52 cards found
Arcum's Astrolabe

Arcum's Astrolabe {S}

Snow Artifact
When this artifact enters, draw a card.
{1}, {T}: Add one mana of any color.
Though the Time of Ice has ended, its relics still slumber in New Argive.
Balduvian Barbarians

Balduvian Barbarians {1}{R}{R}

Creature - Human Barbarian
"Barbarian raids were a concern to those living in the northwest provinces, but the skyknights never dealt with the problem in a systematic way. They thought of the Balduvians as an 'amusing model' of their forebears' culture."
—Kjeldor: Ice Civilization
3/2
Boreal Druid

Boreal Druid {G}

Snow Creature - Elf Druid
{T}: Add {C}.
Some creatures are bound to the cold by Rimewind magic. Others seek it out, adapted by two thousand years of the Ice. The Boreal, where Heidar's frigid sway is strongest, is home to both.
1/1
Boreal Shelf

Boreal Shelf

Snow Land
This land enters tapped.
{T}: Add {W} or {U}.
"Who will stay the Tyrant's hand,
As ice and woe both grip our land?
The helpless feel his frozen brand."
—The Dynasty of Winter Kings
  • Coldsnap
Brinebarrow Intruder

Brinebarrow Intruder {U}

Creature - Human Rogue
Flash
When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.
Locked in the ice of Karfell, the treasures of ancient nobles await in ruins guarded by the dead.
1/2
  • Kaldheim
Clairvoyance

Clairvoyance {U}

Instant
Look at target player's hand.
Draw a card at the beginning of the next turn's upkeep.
"As we followed the ice wall, we had the distinct feeling of being watched. Many of the party wanted to turn back."
—Disa the Restless, journal entry
  • Ice Age
Cleric of Chill Depths

Cleric of Chill Depths {1}{U}

Creature - Merfolk Cleric
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
"Before my people turned to false gods, we built a glittering city beneath the northern sea ice. The magic of ancient Benthidrix lives in me!"
1/3
  • Zendikar Rising
Crippling Chill

Crippling Chill {2}{U}

Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
In the silence of the ice, even dreams become still.
Darien, King of Kjeldor

Darien, King of Kjeldor {4}{W}{W}

Legendary Creature - Human Soldier
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
"With his dream of unification fulfilled, Darien became the last king of Kjeldor. Those who followed were known as the kings of New Argive."
—Kjeldor: Ice Civilization
3/3
Deep Freeze

Deep Freeze {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
For cryomancers, studying the Ice Age isn't just an academic exercise.
Dionus, Elvish Archdruid

Dionus, Elvish Archdruid {3}{G}

Legendary Creature - Elf Druid
Elves you control have "Whenever this creature becomes tapped during your turn, untap it and put a +1/+1 counter on it. This ability triggers only once each turn."
"My people are like the great magnigoth trees. We've seen ice, flood, invasions, and wars, yet our roots remain strong."
3/3
  • Foundations Jumpstart
Flashfreeze

Flashfreeze {1}{U}

Instant
Counter target red or green spell.
"Nature? Fire? Bah! Both are chaotic and difficult to control. Ice is structured, latticed, light as a feather, massive as a glacier. In ice, there is power!"
—Heidar, Rimewind master
Frost Augur

Frost Augur {U}

Snow Creature - Human Wizard
{S}, {T}: Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand.
From the barest crack in the ice, she teases forth a swirling, living map of the Cosmos.
1/2
  • Kaldheim
Frost Breath

Frost Breath {2}{U}

Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
"I'll make ice chimes of your bones."
Frost Ogre

Frost Ogre {3}{R}{R}

Creature - Ogre Warrior
Mountain ogres allowed blizzards to sheathe them in ice, both to reinforce their armor and to hide their pungent musk from potential prey.
5/3
  • Betrayers of Kamigawa
Frostboil Snarl

Frostboil Snarl

Land
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {R}.
"A great smoke rose about us, vapor and steam. Ice fell like rain as I threw down my enemy."
—Gandalf
Glacial Fortress

Glacial Fortress

Land
This land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Ships blown north in their voyage across the Stormwreck Sea become trapped in the unmelting ice.
Glacial Stalker

Glacial Stalker {5}{U}

Creature - Elemental
Morph {4}{U}
"Have you spent a winter high in the mountains, where the ice walks and speaks to the wind? It is not a place for those who have not learned respect."
—Ulnok, Temur shaman
4/5
  • Khans of Tarkir
Glacial Wall

Glacial Wall {2}{U}

Creature - Wall
Defender
Like arguing with ice
—Vodalian expression meaning "wasting your time"
0/7
Gristle Grinner

Gristle Grinner {4}{B}

Creature - Zombie
Whenever a creature dies, this creature gets +2/+2 until end of turn.
"There it was, clawing the ice as it chittered and clicked its teeth. We fled in horror before it unearthed its grisly meal."
—Aevar Borg, northern guide, journal entry
3/3
Homarid Explorer

Homarid Explorer {3}{U}

Creature - Homarid Scout
When this creature enters, target player mills four cards.
"Homarids spread northward from Sarpadia as the climate cooled, raiding coastal settlements for supplies."
—Time of Ice
3/3
  • Dominaria
Ice Out

Ice Out {1}{U}{U}

Instant
Bargain
This spell costs {1} less to cast if it's bargained.
Counter target spell.
Hylda built an ice statuary from all those who couldn't understand "go away."
Ice Tunnel

Ice Tunnel

Snow Land - Island Swamp
({T}: Add {U} or {B}.)
This land enters tapped.
"The ice cracked underfoot; strange shapes swam beneath the surface. Who else has walked this blighted path?"
—Iskene, Kannah storyteller
  • Kaldheim
Icehide Golem

Icehide Golem {S}

Snow Artifact Creature - Golem
In colder climates, ice is more obedient than stone.
2/2
  • Modern Horizons
Icewind Elemental

Icewind Elemental {4}{U}

Creature - Elemental
Flying
When this creature enters, draw a card, then discard a card.
It surveys its domain on wings of ice, bringing misfortune to all who dare trespass.
3/4
  • Foundations