12937 cards found
+2 Mace

+2 Mace {1}{W}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip {3}
The weight of this magic weapon falls heavy on the wicked.
  • Adventures in the Forgotten Realms
A Killer Among Us

A Killer Among Us {4}{G}

Enchantment
When this enchantment enters, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin.
Sacrifice this enchantment, Reveal the creature type you chose: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.
A Little Chat

A Little Chat {1}{U}

Instant
Casualty 1
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
  • Streets of New Capenna
A Realm Reborn

A Realm Reborn {4}{G}{G}

Enchantment
Other permanents you control have "{T}: Add one mana of any color."
"The Seventh Astral Era is come!"
A Tale for the Ages

A Tale for the Ages {1}{W}

Enchantment
Enchanted creatures you control get +2/+2.
With every retelling of Agatha's demise, Kellan got taller and Ruby got stronger. But the core story stayed the same, and people remembered what happens to those who prey on the weak.
  • Wilds of Eldraine Promos 34p 34s
  • Wilds of Eldraine 34 328
A.I.M. Labs

A.I.M. Labs

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
"Once I was a mere human guinea pig for A.I.M. scientists. But they did their job too well, and now I am their master!"
—M.O.D.O.K.
  • Marvel Super Heroes
A.I.M. Scientists

A.I.M. Scientists {3}{U}

Creature - Human Scientist Villain
When this creature enters, it connives.
Basic landcycling {2}
Science demands sacrifice.
3/3
  • Marvel Super Heroes
A.I.M. Synthoids

A.I.M. Synthoids {2}

Artifact Creature - Robot Villain
When this creature enters, surveil 2.
"M.O.D.O.K.—commands—that—you—be—neutralized! Nothing—must—interfere—with—our—programmed—mission!"
1/3
  • Marvel Super Heroes
Aang and La, Ocean's Fury
Aang, Swift Savior

Aang and La, Ocean's Fury

Legendary Creature - Avatar Spirit Ally
Reach, trample
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.
With the death of the moon spirit, the Avatar's tides of vengeance crashed over the Fire Nation fleet.
5/5
Card has other part: Aang, Swift Savior
Aang's Iceberg

Aang's Iceberg {2}{W}

Enchantment
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend {3}: Sacrifice this enchantment. If you do, scry 2.
Aang's Journey

Aang's Journey {2}

Sorcery - Lesson
Kicker {2}
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
  • Avatar: The Last Airbender
Aang, Destined Savior
Aang, at the Crossroads

Aang, Destined Savior

Legendary Creature - Avatar Ally
Flying
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2.
4/4
Card has other part: Aang, at the Crossroads
Aang, Master of Elements
Avatar Aang

Aang, Master of Elements

Legendary Creature - Avatar Ally
Flying
Spells you cast cost {W}{U}{B}{R}{G} less to cast.
At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
6/6
Card has other part: Avatar Aang
Aang, Swift Savior
Aang and La, Ocean's Fury

Aang, Swift Savior {1}{W}{U}

Legendary Creature - Human Avatar Ally
Flash
Flying
When Aang enters, airbend up to one other target creature or spell.
Waterbend {8}: Transform Aang.
2/3
Card has other part: Aang and La, Ocean's Fury
Aang, at the Crossroads
Aang, Destined Savior

Aang, at the Crossroads {2}{G}{W}{U}

Legendary Creature - Human Avatar Ally
Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
3/3
Card has other part: Aang, Destined Savior
Aang, the Last Airbender

Aang, the Last Airbender {3}{W}

Legendary Creature - Human Avatar Ally
Flying
When Aang enters, airbend up to one other target nonland permanent.
Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
3/2
  • Avatar: The Last Airbender
Aatchik, Emerald Radian

Aatchik, Emerald Radian {3}{B}{B}{G}

Legendary Creature - Insect Druid
When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard.
Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.
3/3
Abandon Attachments

Abandon Attachments {1}{U/R}

Instant - Lesson
You may discard a card. If you do, draw two cards.
"Learn to let her go, or you cannot let the pure cosmic energy flow in from the universe."
—Guru Pathik
  • Avatar: The Last Airbender
Abandon the Post

Abandon the Post {1}{R}

Sorcery
Up to two target creatures can't block this turn.
Flashback {3}{R}
You don't have to outrun the werewolf; you only have to outrun your fellow guard.
Abandoned Air Temple

Abandoned Air Temple

Land
This land enters tapped unless you control a basic land.
{T}: Add {W}.
{3}{W}, {T}: Put a +1/+1 counter on each creature you control.
Aang once knew this place to be full of monks, lemurs, and bison.
Abandoned Campground

Abandoned Campground

Land
This land enters tapped unless a player has 13 or less life.
{T}: Add {W} or {U}.
They say every inhabitant vanished in a single night, leaving their belongings untouched but curiously covered in moths.
  • Duskmourn: House of Horror
Abandoned Sarcophagus

Abandoned Sarcophagus {3}

Artifact
You may cast spells that have a cycling ability from your graveyard.
If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
Aberrant Manawurm

Aberrant Manawurm {3}{G}

Creature - Wurm
Trample
Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell.
"What is the equation for terror?"
—Lost research note, Paradox Gardens
2/5
  • Secrets of Strixhaven
Aberrant Mind Sorcerer

Aberrant Mind Sorcerer {4}{U}

Creature - Human Elf Shaman Sorcerer
Psionic Spells — When this creature enters, choose target instant or sorcery card in your graveyard, then roll a d20.
1—9 | You may put that card on top of your library.
10—20 | Return that card to your hand.
3/4
  • Adventures in the Forgotten Realms
Abhorrent Oculus

Abhorrent Oculus {2}{U}

Creature - Eye
As an additional cost to cast this spell, exile six cards from your graveyard.
Flying
At the beginning of each opponent's upkeep, manifest dread.
5/5