33162 cards found
G'raha Tia, Scion Reborn

G'raha Tia, Scion Reborn {W}{U}{B}

Legendary Creature - Cat Wizard
Lifelink
Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.
2/3
Dawnglow Infusion

Dawnglow Infusion {X}{G/W}

Sorcery
You gain X life if {G} was spent to cast this spell and X life if {W} was spent to cast this spell.
Dawnglove bloom is a potent nostrum, but the dawnglow brewed from its sap is nothing less than life itself.
  • Shadowmoor
Exclusion Ritual

Exclusion Ritual {4}{W}{W}

Enchantment
Imprint — When this enchantment enters, exile target nonland permanent.
Players can't cast spells with the same name as the exiled card.
"Your desires have become our discretion."
—Izathel, priest of the Annex
  • New Phyrexia
Undercity Necrolisk

Undercity Necrolisk {3}{B}

Creature - Zombie Lizard
{1}, Sacrifice another creature: Put a +1/+1 counter on this creature. It gains menace until end of turn. Activate only as a sorcery.
In its territory, living is an affront.
3/3
  • Guilds of Ravnica
Eviscerate

Eviscerate {3}{B}

Sorcery
Destroy target creature.
"Fear the dark if you must, but don't mistake sunlight for safety."
—Josu Vess
Briarberry Cohort

Briarberry Cohort {1}{U}

Creature - Faerie Soldier
Flying
This creature gets +1/+1 as long as you control another blue creature.
A clique can cause far more mischief than one faerie on its own.
1/1
  • Shadowmoor
Aeronaut Tinkerer

Aeronaut Tinkerer {2}{U}

Creature - Human Artificer
This creature has flying as long as you control an artifact.
"All tinkerers have their heads in the clouds. I don't intend to stop there."
2/3
Bloodrock Cyclops

Bloodrock Cyclops {2}{R}

Creature - Cyclops
This creature attacks each combat if able.
"There are only fifty words in the cyclops language, and ten of them mean 'kill.'"
—Ertai
3/3
Fall of the First Civilization

Fall of the First Civilization {2}{W}

Enchantment - Saga
I — You and target opponent each draw two cards.
II — Exile target artifact an opponent controls.
III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.
  • Assassin's Creed
Apothecary Geist

Apothecary Geist {3}{W}

Creature - Spirit
Flying
When this creature enters, if you control another Spirit, you gain 3 life.
For some customers, the old apothecary shop still opens its doors.
2/3
Whetstone

Whetstone {3}

Artifact
{3}: Each player mills two cards.
To hone swords and dull minds.
—Whetstone inscription
Run Away Together

Run Away Together {1}{U}

Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
"Virtue is virtue, whatever the heart that nurtures it."
—Malacan, Vantress exile
Legate Lanius, Caesar's Ace

Legate Lanius, Caesar's Ace {2}{B}{R}

Legendary Creature - Human Soldier
Decimate — When Legate Lanius enters, each opponent sacrifices a tenth of the creatures they control of their choice, rounded up.
Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius.
"Victory shall be ours, it shall be swift, and it will be honest, purchased with blood."
2/2
  • Fallout 107 635
Sibilant Spirit

Sibilant Spirit {5}{U}

Creature - Spirit
Flying
Whenever this creature attacks, defending player may draw a card.
She had expected death to roar, to thunder, to growl. She did not recognize it when it came hissing to her side.
5/6
Mental Modulation

Mental Modulation {1}{U}

Instant
This spell costs {1} less to cast during your turn.
Tap target artifact or creature.
Draw a card.
Illvoi nervous systems are decentralized. Even as one part runs calculations, another might contemplate the depths of Uthros.
  • Edge of Eternities
Viashino Sandscout

Viashino Sandscout {1}{R}

Creature - Lizard Scout
Haste
At the beginning of the end step, return this creature to its owner's hand.
2/1
Shell Skulkin

Shell Skulkin {4}

Artifact Creature - Scarecrow
{3}: Target blue creature gains shroud until end of turn.
Skulkins confer strange benefits on unsuspecting patrons.
3/2
  • Eventide
Mindwrack Harpy

Mindwrack Harpy {3}{B}

Enchantment Creature - Harpy
Flying
At the beginning of combat on your turn, each player mills three cards.
Harpies are among the most detested creatures in all of Theros... and they thoroughly deserve it.
3/2
Related card: Glimmer Hoarder
Anchor to the Aether

Anchor to the Aether {2}{U}

Sorcery
Put target creature on top of its owner's library. Scry 1.
Soul Parry

Soul Parry {1}{W}

Instant
Prevent all damage one or two target creatures would deal this turn.
"I was called to this world of steel, and it will be my steel that answers."
—Elspeth Tirel
Butcher of the Horde

Butcher of the Horde {1}{R}{W}{B}

Creature - Demon
Flying
Sacrifice another creature: This creature gains your choice of vigilance, lifelink, or haste until end of turn.
5/4
Bog Serpent

Bog Serpent {5}{B}

Creature - Serpent
This creature can't attack unless defending player controls a Swamp.
When you control no Swamps, sacrifice this creature.
"We thought it was a fallen tree trunk. Then it ate Snod."
—Sneed, goblin barkwright
5/5
Related card: Sea Serpent
  • Planar Chaos
Ray of Revelation

Ray of Revelation {1}{W}

Instant
Destroy target enchantment.
Flashback {G}
"May angels carry him into the Blessed Sleep with dreams of sunlit days and moonless nights."
—Tomb inscription of Saint Raban
Mass Calcify

Mass Calcify {5}{W}{W}

Sorcery
Destroy all nonwhite creatures.
The dead serve as their own tombstones.
Krovikan Plague

Krovikan Plague {2}{B}

Enchantment - Aura
Enchant non-Wall creature you control
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Tap enchanted creature: This Aura deals 1 damage to any target. Put a -0/-1 counter on enchanted creature. Activate only if enchanted creature is untapped.
  • Alliances