28636 cards found
The Golden City of Orazca

The Golden City of Orazca

Plane - Ixalan
Ascend
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city's blessing.
Whenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped.
  • March of the Machine Commander
The Golden Throne

The Golden Throne {4}

Legendary Artifact
Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1.
A Thousand Souls Die Every Day{T}, Sacrifice a creature: Add three mana in any combination of colors.
  • Warhammer 40,000 Commander 157 157★
The Golden-Gear Colossus
Tetzin, Gnome Champion

The Golden-Gear Colossus

Legendary Artifact Creature - Gnome
(Color indicator: The Golden-Gear Colossus is white, blue, and red)
Vigilance, trample
Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.
The sum is greater than the parts.
6/6
Card has other part: Tetzin, Gnome Champion
  • The Lost Caverns of Ixalan Commander 13b 31b
The Goose Mother

The Goose Mother {X}{G}{U}

Legendary Creature - Bird Hydra
Flying
The Goose Mother enters the battlefield with X +1/+1 counters on it.
When The Goose Mother enters the battlefield, create half X Food tokens, rounded up.
Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
2/2
  • Wilds of Eldraine 204 362
  • Wilds of Eldraine Promos 204p 204s
The Grand Calcutron

The Grand Calcutron {W}{U}

Legendary Artifact
The Grand Calcutron can be your commander.
When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards).
Players can only play the first card of their program.
If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.
At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.
The Grand Evolution
Vorinclex

The Grand Evolution

Enchantment - Saga
(Color indicator: The Grand Evolution is green)
I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II — Distribute seven +1/+1 counters among any number of target creatures you control.
III — Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield.
Card has other part: Vorinclex
The Grand Tour

The Grand Tour {1}{U}

Instant
Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.
The Great Aerie

The Great Aerie

Plane - Tarkir
When you planeswalk to The Great Aerie and at the beginning of your upkeep, bolster 3.
Whenever chaos ensues, choose up to one target creature you control and up to one target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
  • March of the Machine Commander
The Great Aurora

The Great Aurora {6}{G}{G}{G}

Sorcery
Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
The Great Forest

The Great Forest

Plane - Lorwyn
Each creature assigns combat damage equal to its toughness rather than its power.
Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn.
The Great Henge

The Great Henge {7}{G}{G}

Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
The Great Synthesis
Jin-Gitaxias

The Great Synthesis

Enchantment - Saga
(Color indicator: The Great Synthesis is blue)
I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis.
II — Return all non-Phyrexian creatures to their owners' hands.
III — You may cast any number of spells from your hand without paying their mana costs. Exile The Great Synthesis, then return it to the battlefield.
Card has other part: Jin-Gitaxias
The Great Work
Urabrask

The Great Work

Enchantment - Saga
(Color indicator: The Great Work is red)
I — The Great Work deals 3 damage to target opponent and each creature they control.
II — Create three Treasure tokens.
III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield.
Card has other part: Urabrask
The Grim Captain
Throne of the Grim Captain

The Grim Captain

Legendary Creature - Skeleton Spirit Pirate
(Color indicator: The Grim Captain is black)
Menace, trample, lifelink, hexproof
Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
7/7
Card has other part: Throne of the Grim Captain
The Grim Captain's Locker

The Grim Captain's Locker {3}{B}

Legendary Artifact
{T}: Surveil 1.
{T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard."
  • The Lost Caverns of Ixalan Commander 50 82
The Harvester

The Harvester

Hero
{T}: Draw a card, then discard a card.
  • Theros Hero's Path
The Haunt of Hightower

The Haunt of Hightower {4}{B}{B}

Legendary Creature - Vampire
Flying, lifelink
Whenever The Haunt of Hightower attacks, defending player discards a card.
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
It drains vitality from those it touches.
3/3
  • Ravnica Allegiance
The Hippodrome

The Hippodrome

Plane - Segovia
All creatures get -5/-0.
Whenever chaos ensues, you may destroy target creature if its power is 0 or less.
The Hive

The Hive {5}

Artifact
{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp.
"Their buzzing makes my bones hum from a mile away."
—Galenti, treasure hunter
The Horus Heresy

The Horus Heresy {3}{U}{B}{R}

Enchantment - Saga
I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield.
II — Draw a card for each creature you control but don't own.
III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.
  • Warhammer 40,000 Commander 126 126★
The Hourglass Coven

The Hourglass Coven {4}{B}{B}

Legendary Creature - Hag Warlock
When The Hourglass Coven enters the battlefield, draft a card from The Hourglass Coven's spellbook twice, then put those cards onto the battlefield.
Other Warlocks you control get +1/+1.
3/3
Related cards: Hag of Ceaseless Torment Hag of Dark Duress Hag of Death's Legion Hag of Inner Weakness Hag of Mage's Doom Hag of Noxious Nightmares Hag of Scoured Thoughts Hag of Syphoned Breath Hag of Twisted Visions
  • Alchemy Horizons: Baldur's Gate
The Howling Abomination

The Howling Abomination {3}{R}{G}

Legendary Creature - Human Beast Warrior
Haste
The Howling Abomination has trample as long as you've cast three or more spells this turn.
Whenever The Howling Abomination becomes the target of a spell, it gets +2/+2 until end of turn and deals 2 damage to each opponent.
5/5
The Hunter

The Hunter

Hero
{T}: Target creature you control gets +1/+1 until end of turn.
  • Theros Hero's Path
The Huntsman's Redemption

The Huntsman's Redemption {2}{G}

Enchantment - Saga
I — Create a 3/3 green Beast creature token.
II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.
III — Up to two target creatures each get +2/+2 and gain trample until end of turn.
  • Wilds of Eldraine
  • Wilds of Eldraine Promos 176p 176s
The Immortal Sun

The Immortal Sun {6}

Legendary Artifact
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost {1} less to cast.
Creatures you control get +1/+1.