31282 cards found
Spectral Sailor

Spectral Sailor {U}

Creature - Spirit Pirate
Flash
Flying
{3}{U}: Draw a card.
"Any ship that sails on these mean seas for long is bound to pick up a ghost or two."
—Admiral Beckett Brass
1/1
Spectral Searchlight

Spectral Searchlight {3}

Artifact
{T}: Choose a player. That player adds one mana of any color they choose.
The first searchlights were given as gifts, symbols of cooperation, to the emissaries present at the signing of the Guildpact.
Spectral Shepherd

Spectral Shepherd {2}{W}

Creature - Spirit
Flying
{1}{U}: Return target Spirit you control to its owner's hand.
The restless geists of common folk often continue their lifelong labors.
2/2
Spectral Shield

Spectral Shield {1}{W}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and can't be the target of spells.
"What can be a stronger shield than concealment? Have you ever defeated an enemy you didn't know existed?"
—Gerda Äagesdotter, Archmage of the Unseen
Spectral Shift

Spectral Shift {1}{U}

Instant
Choose one —
• Change the text of target spell or permanent by replacing all instances of one basic land type with another.
• Change the text of target spell or permanent by replacing all instances of one color word with another.
Entwine {2}
  • Fifth Dawn
Spectral Sliver

Spectral Sliver {2}{B}

Creature - Sliver Spirit
All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn."
"Sure, I've seen agents of the Cabal here and there. Well, not here, and certainly not in any of the sliver labs. Oh dear, I've said too much."
—Apprentice researcher
2/2
Spectral Snatcher

Spectral Snatcher {4}{B}{B}

Creature - Spirit
Ward—Discard a card.
Swampcycling {2}
6/5
  • Duskmourn: House of Horror
Spectral Steel

Spectral Steel {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
{1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
Related card: Faithful Disciple
Spectrox Mines

Spectrox Mines

Plane - Androzani Minor
When you planeswalk to Spectrox Mines and at the beginning of your upkeep, you lose 3 life and create a Treasure token.
Whenever chaos ensues, create a Food token and a 2/2 black Human Rogue creature token.
  • Doctor Who
Spectrum Sentinel

Spectrum Sentinel {1}

Artifact Creature - Soldier
Protection from multicolored
Whenever a nonbasic land an opponent controls enters, you gain 1 life.
1/2
  • The Brothers' War
Speedway Fanatic

Speedway Fanatic {1}{R}

Creature - Human Pilot
Haste
Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.
If her vehicle even has a brake, she couldn't tell you which pedal it is.
2/1
Spell Blast

Spell Blast {X}{U}

Instant
Counter target spell with mana value X.
Spell Burst

Spell Burst {X}{U}

Instant
Buyback {3}
Counter target spell with mana value X.
The brutish mage's version of thinking.
Spell Contortion

Spell Contortion {2}{U}

Instant
Multikicker {1}{U}
Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked.
  • Worldwake
Spell Counter

Spell Counter {2}{U}{U}

Instant
Counter target spell.
Gotcha — If an opponent says "spell" or "counter," you may say "Gotcha!" When you do, return Spell Counter from your graveyard to your hand.
Playing Unhinged, . . .
  • Unhinged
Spell Crumple

Spell Crumple {1}{U}{U}

Instant
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.
Spell Pierce

Spell Pierce {U}

Instant
Counter target noncreature spell unless its controller pays {2}.
"There's a hole in your plan."
—Noyan Dar, Tazeem lullmage
Spell Queller

Spell Queller {1}{W}{U}

Creature - Spirit
Flash
Flying
When Spell Queller enters, exile target spell with mana value 4 or less.
When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
2/3
Spell Rupture

Spell Rupture {1}{U}

Instant
Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control.
"Like water, mana will drain from an inferior vessel."
—Jalan Tosk, Simic forcemage
  • Gatecrash
Spell Satchel

Spell Satchel {2}

Artifact
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel.
{T}, Remove a book counter from Spell Satchel: Add {C}.
{3}, {T}, Remove three book counters from Spell Satchel: Draw a card.
Related card: Spell Satchel (Alchemy)
  • Strixhaven: School of Mages
Spell Satchel (Alchemy)

Spell Satchel (Alchemy) {2}

Artifact
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel.
{T}, Remove a book counter from Spell Satchel: Add {C}.
{2}, {T}, Remove two book counters from Spell Satchel: Draw a card.
Related card: Spell Satchel
  • Strixhaven: School of Mages
Spell Shrivel

Spell Shrivel {2}{U}

Instant
Devoid
Counter target spell unless its controller pays {4}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
  • Battle for Zendikar
Spell Snare

Spell Snare {U}

Instant
Counter target spell with mana value 2.
Every culture has its unlucky numbers. In a city where you're either alone, in a crowd, or being stabbed in the back, two is the worst number of all.
Spell Snip

Spell Snip {2}{U}

Instant
Counter target spell unless its controller pays {1}.
Cycling {2}
"Magic cast through a hand of flesh is just as weak as the flesh itself."
—Lodus of the Ethersworn
  • Shards of Alara
Spell Snuff

Spell Snuff {1}{U}{U}

Instant
Counter target spell.
Fateful hour — If you have 5 or less life, draw a card.
"Good night."
  • Modern Horizons