon ancient magic for which neonates lack patience.
4/4
Card has other part: Insidious Mist
Fated Conflagration

Fated Conflagration {1}{R}{R}{R}

Instant
Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2.
Firesong and Sunspeaker

Firesong and Sunspeaker {4}{R}{W}

Legendary Creature - Minotaur Cleric
Red instant and sorcery spells you control have lifelink.
Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
The peaks of Hurloon never fall silent.
4/6
Flusterstorm

Flusterstorm {U}

Instant
Counter target instant or sorcery spell unless its controller pays {1}.
Storm
Goblin Dark-Dwellers

Goblin Dark-Dwellers {3}{R}{R}

Creature - Goblin
Menace
When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard this turn, exile it instead.
4/4
Goblin Rabblemaster

Goblin Rabblemaster {2}{R}

Creature - Goblin Warrior
Other Goblin creatures you control attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
2/2
Gravecrawler

Gravecrawler {B}

Creature - Zombie
Gravecrawler can't block.
You may cast Gravecrawler from your graveyard as long as you control a Zombie.
"Innistrad's ghoulcallers are talented enough, but let me show you what someone with real power can create."
—Liliana Vess
2/1
Growing Rites of Itlimoc
Itlimoc, Cradle of the Sun

Growing Rites of Itlimoc {2}{G}

Legendary Enchantment
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Card has other part: Itlimoc, Cradle of the Sun