27676 cards found
Trapjaw Kelpie

Trapjaw Kelpie {4}{G/U}{G/U}

Creature - Beast
Flash
Persist
Travelers in these waters leave a bit of themselves behind.
3/3
  • Eventide
Trapjaw Tyrant

Trapjaw Tyrant {3}{W}{W}

Creature - Dinosaur
Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
"I would advise you not to struggle."
—Huatli
5/5
Trapmaker's Snare

Trapmaker's Snare {1}{U}

Instant
Search your library for a Trap card, reveal it, put it into your hand, then shuffle.
"Trapmaking is an art. The trap is a corporeal riddle, a battle of wits between its creator and whatever it lures inside."
  • Zendikar
Trapped in the Tower

Trapped in the Tower {1}{W}

Enchantment - Aura
Enchant creature without flying
Enchanted creature can't attack or block, and its activated abilities can't be activated.
"At least up here I have some peace and quiet."
  • Throne of Eldraine
Traproot Kami

Traproot Kami {G}

Creature - Spirit
Defender; reach
Traproot Kami's toughness is equal to the number of Forests on the battlefield.
0/*
  • Betrayers of Kamigawa
Trash Bin

Trash Bin

Artifact - Attraction
Visit — Mill two cards, then return a card at random from your graveyard to your hand.
"I had to wrestle a squirrel for it, but I won!"
Attraction Lights: 2, 6
Trash for Treasure

Trash for Treasure {2}{R}

Sorcery
As an additional cost to cast this spell, sacrifice an artifact.
Return target artifact card from your graveyard to the battlefield.
Goblins generally have two possessions: one per hand.
Trash the Town

Trash the Town {G}

Instant
Spree
+ {2} — Put two +1/+1 counters on target creature.
+ {1} — Target creature gains trample until end of turn.
+ {1} — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
  • Outlaws of Thunder Junction
Traumatic Revelation

Traumatic Revelation {1}{B}

Sorcery
Target opponent reveals their hand. You may choose a creature or battle card from it. If you do, that player discards that card. If you don't, incubate 3.
"My new form must be hard to understand."
  • March of the Machine
Traumatic Visions

Traumatic Visions {3}{U}{U}

Instant
Counter target spell.
Basic landcycling {1}{U}
Traumatize

Traumatize {3}{U}{U}

Sorcery
Target player mills half their library, rounded down.
He was left with just enough memory to understand what he had lost.
Travel Preparations

Travel Preparations {1}{G}

Sorcery
Put a +1/+1 counter on each of up to two target creatures.
Flashback {1}{W}
Visiting a shrine at the start of a journey makes the traveler more likely to finish it.
Travel Through Caradhras

Travel Through Caradhras {5}{G}

Sorcery
Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand.
Exile Travel Through Caradhras.
  • Tales of Middle-earth Commander 44 127 446
Traveler's Amulet

Traveler's Amulet {1}

Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
A vision of home, and a glimpse of hope.
Traveler's Cloak

Traveler's Cloak {2}{U}

Enchantment - Aura
Enchant creature
As Traveler's Cloak enters the battlefield, choose a land type.
When Traveler's Cloak enters the battlefield, draw a card.
Enchanted creature has landwalk of the chosen type.
Traveling Minister

Traveling Minister {W}

Creature - Human Cleric
{T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.
Priests of the Sigardian Sect travel to the farthest reaches to spread hope and healing, even in the darkest times.
1/1
Traveling Philosopher

Traveling Philosopher {1}{W}

Creature - Human Advisor
The Champion and the philosopher Olexa returned from the opposing camp at dusk. Behind them, the enemy raised sail and departed, breaking the siege. When asked what the two had done, the Champion replied, "We spoke to them."
—The Theriad
2/2
  • Theros
Traveling Plague

Traveling Plague {3}{B}{B}

Enchantment - Aura
Enchant creature
At the beginning of each upkeep, put a plague counter on Traveling Plague.
Enchanted creature gets -1/-1 for each plague counter on Traveling Plague.
When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.
  • Odyssey
Traverse Eternity

Traverse Eternity {2}{U}{U}

Sorcery
Draw cards equal to the highest mana value among historic permanents you control.
"Know thine enemy. Admirable advice."
—The Fourth Doctor
Traverse the Outlands

Traverse the Outlands {4}{G}

Sorcery
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
"By the time you've seen it all, all have already changed."
—Wandering treant, name unknown
Traverse the Ulvenwald

Traverse the Ulvenwald {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Trawler Drake

Trawler Drake {2}{U}

Creature - Phyrexian Drake
Flying
Trawler Drake enters the battlefield with an oil counter on it.
Trawler Drake gets +1/+1 for each oil counter on it.
Whenever you cast a noncreature spell, put an oil counter on Trawler Drake.
0/0
  • Phyrexia: All Will Be One
Traxos, Scourge of Kroog

Traxos, Scourge of Kroog {4}

Legendary Artifact Creature - Construct
Trample
Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.
Whenever you cast a historic spell, untap Traxos.
7/7
Trazyn the Infinite

Trazyn the Infinite {4}{B}{B}

Legendary Artifact Creature - Necron
Deathtouch
Prismatic Gallery — As long as Trazyn the Infinite is on the battlefield, it has all activated abilities of all artifact cards in your graveyard.
The Archaeovist of the Solemnace Galleries will not rest until every treasure in the galaxy is safely within his clutches.
4/6
  • Warhammer 40,000 Commander 65 65★
Treacherous Blessing

Treacherous Blessing {2}{B}

Enchantment
When Treacherous Blessing enters the battlefield, draw three cards.
Whenever you cast a spell, you lose 1 life.
When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.
Phenax is generous with gifts and unforgiving of debts.