1155 cards found
"Name Sticker" Goblin

"Name Sticker" Goblin {2}{R}

Creature - Goblin Guest
When this creature enters from anywhere other than a graveyard or exile, if it's on the battlefield and you control 9 or fewer creatures named "Name Sticker" Goblin, roll a 20-sided die.
1-6 | Add {R}{R}{R}{R}.
7-14 | Add {R}{R}{R}{R}{R}.
15-20 | Add {R}{R}{R}{R}{R}{R}.
The Astrotorium has never been a place for self-restraint.
2/2
  • Unfinity
"Tethermage's Advantage"

"Tethermage's Advantage" {G}

Instant
Target creature gets +2/+2 and gains reach until end of turn. Untap it.
  • Reality Fracture
A Golden Opportunity

A Golden Opportunity {2}{G}

Enchantment - Saga
I — Conjure a card named Gilded Goose onto the battlefield.
II, III — You may tap an untapped Bird you control and sacrifice an artifact. If you do, conjure a card named Golden Egg onto the battlefield.
Related cards: Gilded Goose Golden Egg
  • Alchemy: Wilds of Eldraine
Absorb Energy

Absorb Energy {1}{U}{U}

Instant
Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs {1} less to cast."
  • Alchemy: Innistrad
Accident-Prone Apprentice

Accident-Prone Apprentice {1}{R}

Creature - Otter Wizard
Whenever you cast a noncreature spell, Accident-Prone Apprentice perpetually gets +1/+1. This ability also triggers if Accident-Prone Apprentice is in exile.
1/1
Card has other part: Amphibian Accident
  • Alchemy: Wilds of Eldraine
Ace Flockbringer

Ace Flockbringer {1}{W}{U}

Creature - Bird Scout
Flying
Whenever you cast a creature spell without flying, conjure a duplicate of it into your hand. The duplicate perpetually gains flying. This ability triggers only once each turn.
3/3
  • Alchemy: Bloomburrow
Acererak the Archlich (Alchemy)

Acererak the Archlich (Alchemy) {2}{B}

Legendary Creature - Zombie Wizard
When Acererak the Archlich enters, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, create a number of 2/2 black Zombie creature tokens equal to the number of opponents you have.
5/5
Related cards: Acererak the Archlich Baldur's Gate Wilderness Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Adaptive Armorer

Adaptive Armorer {2}{W}{W}

Creature - Giant Warrior
Vigilance
When this creature enters, draft a card from Adaptive Armorer's spellbook and put it onto the battlefield. When an Equipment enters this way, attach it to target creature you control.
4/3
Related cards: Amorphous Axe Citizen's Crowbar Cloudsteel Kirin Conqueror's Flail Fireshrieker Fishing Pole Krovod Haunch Leech Gauntlet Lion Sash Mace of the Valiant Maul of the Skyclaves Shield of the Realm Sigiled Sword of Valeron Thran Power Suit Thunder Lasso
  • Alchemy: Lorwyn Eclipsed
Adherent's Heirloom

Adherent's Heirloom {3}

Artifact
When this artifact enters, seek a creature card of the most prevalent creature type in your library.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
  • Alchemy: Lorwyn Eclipsed
Advanced Floral Invocations

Advanced Floral Invocations {B/G}

Enchantment - Class
Landfall — Whenever a land you control enters, mill two cards.
{B/G}: Level 2
Whenever a land you control enters, creature cards in your graveyard perpetually get +1/+1.
{4}{B/G}{B/G}: Level 3
You may play lands and cast creature spells from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it.
  • Alchemy: Secrets of Strixhaven
Agent of Raffine

Agent of Raffine {U}

Creature - Human Rogue
{2}, {T}: Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Then they exile the top card of their library face down.
1/2
  • Alchemy: New Capenna
Akki Ronin (Alchemy)

Akki Ronin (Alchemy) {R}

Creature - Goblin Samurai
Whenever a Samurai or Warrior you control attacks alone, you may put a card from your hand on the bottom of your library. If you do, draw a card.
1/2
Related card: Akki Ronin
  • Kamigawa: Neon Dynasty
Akroma, Angel of Wrath Avatar

Akroma, Angel of Wrath Avatar

Vanguard
Whenever a creature you control enters, it gains two abilities chosen at random from among flying, first strike, trample, haste, protection from black, protection from red, and vigilance.
Hand size bonus: +1
Life bonus: +7
  • Magic Online Avatars
Albiorix, Goose Tyrant

Albiorix, Goose Tyrant {1}{G}{U}

Legendary Creature - Bird
Flying, Trample, Ward {1}
Whenever you sacrifice a token, Albiorix perpetually gets +1/+1. This ability also triggers if Albiorix is in exile.
3/3
Card has other part: Wild Goose Chase
  • Alchemy: Outlaws of Thunder Junction
Algorithmic Ferocity

Algorithmic Ferocity {G}

Sorcery
Until end of turn, target creature you control gains indestructible and gets +1/+0 for each card in your hand with mana value 4 or greater. Then it fights target creature an opponent controls.
  • Alchemy: Secrets of Strixhaven
Alora, Cheerful Assassin

Alora, Cheerful Assassin {3}{U}{B}

Legendary Creature - Halfling Rogue Assassin
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, each opponent loses 2 life.
4/4
Related cards: Alora, Cheerful Mastermind Alora, Cheerful Scout Alora, Cheerful Swashbuckler Alora, Cheerful Thief Alora, Rogue Companion
  • Alchemy Horizons: Baldur's Gate
Alora, Cheerful Mastermind

Alora, Cheerful Mastermind {3}{W}{U}

Legendary Creature - Halfling Rogue
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a 1/1 white Soldier creature token.
4/4
Related cards: Alora, Cheerful Assassin Alora, Cheerful Scout Alora, Cheerful Swashbuckler Alora, Cheerful Thief Alora, Rogue Companion
  • Alchemy Horizons: Baldur's Gate
Alora, Cheerful Scout

Alora, Cheerful Scout {3}{G}{U}

Legendary Creature - Halfling Rogue Scout
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, it perpetually gets +1/+1.
4/4
Related cards: Alora, Cheerful Assassin Alora, Cheerful Mastermind Alora, Cheerful Swashbuckler Alora, Cheerful Thief Alora, Rogue Companion
  • Alchemy Horizons: Baldur's Gate
Alora, Cheerful Swashbuckler

Alora, Cheerful Swashbuckler {3}{U}{R}

Legendary Creature - Halfling Rogue
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a Treasure token.
4/4
Related cards: Alora, Cheerful Assassin Alora, Cheerful Mastermind Alora, Cheerful Scout Alora, Cheerful Thief Alora, Rogue Companion
  • Alchemy Horizons: Baldur's Gate
Alora, Cheerful Thief

Alora, Cheerful Thief {3}{U}{U}

Legendary Creature - Halfling Rogue
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, a creature of your choice an opponent controls perpetually gets -1/-0.
4/4
Related cards: Alora, Cheerful Assassin Alora, Cheerful Mastermind Alora, Cheerful Scout Alora, Cheerful Swashbuckler Alora, Rogue Companion
  • Alchemy Horizons: Baldur's Gate
Alora, Rogue Companion

Alora, Rogue Companion {3}{U}

Legendary Creature - Halfling Rogue
Specialize {2}
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand.
3/3
Related cards: Alora, Cheerful Assassin Alora, Cheerful Mastermind Alora, Cheerful Scout Alora, Cheerful Swashbuckler Alora, Cheerful Thief
  • Alchemy Horizons: Baldur's Gate
Alrund, God of the Cosmos (Alchemy)
Hakka, Whispering Raven (Alchemy)

Alrund, God of the Cosmos (Alchemy) {3}{U}{U}

Legendary Creature - God
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
At the beginning of your end step, choose a card type, then reveal the top three cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
1/1
Card has other part: Hakka, Whispering Raven (Alchemy)
Related card: Alrund, God of the Cosmos
  • Kaldheim
Ambassador of Evendo

Ambassador of Evendo {G}{U}

Creature - Insect Advisor
Landfall — Whenever a land you control enters, a random land card in your library perpetually gains "Whenever this land becomes tapped, draw a card."
1/3
  • Alchemy: Edge of Eternities
Amber-Plate Ainok

Amber-Plate Ainok {1}{G}

Creature - Dog Mercenary
Double team
At the beginning of your second main phase, if this creature is tapped, it endures 1.
2/2
  • Alchemy: Tarkir
Ambergris, Agent of Balance

Ambergris, Agent of Balance {2}{R}{G}

Legendary Creature - Dwarf Cleric
Haste
Whenever Ambergris, Agent of Balance attacks, you may discard your hand and draw two cards. When you do, put X +1/+1 counters on another target creature you control, where X is the number of cards you've discarded this turn.
4/3
Related cards: Ambergris, Agent of Destruction Ambergris, Agent of Law Ambergris, Agent of Progress Ambergris, Agent of Tyranny Ambergris, Citadel Agent
  • Alchemy Horizons: Baldur's Gate