Enchant creature When Abduction enters, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner's control.
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
{8}, {T}: Aladdin's Ring deals 4 damage to any target.
". . . The magician drew a ring off his finger . . . , saying: 'It is a talisman against all evil, so long as you obey me.'" —The Arabian Nights, Junior Classics trans.
You may choose not to untap Amber Prison during your untap step. {4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.