10 cards found
Aberrant Mind Sorcerer

Aberrant Mind Sorcerer {4}{U}

Creature - Human Elf Shaman
Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.
1—9 | You may put that card on top of your library.
10—20 | Return that card to your hand.
  • Adventures in the Forgotten Realms
Arcane Investigator

Arcane Investigator {1}{U}

Creature - Elf Wizard
Search the Room{5}{U}: Roll a d20.
1—9 | Draw a card.
10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
  • Adventures in the Forgotten Realms
Elrond, Lord of Rivendell

Elrond, Lord of Rivendell {2}{U}

Legendary Creature - Elf Noble
Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
"This is the hour of the Shire-folk, when they arise from their quiet fields to shake the towers and counsels of the Great. Who of all the Wise could have foreseen it?"
Related cards: The Ring The Ring Tempts You
  • The Lord of the Rings: Tales of Middle-earth 49 307 500 799
Elvish Mariner

Elvish Mariner {2}{U}

Creature - Elf Pilot
Whenever Elvish Mariner attacks, scry 1.
Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.
In the days of the Kings, most of the High Elves dwelt with Círdan or in the seaward lands of Lindon.
  • The Lord of the Rings: Tales of Middle-earth 283 384
Grey Havens Navigator

Grey Havens Navigator {2}{U}

Creature - Elf Pilot
When Grey Havens Navigator enters the battlefield, scry 1.
It was an old tradition that beyond the Shire stood the Grey Havens, from which at times elven-ships set sail, never to return.
  • The Lord of the Rings: Tales of Middle-earth 53 504
Nimrodel Watcher

Nimrodel Watcher {1}{U}

Creature - Elf Scout
Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.
"But there are some of us still who go abroad for the gathering of news and the watching of our enemies."
  • The Lord of the Rings: Tales of Middle-earth 63 514
Simon, Wild Magic Sorcerer

Simon, Wild Magic Sorcerer {2}{U}

Legendary Creature - Human Elf Shaman
Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20.
1-9 | Each player draws a card.
10-19 | You draw a card.
20 | Copy that spell. You may choose new targets for the copy.
  • Secret Lair Drop
Soulknife Spy

Soulknife Spy {2}{U}

Creature - Elf Rogue
Whenever Soulknife Spy deals combat damage to a player, draw a card.
"My psychic blade cuts the mind and severs thoughts. Even if you survive, you'll never remember I was here."
Tomb of Horrors Adventurer

Tomb of Horrors Adventurer {5}{U}

Creature - Elf Monk
When Tomb of Horrors Adventurer enters the battlefield, you take the initiative.
Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies.
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 100 567
Winter Eladrin

Winter Eladrin {2}{U}

Creature - Faerie Elf Wizard
Gust of Wind — When Winter Eladrin enters the battlefield, return up to one other target creature to its owner's hand.
"If you want a warm welcome, you'll have to seek it elsewhere."
  • Commander Legends: Battle for Baldur's Gate