16 cards found
Aberrant Mind Sorcerer

Aberrant Mind Sorcerer {4}{U}

Creature - Human Elf Shaman Sorcerer
Psionic Spells — When this creature enters, choose target instant or sorcery card in your graveyard, then roll a d20.
1—9 | You may put that card on top of your library.
10—20 | Return that card to your hand.
3/4
  • Adventures in the Forgotten Realms
Alphinaud Leveilleur

Alphinaud Leveilleur {3}{U}

Legendary Creature - Elf Wizard
Partner with Alisaie Leveilleur
Vigilance
Eukrasia — Whenever you cast your second spell each turn, draw a card.
2/4
Related card: Alisaie Leveilleur
  • Final Fantasy Commander 33 140
Arcane Investigator

Arcane Investigator {1}{U}

Creature - Elf Wizard
Search the Room{5}{U}: Roll a d20.
1—9 | Draw a card.
10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
2/1
  • Adventures in the Forgotten Realms
Elrond, Lord of Rivendell

Elrond, Lord of Rivendell {2}{U}

Legendary Creature - Elf Noble
Whenever Elrond or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
"This is the hour of the Shire-folk, when they arise from their quiet fields to shake the towers and counsels of the Great. Who of all the Wise could have foreseen it?"
3/2
Related cards: The Ring The Ring Tempts You
  • The Lord of the Rings: Tales of Middle-earth 49 307 500 799
Elrond, Moon-Reader

Elrond, Moon-Reader {2}{U}

Legendary Creature - Elf Noble
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
{5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
3/3
  • The Hobbit 36 290
Elven Raft-Steerer

Elven Raft-Steerer {2}{U}

Creature - Elf Pilot
Landfall — Whenever a land you control enters, choose one —
• Tap target creature an opponent controls.
• Untap target creature you control.
"Float beyond the world of trees
Out into the whispering breeze."
3/2
  • The Hobbit
Elvenking's Harper

Elvenking's Harper {1}{U}

Creature - Elf Bard
{4}{U}: Target creature can't be blocked this turn.
"Hundreds of torches and many fires must have been lit suddenly and by magic. And hark to the singing and the harps!"
—Kíli
2/2
  • The Hobbit
Elvish Mariner

Elvish Mariner {2}{U}

Creature - Elf Pilot
Whenever this creature attacks, scry 1.
Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.
In the days of the Kings, most of the High Elves dwelt with Círdan or in the seaward lands of Lindon.
3/2
  • The Lord of the Rings: Tales of Middle-earth 283 384
Grey Havens Navigator

Grey Havens Navigator {2}{U}

Creature - Elf Pilot
Flash
When this creature enters, scry 1.
It was an old tradition that beyond the Shire stood the Grey Havens, from which at times elven-ships set sail, never to return.
3/2
Mathise, Surge Channeler

Mathise, Surge Channeler {2}{U}

Legendary Creature - Human Elf Shaman Sorcerer
Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20.
1-9 | Each player draws a card.
10-19 | You draw a card.
20 | Copy that spell. You may choose new targets for the copy.
1/1
Mirkwood Meditator

Mirkwood Meditator {2}{U}

Creature - Elf Druid
Landfall — Whenever a land you control enters, you may have this creature's base power and toughness become 4/2 until end of turn.
Elves always knew what was going on among the peoples of the land—as quick as water flows, or quicker.
2/4
  • The Hobbit
Muse Seeker

Muse Seeker {1}{U}

Creature - Elf Wizard
Opus — Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless five or more mana was spent to cast that spell.
"Failure can be a reason to quit or fuel for inspiration. The choice is always yours."
—Veyran, dean of perfection
1/2
  • Secrets of Strixhaven
Nimrodel Watcher

Nimrodel Watcher {1}{U}

Creature - Elf Scout
Whenever you scry, this creature gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.
"But there are some of us still who go abroad for the gathering of news and the watching of our enemies."
—Haldir
2/1
Soulknife Spy

Soulknife Spy {2}{U}

Creature - Elf Rogue
Whenever this creature deals combat damage to a player, draw a card.
"My psychic blade cuts the mind and severs thoughts. Even if you survive, you'll never remember I was here."
3/2
Tomb of Horrors Adventurer

Tomb of Horrors Adventurer {5}{U}

Creature - Elf Monk
When this creature enters, you take the initiative.
Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies.
4/4
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 100 567
Winter Eladrin

Winter Eladrin {2}{U}

Creature - Faerie Elf Wizard
Gust of Wind — When this creature enters, return up to one other target creature to its owner's hand.
"If you want a warm welcome, you'll have to seek it elsewhere."
2/2
  • Commander Legends: Battle for Baldur's Gate