8 cards found
Aisha of Sparks and Smoke

Aisha of Sparks and Smoke {1}{R}{R}
(Ken, Burning Brawler)

Legendary Creature - Human Warrior
Prowess
{R/W}: Aisha of Sparks and Smoke gains first strike until end of turn.
Whenever Aisha deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
4/2
Baldin, Century Herdmaster

Baldin, Century Herdmaster {4}{W}{W}
(E. Honda, Sumo Champion)

Legendary Creature - Human Warrior
As long as it's your turn, each creature assigns combat damage equal to its toughness rather than its power.
Whenever Baldin, Century Herdmaster attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
0/7
Immard, the Stormcleaver

Immard, the Stormcleaver {1}{U}{R}{W}
(Guile, Sonic Soldier)

Legendary Creature - Human Soldier
Whenever Immard, the Stormcleaver enters or attacks, put a charge counter on it or remove one from it. When you remove a counter this way, choose one —
• Immard deals 4 damage to any target.
• Immard gains lifelink and indestructible until end of turn.
4/4
Maarika, Brutal Gladiator

Maarika, Brutal Gladiator {2}{B}{R}{G}
(Zangief, the Red Cyclone)

Legendary Creature - Human Warrior
Maarika, Brutal Gladiator must be blocked if able.
As long as it's your turn, Maarika has indestructible.
Whenever Maarika deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent.
7/4
Tadeas, Juniper Ascendant

Tadeas, Juniper Ascendant {2}{G}{W}
(Dhalsim, Pliable Pacifist)

Legendary Creature - Human Monk
Reach
Tadeas has hexproof unless it's attacking.
Whenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
1/3
The Howling Abomination

The Howling Abomination {3}{R}{G}
(Blanka, Ferocious Friend)

Legendary Creature - Human Beast Warrior
Haste
The Howling Abomination has trample as long as you've cast three or more spells this turn.
Whenever The Howling Abomination becomes the target of a spell, it gets +2/+2 until end of turn and deals 2 damage to each opponent.
5/5
Vikya, Scorching Stalwart

Vikya, Scorching Stalwart {2}{W}
(Ryu, World Warrior)

Legendary Creature - Human Warrior
Training
{4}{R}, {Q}, Discard a card: Vikya, Scorching Stalwart deals damage equal to its power to any target. If excess damage was dealt to a creature this way, draw a card.
2/4
Zethi, Arcane Blademaster

Zethi, Arcane Blademaster {1}{W}{U}
(Chun-Li, Countless Kicks)

Legendary Creature - Human Soldier
Multikicker {W/U}
When Zethi, Arcane Blademaster enters, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them.
Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.
3/3