4956 cards found
Lucent Liminid

Lucent Liminid {3}{W}{W}

Enchantment Creature - Elemental
Flying
It is a herald of the sun goddess, projected from the hallowed glass whenever her light passes through.
3/3
  • Future Sight
Lumbering Satyr

Lumbering Satyr {2}{G}{G}

Creature - Satyr Beast
All creatures have forestwalk.
The satyr carves the path that all of Rushwood follows.
—Cho-Arrim saying
5/4
  • Mercadian Masques
Lumengrid Augur

Lumengrid Augur {3}{U}

Creature - Vedalken Wizard
{1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.
Information pumps like blood through vedalken society.
2/2
  • Mirrodin
Lumengrid Warden

Lumengrid Warden {1}{U}

Creature - Human Wizard
The wardens keep watch over an endless sea of progress.
1/3
Luminesce

Luminesce {W}

Instant
Prevent all damage that black sources and red sources would deal this turn.
"The White Shield is not the burnished metal you lash to your forearm but the conviction that burns in your chest."
—Lucilde Fiksdotter, leader of the Order of the White Shield
Luminous Guardian

Luminous Guardian {3}{W}

Creature - Human Nomad
{W}: Luminous Guardian gets +0/+1 until end of turn.
{2}: Luminous Guardian can block an additional creature this turn.
"There is no victory without virtue."
1/4
  • Odyssey
Lunge

Lunge {2}{R}

Instant
Lunge deals 2 damage to target creature and 2 damage to target player or planeswalker.
Cho-Arrim righteousness was no match for Benalish combat training.
  • Mercadian Masques
Lure of Prey

Lure of Prey {2}{G}{G}

Instant
Cast this spell only if an opponent cast a creature spell this turn.
You may put a green creature card from your hand onto the battlefield.
  • Mirage
Lurker

Lurker {2}{G}

Creature - Beast
Lurker can't be the target of spells unless it attacked or blocked this turn.
"Each night we felt it watching us from the darkness beyond our fire. We only had one pack horse left."
—Maeveen O'Donagh, Memoirs of a Soldier
2/3
  • The Dark
Lurking Informant

Lurking Informant {1}{U/B}

Creature - Human Rogue
{2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard.
In the undercity, forgetfulness is often encouraged at the point of a blade.
1/2
  • Ravnica: City of Guilds
Lurking Jackals

Lurking Jackals {B}

Enchantment
When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Jackal creature.
Often it's not the hunter or the hunted but the opportunist who thrives in Rath.
  • Urza's Destiny
Lurking Nightstalker

Lurking Nightstalker {B}{B}

Creature - Nightstalker
Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.
The shadows know.
1/1
  • Portal Second Age
Lurking Skirge

Lurking Skirge {1}{B}

Enchantment
When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Phyrexian Imp creature with flying.
They never miss a funeral.
  • Urza's Legacy
Lydari Druid

Lydari Druid {2}{G}

Creature - Druid
When Lydari Druid enters, for each land on the battlefield, choose a basic land type at random. Those lands become the land types chosen this way.
2/2
  • Sega Dreamcast Cards
Lydari Elephant

Lydari Elephant {4}{G}

Creature - Elephant
As Lydari Elephant enters, choose two numbers from 3 to 7 at random. Lydari Elephant's power is equal to the first number chosen and its toughness equal to the second number chosen.
*/*
  • Sega Dreamcast Cards
Lyna

Lyna

Vanguard
Creatures you control have shadow.
One of the few Soltari who can cross the shadow barrier, Lyna serves as an emissary to the outside world. A quick thinker and convincing speaker, she does whatever she can to lead her people out of the shadows and into substance.
Hand size bonus: +2
Life bonus: -4
  • Vanguard Series
Lynx

Lynx {1}{G}

Creature - Cat
Forestwalk
Rarely seen, hardly heard, never caught.
2/1
Lyzolda, the Blood Witch Avatar

Lyzolda, the Blood Witch Avatar

Vanguard
Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Hellbent — At the beginning of your end step, if you have no cards in hand, each of your opponents discards a card.
Hand size bonus: -1
Life bonus: -1
  • Magic Online Avatars
Machinate

Machinate {1}{U}{U}

Instant
Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
As long as there are questions to be asked, the vedalken will ask them.
  • Darksteel
Mad Dog

Mad Dog {1}{R}

Creature - Dog
At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it.
The bones it buries may be yours.
2/2
  • Odyssey
Maddening Imp

Maddening Imp {2}{B}

Creature - Imp
Flying
{T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.
1/1
  • Tempest
Maddening Wind

Maddening Wind {2}{G}

Enchantment - Aura
Enchant creature
Cumulative upkeep {G}
At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.
"It is Freyalise, walking on the world."
—Kolbjörn, Elder Druid of the Juniper Order
  • Ice Age
Maelstrom Archangel Avatar

Maelstrom Archangel Avatar

Vanguard
At end of combat, for each creature you controlled at the time it dealt combat damage to a player this turn, copy a random card with the same mana cost as that creature. You may pay {3}. If you do, choose one of those copies. If a copy of a permanent card is chosen, you may create a token that's a copy of that card. If a copy of an instant or sorcery card is chosen, you may cast the copy without paying its mana cost.
Hand size bonus: +0
Life bonus: +5
  • Magic Online Avatars
Maelstrom Djinn

Maelstrom Djinn {7}{U}

Creature - Djinn
Flying
Morph {2}{U}
When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing.
5/6
  • Future Sight
Maga, Traitor to Mortals

Maga, Traitor to Mortals {X}{B}{B}{B}

Legendary Creature - Human Wizard
Maga, Traitor to Mortals enters with X +1/+1 counters on it.
When Maga enters, target player loses life equal to the number of +1/+1 counters on it.
0/0
  • Saviors of Kamigawa