1245 cards found
"Name Sticker" Goblin

"Name Sticker" Goblin {2}{R}

Creature - Goblin Guest
When this creature enters from anywhere other than a graveyard or exile, if it's on the battlefield and you control 9 or fewer creatures named "Name Sticker" Goblin, roll a 20-sided die.
1-6 | Add {R}{R}{R}{R}.
7-14 | Add {R}{R}{R}{R}{R}.
15-20 | Add {R}{R}{R}{R}{R}{R}.
The Astrotorium has never been a place for self-restraint.
2/2
  • Unfinity
A Display of My Dark Power

A Display of My Dark Power

Scheme
When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced.
"What would you say is my greatest attribute? Is it my gluttonous lust for power?"
  • Archenemy Schemes
A Golden Opportunity

A Golden Opportunity {2}{G}

Enchantment - Saga
I — Conjure a card named Gilded Goose onto the battlefield.
II, III — You may tap an untapped Bird you control and sacrifice an artifact. If you do, conjure a card named Golden Egg onto the battlefield.
Related cards: Gilded Goose Golden Egg
  • Alchemy: Wilds of Eldraine
A Premonition of Your Demise

A Premonition of Your Demise

Scheme
When you set this scheme in motion, reveal the top two cards of your library and put them into your hand. When you reveal one or more nonland cards this way, this scheme deals damage equal to their total mana value to any target.
"I will unravel you piece by piece."
  • Duskmourn: House of Horror Commander
A Reckoning Approaches

A Reckoning Approaches

Scheme
When you set this scheme in motion, look at the top six cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
"The gates open to my new era."
  • Archenemy: Nicol Bolas Schemes
Absorb Energy

Absorb Energy {1}{U}{U}

Instant
Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs {1} less to cast."
  • Alchemy: Innistrad
Academy at Tolaria West

Academy at Tolaria West

Plane - Dominaria
At the beginning of your end step, if you have no cards in hand, draw seven cards.
Whenever chaos ensues, discard your hand.
Accident-Prone Apprentice

Accident-Prone Apprentice {1}{R}

Creature - Otter Wizard
Whenever you cast a noncreature spell, Accident-Prone Apprentice perpetually gets +1/+1. This ability also triggers if Accident-Prone Apprentice is in exile.
1/1
Card has other part: Amphibian Accident
  • Alchemy: Wilds of Eldraine
Ace Flockbringer

Ace Flockbringer {1}{W}{U}

Creature - Bird Scout
Flying
Whenever you cast a creature spell without flying, conjure a duplicate of it into your hand. The duplicate perpetually gains flying. This ability triggers only once each turn.
3/3
  • Alchemy: Bloomburrow
Acererak the Archlich (Alchemy)

Acererak the Archlich (Alchemy) {2}{B}

Legendary Creature - Zombie Wizard
When Acererak the Archlich enters, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, create a number of 2/2 black Zombie creature tokens equal to the number of opponents you have.
5/5
Related cards: Acererak the Archlich Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Agent of Raffine

Agent of Raffine {U}

Creature - Human Rogue
{2}, {T}: Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Then they exile the top card of their library face down.
1/2
  • Alchemy: New Capenna
Agyrem

Agyrem

Plane - Ravnica
Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step.
Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step.
Whenever chaos ensues, creatures can't attack you until a player planeswalks.
Akki Ronin (Alchemy)

Akki Ronin (Alchemy) {R}

Creature - Goblin Samurai
Whenever a Samurai or Warrior you control attacks alone, you may put a card from your hand on the bottom of your library. If you do, draw a card.
1/2
Related card: Akki Ronin
  • Kamigawa: Neon Dynasty
Akoum

Akoum

Plane - Zendikar
Players may cast enchantment spells as though they had flash.
Whenever chaos ensues, destroy target creature that isn't enchanted.
Akroma, Angel of Wrath Avatar

Akroma, Angel of Wrath Avatar

Vanguard
Whenever a creature you control enters, it gains two abilities chosen at random from among flying, first strike, trample, haste, protection from black, protection from red, and vigilance.
Hand size bonus: +1
Life bonus: +7
  • Magic Online Avatars
Albiorix, Goose Tyrant

Albiorix, Goose Tyrant {1}{G}{U}

Legendary Creature - Bird
Flying, Trample, Ward {1}
Whenever you sacrifice a token, Albiorix perpetually gets +1/+1. This ability also triggers if Albiorix is in exile.
3/3
Card has other part: Wild Goose Chase
  • Alchemy: Outlaws of Thunder Junction
All Shall Smolder in My Wake

All Shall Smolder in My Wake

Scheme
When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
"It's my goal to find the melting point of every substance."
  • Archenemy Schemes
All in Good Time

All in Good Time

Scheme
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
"Take a moment. Ponder the depths of your insignificance."
  • Archenemy Schemes
Alora, Cheerful Assassin

Alora, Cheerful Assassin {3}{U}{B}

Legendary Creature - Halfling Rogue Assassin
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, each opponent loses 2 life.
4/4
Related cards: Alora, Cheerful Mastermind Alora, Cheerful Scout Alora, Cheerful Swashbuckler Alora, Cheerful Thief Alora, Rogue Companion
  • Alchemy Horizons: Baldur's Gate
Alora, Cheerful Mastermind

Alora, Cheerful Mastermind {3}{W}{U}

Legendary Creature - Halfling Rogue
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a 1/1 white Soldier creature token.
4/4
Related cards: Alora, Cheerful Assassin Alora, Cheerful Scout Alora, Cheerful Swashbuckler Alora, Cheerful Thief Alora, Rogue Companion
  • Alchemy Horizons: Baldur's Gate
Alora, Cheerful Scout

Alora, Cheerful Scout {3}{G}{U}

Legendary Creature - Halfling Rogue Scout
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, it perpetually gets +1/+1.
4/4
Related cards: Alora, Cheerful Assassin Alora, Cheerful Mastermind Alora, Cheerful Swashbuckler Alora, Cheerful Thief Alora, Rogue Companion
  • Alchemy Horizons: Baldur's Gate
Alora, Cheerful Swashbuckler

Alora, Cheerful Swashbuckler {3}{U}{R}

Legendary Creature - Halfling Rogue
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a Treasure token.
4/4
Related cards: Alora, Cheerful Assassin Alora, Cheerful Mastermind Alora, Cheerful Scout Alora, Cheerful Thief Alora, Rogue Companion
  • Alchemy Horizons: Baldur's Gate
Alora, Cheerful Thief

Alora, Cheerful Thief {3}{U}{U}

Legendary Creature - Halfling Rogue
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, a creature of your choice an opponent controls perpetually gets -1/-0.
4/4
Related cards: Alora, Cheerful Assassin Alora, Cheerful Mastermind Alora, Cheerful Scout Alora, Cheerful Swashbuckler Alora, Rogue Companion
  • Alchemy Horizons: Baldur's Gate
Alora, Rogue Companion

Alora, Rogue Companion {3}{U}

Legendary Creature - Halfling Rogue
Specialize {2}
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand.
3/3
Related cards: Alora, Cheerful Assassin Alora, Cheerful Mastermind Alora, Cheerful Scout Alora, Cheerful Swashbuckler Alora, Cheerful Thief
  • Alchemy Horizons: Baldur's Gate
Alrund's Epiphany (Alchemy)

Alrund's Epiphany (Alchemy) {5}{U}{U}

Sorcery
Take an extra turn after this one. If this spell was foretold, create two 1/1 blue Bird creature tokens with flying. Exile Alrund's Epiphany.
Foretell {5}{U}{U}
Related card: Alrund's Epiphany
  • Kaldheim