Whenever a creature enters the battlefield under your control, it gains two abilities chosen at random from flying, first strike, trample, haste, protection from black, protection from red, and vigilance.
{X}, Return a creature you control with converted mana cost X to its owner's hand: Draw a number of cards chosen at random between 0 and X. X can't be 0.
At the beginning of your upkeep, you may put a +1/+1 counter on target creature you control. At the beginning of your upkeep, you may put a charge counter on target permanent you control.
Flying At the beginning of your upkeep, if Arden Angel is in your graveyard, choose a number from 1 to 4 at random. If the chosen number is 1, return Arden Angel from your graveyard to the battlefield.
When Aswan Jaguar comes into play, choose a random creature type from those in target opponent's deck. {G}{G}, {T}: Bury target creature of the chosen type.
{2}: Each player may put a land card from their hand onto the battlefield tapped. {3}: Each player may put a noncreature artifact card from their hand onto the battlefield. {4}: Each player may put a creature card from their hand onto the battlefield. Activate this ability only any time you could cast a sorcery.
Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you an amount of damage equal to that creature's casting cost.