409 cards found
Aboroth

Aboroth {4}{G}{G}

Creature - Elemental
Cumulative upkeep—Put a -1/-1 counter on Aboroth.
The Weatherlight banked sharply as the colossal beast rose up to crush the lone rider. "My bet's on the dirt," Gerrard said flatly.
9/9
  • Weatherlight
Ageless Entity

Ageless Entity {3}{G}{G}

Creature - Elemental
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
Tel-Jilad's sworn protectors are the trolls, yet more fearsome protectors were created by the Tangle itself.
4/4
Akoum Hellhound

Akoum Hellhound {R}

Creature - Elemental Dog
Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.
Hellhound packs roam the Spikefields, basking in the harsh sunlight and lighting the night with their flames.
0/1
Akoum Stonewaker

Akoum Stonewaker {1}{R}

Creature - Human Shaman
Landfall — Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
2/1
  • Battle for Zendikar
Amplifire

Amplifire {2}{R}{R}

Creature - Elemental
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
1/1
Ancient Greenwarden

Ancient Greenwarden {4}{G}{G}

Creature - Elemental
Reach
You may play lands from your graveyard.
If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
When the ruins awakened, so did their defenses.
5/7
Arboretum Elemental

Arboretum Elemental {7}{G}{G}

Creature - Elemental
Convoke
Hexproof
7/5
  • Guilds of Ravnica
Arc Runner

Arc Runner {2}{R}

Creature - Elemental Ox
Haste
At the beginning of the end step, sacrifice Arc Runner.
The storms of the wastelands form quickly and hit hard. Few have anything to do with rain.
5/1
  • Magic 2011
Ardent Elementalist

Ardent Elementalist {3}{R}

Creature - Human Shaman
When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
While the Dawnhart witches focus their magic on nature and community, other covens consort with devils and twist the elements to their will.
2/1
Argothian Uprooting

Argothian Uprooting {X}{G}

Sorcery
Put two +1/+1 counters on each of X target lands you control. They each become 0/0 Elemental creatures with reach, haste, and "When this creature leaves the battlefield, conjure a card named Forest onto the battlefield tapped." They're still lands.
Related card: Forest
  • Alchemy: The Brothers' War
Ashaya, Soul of the Wild

Ashaya, Soul of the Wild {3}{G}{G}

Legendary Creature - Elemental
Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types.
*/*
Ashen Firebeast

Ashen Firebeast {6}{R}{R}

Creature - Elemental Beast
{1}{R}: Ashen Firebeast deals 1 damage to each creature without flying.
"I'm not sure which impresses me most, its thoroughness or its intensity."
—Matoc, lavamancer
6/6
  • Odyssey
Ashling the Pilgrim

Ashling the Pilgrim {1}{R}

Legendary Creature - Elemental Shaman
{1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
1/1
Ashmouth Hound

Ashmouth Hound {1}{R}

Creature - Elemental Dog
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
Its fiery paws make it easy to track, which is very useful when you want to go in exactly the opposite direction.
2/1
Avatar of Growth

Avatar of Growth {4}{G}{G}

Creature - Elemental Avatar
This spell costs {1} less to cast for each opponent you have.
Trample
When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.
4/4
Avenger of Zendikar

Avenger of Zendikar {5}{G}{G}

Creature - Elemental
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
5/5
Awakened Skyclave
Invasion of Zendikar

Awakened Skyclave

Creature - Elemental
(Color indicator: Awakened Skyclave is green)
Vigilance, haste
As long as Awakened Skyclave is on the battlefield, it's a land in addition to its other types.
{T}: Add one mana of any color.
Nahiri tried to bend Zendikar to Phyrexia's will. In response, the world rose against her.
4/4
Card has other part: Invasion of Zendikar
  • March of the Machine
Awakening of Vitu-Ghazi

Awakening of Vitu-Ghazi {3}{G}{G}

Instant
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
The Eternal armies advanced on Vitu-Ghazi. At Nissa's command, Vitu-Ghazi advanced on them.
Ball Lightning

Ball Lightning {R}{R}{R}

Creature - Elemental
Trample
Haste
At the beginning of the end step, sacrifice Ball Lightning.
6/1
Related card: Groundbreaker
Bane of Progress

Bane of Progress {4}{G}{G}

Creature - Elemental
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
It sees shaped stone and carved wood as mutilations.
2/2
Barishi

Barishi {2}{G}{G}

Creature - Elemental
When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.
4/3
  • Weatherlight
Barkweave Crusher

Barkweave Crusher {3}{G}

Creature - Elemental Warrior
Enlist
"Phyrexia may be ancient, but Gaea is eternal."
—Queen Allenal of Ruadach
2/5
  • Dominaria United
Blanchwood Prowler

Blanchwood Prowler {1}{G}

Creature - Elemental
When Blanchwood Prowler enters the battlefield, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Blanchwood Prowler.
1/1
  • The Brothers' War
Blazing Effigy

Blazing Effigy {1}{R}

Creature - Elemental
When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.
0/3
  • Legends
Blistering Firecat

Blistering Firecat {1}{R}{R}{R}

Creature - Elemental Cat
Trample, haste
At the beginning of the end step, sacrifice Blistering Firecat.
Morph {R}{R}
7/1
  • Onslaught