55 cards found
Basal Sliver

Basal Sliver {2}{B}

Creature - Sliver
All Slivers have "Sacrifice this permanent: Add {B}{B}."
"Fascinating . . . These creatures display the paradox of tenacity and purposed self-destruction I have sought to breed into my thrulls."
—Endrek Sahr, master breeder
2/2
Belligerent Sliver

Belligerent Sliver {2}{R}

Creature - Sliver
Sliver creatures you control have menace.
"The slivers became adept at provoking a fear response in other species."
—Hastric, Thunian scout
2/2
Blur Sliver

Blur Sliver {2}{R}

Creature - Sliver
Sliver creatures you control have haste.
They move in a synchronized swarm, turning entire squads into heaps of bloody rags and bones in an instant.
2/2
Bonescythe Sliver

Bonescythe Sliver {3}{W}

Creature - Sliver
Sliver creatures you control have double strike.
"Their appendages are sharper than our swords and quicker than our bows."
—Hastric, Thunian scout
2/2
Brood Sliver

Brood Sliver {4}{G}

Creature - Sliver
Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.
Within weeks, more slivers nested in Otaria than ever existed on Rath.
3/3
Cloudshredder Sliver

Cloudshredder Sliver {R}{W}

Creature - Sliver
Sliver creatures you control have flying and haste.
Forked tails rustled. Talons clicked. A lone sliver streaked overhead like jagged lightning, and the hive thundered.
1/1
Constricting Sliver

Constricting Sliver {5}{W}

Creature - Sliver
Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."
Slivers are often seen toying with enemies they capture, not out of cruelty, but to fully learn their physical capabilities.
3/3
Crystalline Sliver

Crystalline Sliver {W}{U}

Creature - Sliver
All Slivers have shroud.
Bred as living shields, these slivers have proven unruly—they know they cannot be caught.
2/2
Diffusion Sliver

Diffusion Sliver {1}{U}

Creature - Sliver
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
"The hive shimmered, and its walls seemed a living mirror."
—Hastric, Thunian scout
1/1
Dregscape Sliver

Dregscape Sliver {1}{B}

Creature - Sliver
Each Sliver creature card in your graveyard has unearth {2}.
Unearth {2}
"A colony of horrors lurks beneath the mire. One must move deliberately with every ste—"
—Loamlair guide, last words
2/2
Essence Sliver

Essence Sliver {3}{W}

Creature - Sliver
Whenever a Sliver deals damage, its controller gains that much life.
The slivers would survive, even at the expense of every other creature on Otaria.
3/3
Frenetic Sliver

Frenetic Sliver {1}{U}{R}

Creature - Sliver
All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."
2/2
Fury Sliver

Fury Sliver {5}{R}

Creature - Sliver
All Sliver creatures have double strike.
"A rift opened, and our arrows were abruptly stilled. To move was to push the world. But the sliver's claw still twitched, red wounds appeared in Thed's chest, and ribbons of blood hung in the air."
—Adom Capashen, Benalish hero
3/3
Galerider Sliver

Galerider Sliver {U}

Creature - Sliver
Sliver creatures you control have flying.
Masters of adaptation, galeriders serve multiple purposes useful to the hive. When they're not patrolling their territories, their majestic wings serve to circulate cool air through the vast hive chambers.
1/1
Gemhide Sliver

Gemhide Sliver {1}{G}

Creature - Sliver
All Slivers have "{T}: Add one mana of any color."
"The land is weary. Even Skyshroud is depleted. We must find another source of mana—one that is growing despite our withering world."
—Freyalise
1/1
Harmonic Sliver

Harmonic Sliver {1}{G}{W}

Creature - Sliver
All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."
"Since the last sliver arrived, even our mightiest relics splinter into shards as soon as we bring them against the hive."
—Llanach, Skyshroud ranger
1/1
Hibernation Sliver

Hibernation Sliver {U}{B}

Creature - Sliver
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
Mogglings have been known to play ball with hibernating slivers, completely unaware of their true nature.
2/2
Homing Sliver

Homing Sliver {2}{R}

Creature - Sliver
Each Sliver card in each player's hand has slivercycling {3}.
Slivercycling {3}
"Where did you come from?"
—Otarian hunter, last words
2/2
Horned Sliver

Horned Sliver {2}{G}

Creature - Sliver
All Sliver creatures have trample.
A bristling wave of slivers broke against the Weatherlight's timbers.
2/2
Lavabelly Sliver

Lavabelly Sliver {1}{R}{W}

Creature - Sliver
Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life."
Warm enough to incubate eggs or incinerate those who would eat them.
2/2
Leeching Sliver

Leeching Sliver {1}{B}

Creature - Sliver
Whenever a Sliver you control attacks, defending player loses 1 life.
"Seeing one slowly devour one of my party begged the question—do they know what cruelty is?"
—Hastric, Thunian scout
1/1
Magma Sliver

Magma Sliver {3}{R}

Creature - Sliver
All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
As malleable as molten steel, but as dangerous as the finished blade.
3/3
Manaweft Sliver

Manaweft Sliver {1}{G}

Creature - Sliver
Sliver creatures you control have "{T}: Add one mana of any color."
"I see in their interconnectedness a strange embodiment of the natural order."
—Dionus, elvish archdruid
1/1
Megantic Sliver

Megantic Sliver {5}{G}

Creature - Sliver
Sliver creatures you control get +3/+3.
Even the thrums, the lowliest of slivers, become deadly in its presence.
3/3
Mesmeric Sliver

Mesmeric Sliver {3}{U}

Creature - Sliver
All Slivers have "When this permanent enters the battlefield, you may fateseal 1."
"Wait, where am I? Who am I? And what are you?"
—Skyshroud secretkeeper, last words
2/2