607 cards found
1996 World Champion

1996 World Champion {W}{U}{B}{R}{G}

Summon Legend
Cannot be the target of spells or effects. World Champion has power and toughness equal to the life total of target opponent.
{0}: Discard your hand to search your library for 1996 World Champion and reveal it to all players. Shuffle your library and put 1996 World Champion on top of it. Use this ability only at the beginning of your upkeep, and only if 1996 World Champion is in your library.
It takes great sacrifice to make it to the top.
*/*
  • Celebration Cards
Absorb

Absorb {W}{U}{U}

Instant
Counter target spell. You gain 3 life.
"In your misguided attempt to subvert the law, you have eloquently explained why the law must exist."
Abuelo, Ancestral Echo

Abuelo, Ancestral Echo {1}{W}{U}

Legendary Creature - Spirit
Flying, ward {2}
{1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
"Come, friends. Let us see if this world remembers us."
2/2
  • The Lost Caverns of Ixalan Promos 219p 219s
  • The Lost Caverns of Ixalan 219 297
Aerial Engineer

Aerial Engineer {2}{W}{U}

Creature - Human Artificer
As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
The best of their trade know every bolt of their rigs, stem to stern.
2/4
  • Core Set 2019
Aethermage's Touch

Aethermage's Touch {2}{W}{U}

Instant
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
Aethertow

Aethertow {3}{W/U}

Instant
Put target attacking or blocking creature on top of its owner's library.
Conspire
Akim, the Soaring Wind

Akim, the Soaring Wind {2}{U}{R}{W}

Legendary Creature - Bird Dinosaur
Flying
Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying.
{3}{U}{R}{W}: Creature tokens you control gain double strike until end of turn.
3/4
  • Commander 2020
Alela, Artful Provocateur

Alela, Artful Provocateur {1}{W}{U}{B}

Legendary Creature - Faerie Warlock
Flying, deathtouch, lifelink
Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
"Rankle's pranks are child's play. My games will topple kingdoms."
2/3
Alistair, the Brigadier

Alistair, the Brigadier {1}{G}{W}{U}

Legendary Creature - Human Soldier
Whenever you cast a historic spell, create a 1/1 white Soldier creature token.
Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.
3/3
Alora, Cheerful Mastermind

Alora, Cheerful Mastermind {3}{W}{U}

Legendary Creature - Halfling Rogue
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a 1/1 white Soldier creature token.
4/4
Related cards: Alora, Cheerful Assassin Alora, Cheerful Scout Alora, Cheerful Swashbuckler Alora, Cheerful Thief Alora, Rogue Companion
  • Alchemy Horizons: Baldur's Gate
Alquist Proft, Master Sleuth

Alquist Proft, Master Sleuth {1}{W}{U}

Legendary Creature - Human Detective
Vigilance
When Alquist Proft, Master Sleuth enters the battlefield, investigate.
{X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life.
3/3
Amareth, the Lustrous

Amareth, the Lustrous {3}{G}{W}{U}

Legendary Creature - Dragon
Flying
Whenever another permanent enters the battlefield under your control, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.
"Come closer, dear, and let me see that bauble. I've got a match for it somewhere..."
6/6
Aminatou, the Fateshifter

Aminatou, the Fateshifter {W}{U}{B}

Legendary Planeswalker - Aminatou
[+1]: Draw a card, then put a card from your hand on top of your library.
[–1]: Exile another target permanent you own, then return it to the battlefield under your control.
[–6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
Loyalty:
3
Angelic Harold

Angelic Harold {1}{W}{U}

Legendary Creature - Angel Performer
Flying
When Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own.
Each creature you control with three or more words in its name gets +1/+1.
The voice of an angel. And the face of an angel. And the legs of... you get the idea.
2/2
Angelic Shield

Angelic Shield {W}{U}

Enchantment
Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.
"If only an angel's wings could shelter us all."
—Barrin, master wizard
Angus Mackenzie

Angus Mackenzie {G}{W}{U}

Legendary Creature - Human Cleric
{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step.
"Battles no longer served a purpose in Karakas."
—Angus Mackenzie, Diary
2/2
Aragorn, King of Gondor

Aragorn, King of Gondor {1}{U}{R}{W}

Legendary Creature - Human Noble
Vigilance, lifelink
When Aragorn, King of Gondor enters the battlefield, you become the monarch.
Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.
"In this place will I abide, and my heirs, unto the ending of the world."
4/4
  • Tales of Middle-earth Commander 5 85 448
Aragorn, the Uniter

Aragorn, the Uniter {R}{G}{W}{U}

Legendary Creature - Human Noble
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
5/5
Arcade Gannon

Arcade Gannon {2}{W}{U}

Legendary Creature - Human Doctor
{T}: Draw a card, then discard a card. Put a quest counter on Arcade Gannon.
For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.
2/3
Arcades Sabboth

Arcades Sabboth {2}{G}{G}{W}{W}{U}{U}

Legendary Creature - Elder Dragon
Flying
At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.
Each untapped creature you control gets +0/+2 as long as it's not attacking.
{W}: Arcades Sabboth gets +0/+1 until end of turn.
7/7
Arcades, the Strategist

Arcades, the Strategist {1}{G}{W}{U}

Legendary Creature - Elder Dragon
Flying, vigilance
Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
3/5
Arcanist's Owl

Arcanist's Owl {W/U}{W/U}{W/U}{W/U}

Artifact Creature - Bird
Flying
When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/3
Archon of the Triumvirate

Archon of the Triumvirate {5}{W}{U}

Creature - Archon
Flying
Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control.
4/5
Ardent Plea

Ardent Plea {1}{W}{U}

Enchantment
Exalted
Cascade
Argivian Welcome

Argivian Welcome {W}{U}

Instant
Destroy up to one target creature with power 4 or greater.
Choose a nonland card in your hand. It perpetually gains flash.
  • Alchemy: The Brothers' War