25242 cards found
Wren's Run Packmaster

Wren's Run Packmaster {3}{G}

Creature - Elf Warrior
Champion an Elf
{2}{G}: Create a 2/2 green Wolf creature token.
Wolves you control have deathtouch.
5/5
Wren's Run Vanquisher

Wren's Run Vanquisher {1}{G}

Creature - Elf Warrior
As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}.
Deathtouch
3/3
Wrench

Wrench {W}

Artifact - Clue Equipment
Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature."
{2}, Sacrifice Wrench: Draw a card.
Equip {2}
Wrench Mind

Wrench Mind {B}{B}

Sorcery
Target player discards two cards unless they discard an artifact card.
What is the sound of one head snapping?
Wrenn and Realmbreaker

Wrenn and Realmbreaker {1}{G}{G}

Legendary Planeswalker - Wrenn
Lands you control have "{T}: Add one mana of any color."
[+1]: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.
[–2]: Mill three cards. You may put a permanent card from among the milled cards into your hand.
[–7]: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
Loyalty:
4
  • March of the Machine Promos 217p 217s
  • March of the Machine 217 322
Wrenn and Seven

Wrenn and Seven {3}{G}{G}

Legendary Planeswalker - Wrenn
[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
[0]: Put any number of land cards from your hand onto the battlefield tapped.
[–3]: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."
[–8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Loyalty:
5
Wrenn's Resolve

Wrenn's Resolve {1}{R}

Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Even as she burned, Wrenn bent Realmbreaker to her will.
Wretched Anurid

Wretched Anurid {1}{B}

Creature - Zombie Frog Beast
Whenever another creature enters, you lose 1 life.
The only prince inside this frog is the one it ate.
3/3
Wretched Banquet

Wretched Banquet {B}

Sorcery
Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
"The meek inherit nothing."
—Sedris, the Traitor King
  • Conflux
Wretched Camel

Wretched Camel {1}{B}

Creature - Zombie Camel
When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card.
Perfectly adapted to cross the wastes in life, they bring the wastes with them in death.
2/1
  • Hour of Devastation
Wretched Confluence

Wretched Confluence {3}{B}{B}

Instant
Choose three. You may choose the same mode more than once.
• Target player draws a card and loses 1 life.
• Target creature gets -2/-2 until end of turn.
• Return target creature card from your graveyard to your hand.
Wretched Throng

Wretched Throng {1}{U}

Creature - Zombie Horror
When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.
"Oh no. Oh no. Oh no. Oh no, again!"
—Beltstad, cathar recruit, last words
2/1
Wrexial, the Risen Deep

Wrexial, the Risen Deep {3}{U}{U}{B}

Legendary Creature - Kraken
Islandwalk, swampwalk
Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
5/8
Wriggling Grub

Wriggling Grub {1}{B}

Creature - Worm
When Wriggling Grub dies, create two 1/1 black and green Worm creature tokens.
The professor of essence studies always relished the looks on the first-years' faces as their vivisections descended into chaos.
1/1
  • Foundations Jumpstart
Wring Flesh

Wring Flesh {B}

Instant
Target creature gets -3/-1 until end of turn.
"You shouldn't be so attached to something as fragile as flesh."
—Zul Ashur, lich lord
Writ of Passage

Writ of Passage {U}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn.
Forecast — {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn.
  • Dissension
Writ of Return

Writ of Return {3}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield tapped.
Cipher
Write into Being

Write into Being {2}{U}

Sorcery
Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library.
Writhing Necromass

Writhing Necromass {6}{B}

Creature - Zombie Giant
This spell costs {1} less to cast for each creature card in your graveyard.
Deathtouch
"We sent three of our best legions! You're telling me no one came back?"
—Tori D'Avenant
5/5
  • Dominaria United
Wu Admiral

Wu Admiral {4}{U}

Creature - Human Soldier
Wu Admiral gets +1/+1 as long as an opponent controls an Island.
The Wu kingdom's well-trained admirals were integral to the Southlands' victory at Red Cliffs as well as the kingdom's defense.
3/3
  • Portal Three Kingdoms
Wu Elite Cavalry

Wu Elite Cavalry {3}{U}

Creature - Human Soldier
Horsemanship
At the second battle of Ruxu, the brave Wu general Gan Ning raided Cao Cao's camp of 400,000 men with only 100 cavalry. Not a single man or horse was lost.
2/3
Wu Light Cavalry

Wu Light Cavalry {1}{U}

Creature - Human Soldier
Horsemanship
A cunning strategist, Cao Ren tricked Zhou Yu by letting him enter Nanjun. Zhou Yu thought he was capturing the city until Cao Ren's arrows rained down upon him.
1/2
  • Portal Three Kingdoms
Wu Longbowman

Wu Longbowman {2}{U}

Creature - Human Soldier Archer
{T}: Wu Longbowman deals 1 damage to any target. Activate only during your turn, before attackers are declared.
1/1
Wu Scout

Wu Scout {1}{U}

Creature - Human Soldier Scout
Horsemanship
When Wu Scout enters, look at target opponent's hand.
1/1
  • Portal Three Kingdoms
Wulfgar of Icewind Dale

Wulfgar of Icewind Dale {3}{R}{G}

Legendary Creature - Human Barbarian
Melee
If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
4/4