2837 cards found
The Ur-Dragon

The Ur-Dragon {4}{W}{U}{B}{R}{G}

Legendary Creature - Dragon Avatar
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
10/10
The War Games

The War Games {2}{W}{W}

Enchantment - Saga
I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield.
II, III — Put a +1/+1 counter on each Warrior creature.
IV — You may exile a nontoken creature you control. When you do, exile all Warriors.
  • Doctor Who 30 635
The War in Heaven

The War in Heaven {3}{B}{B}{B}

Enchantment - Saga
I — You draw three cards and you lose 3 life.
II — Mill three cards.
III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.
  • Warhammer 40,000 Commander 69 69★
The Weatherseed Treaty

The Weatherseed Treaty {2}{G}

Enchantment - Saga
Read ahead
I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Create a 1/1 green Saproling creature token.
III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
  • Dominaria United
The Wiley Speedster

The Wiley Speedster {3}{R}

Legendary Creature - Human Artificer
At the beginning of combat on your turn, choose one —
• Target creature gets +1/+0 and gains haste until end of turn.
• The Wiley Speedster deals 1 damage to any target.
• Create a Treasure token.
3/2
  • Unknown Event
The Wise Sable

The Wise Sable {4}{W}{R}{G}

Legendary Creature - Elder Sable Judge
Judge Call! — When The Wise Sable enters the battlefield, choose one of the following six cards at random: Blood Moon; Enraging Licid; Humility; Life and Limb; Opalescence; Yavimaya, Cradle of Growth. Create a token that's a copy of the chosen card. (One easy way to determine is to roll a D6.)
5/5
  • Unknown Event
The Witch's Vanity

The Witch's Vanity {1}{B}

Enchantment - Saga
I — Destroy target creature an opponent controls with mana value 2 or less.
II — Create a Food token.
III — Create a Wicked Role token attached to target creature you control.
  • Wilds of Eldraine
The World Spell

The World Spell {5}{G}{G}

Enchantment - Saga
Read ahead
I, II — Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Put up to two non-Saga permanent cards from your hand onto the battlefield.
  • Dominaria United Promos 189p 189s
  • Dominaria United
Theopholos, Order Acolyte

Theopholos, Order Acolyte {3}{W}

Legendary Creature - Dwarf Cleric
Mono Eminence — As the game begins, if Theopholos is your commander and your deck's color identity is mono-white, your starting life total is increased by 10.
Whenever Theopholos attacks, if your life total is greater than your starting life total, creatures you control get +1/+1 until end of turn.
Partner (You can have two commanders if both have partner.)
3/3
  • Unknown Event
There and Back Again

There and Back Again {3}{R}{R}

Enchantment - Saga
I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you.
II — Search your library for a Mountain card, put it onto the battlefield, then shuffle.
III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens."
Related cards: The Ring The Ring Tempts You
Thermal Blast

Thermal Blast {4}{R}

Instant
Thermal Blast deals 3 damage to target creature.
Threshold — Thermal Blast deals 5 damage instead if seven or more cards are in your graveyard.
  • Odyssey
Thermal Flux

Thermal Flux {U}

Instant
Choose one —
• Target nonsnow permanent becomes snow until end of turn.
• Target snow permanent isn't snow until end of turn.
Draw a card at the beginning of the next turn's upkeep.
  • Coldsnap
Theros Charm

Theros Charm {3}{W}

Instant
Choose one —
• Idyllic Tutor (Search for an enchantment.)
• Revoke Existence (Exile an artifact or enchantment.)
• Reprisal (Destroy a creature with power 4 or greater. It can't be regenerated.)
  • Unknown Event
Thijarian Witness

Thijarian Witness {1}{G}

Creature - Alien Cleric
Flash
Bear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate.
"We honor the lost as we cannot honor our own."
0/4
  • Doctor Who 111 716
Thirsting Roots

Thirsting Roots {G}

Sorcery
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Proliferate.
  • Phyrexia: All Will Be One
This Is How It Ends

This Is How It Ends {3}{B}

Instant
Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.
"There's a gravestone here for someone with the same name as me."
Thornmantle Striker

Thornmantle Striker {4}{B}

Creature - Elf Rogue
When Thornmantle Striker enters, choose one —
• Remove X counters from target permanent, where X is the number of Elves you control.
• Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.
4/3
Related card: Thornmantle Striker (Alchemy)
  • Kaldheim
Thornmantle Striker (Alchemy)

Thornmantle Striker (Alchemy) {3}{B}

Creature - Elf Rogue
When Thornmantle Striker enters, choose one —
• Remove X counters from target permanent, where X is the number of Elves you control.
• Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.
4/3
Related card: Thornmantle Striker
  • Kaldheim
Thought Lash

Thought Lash {2}{U}{U}

Enchantment
Cumulative upkeep—Exile the top card of your library.
When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
Thought Prison

Thought Prison {5}

Artifact
Imprint — When Thought Prison enters, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.
Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.
  • Mirrodin
Thought Rattle

Thought Rattle {U}{B}

Sorcery
Target opponent reveals each nonland card in their hand. You choose one of those cards. Exile that card.
Threshold — If seven or more cards are in your graveyard, seek a Rat card. It perpetually gains "This spell costs {1} less to cast."
  • Alchemy: Bloomburrow
Thought Shucker

Thought Shucker {1}{U}

Creature - Rat Rogue
Threshold{1}{U}: Put a +1/+1 counter on Thought Shucker and draw a card. Activate only if seven or more cards are in your graveyard and only once.
Many rats have found their minds while lost in the mud-slicked gyre of a snail shell.
1/3
  • Bloomburrow
Thoughtrender Lamia

Thoughtrender Lamia {4}{B}{B}

Enchantment Creature - Lamia
Constellation — Whenever Thoughtrender Lamia or another enchantment you control enters, each opponent discards a card.
Some predators can sense fear in their prey, but the lamia is drawn to madness.
5/3
  • Journey into Nyx
Thraben Charm

Thraben Charm {1}{W}

Instant
Choose one —
• Thraben Charm deals damage equal to twice the number of creatures you control to target creature.
• Destroy target enchantment.
• Exile any number of target players' graveyards.
  • Modern Horizons 3
Thraben Doomsayer

Thraben Doomsayer {1}{W}{W}

Creature - Human Cleric
{T}: Create a 1/1 white Human creature token.
Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.
"Swarms of the unhallowed claw at Thraben's gates! Do you still deny the end approaches?"
2/2