2774 cards found
Thousand-Faced Shadow (Alchemy)

Thousand-Faced Shadow (Alchemy) {U}

Creature - Human Ninja
Ninjutsu {2}{U}
Flying
When Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking.
1/1
Related card: Thousand-Faced Shadow
  • Kamigawa: Neon Dynasty
Thraben Watcher

Thraben Watcher {2}{W}{W}

Creature - Angel
Flying, vigilance
Other nontoken creatures you control get +1/+1 and have vigilance.
"Fear not the angels' constant eyes,
E'er on watch from lightless skies;
Eternal vigil we will keep,
Protectors of the Blessed Sleep."
2/2
Threadbind Clique

Threadbind Clique {3}{U}

Creature - Faerie
Flying
Giggles of delight may be the last thing you hear.
3/3
Card has other part: Rip the Seams
  • Wilds of Eldraine
Threnody Singer

Threnody Singer {1}{U}

Creature - Siren
Flash
Flying
When Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue.
1/3
  • Theros Beyond Death
Thrummingbird

Thrummingbird {1}{U}

Creature - Phyrexian Bird Horror
Flying
Whenever Thrummingbird deals combat damage to a player, proliferate.
1/1
Related card: Contagion Dispenser
Thryx, the Sudden Storm

Thryx, the Sudden Storm {3}{U}{U}

Legendary Creature - Elemental Giant
Flash
Flying
Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered.
Even in their mountain fortresses, the Akroans have learned not to anger Thassa.
4/5
Thunder Dragon

Thunder Dragon {5}{R}{R}

Creature - Dragon
Flying
When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.
Sometimes primitive cultures attributed natural phenomena to monsters. Sometimes they were right.
5/5
Thunder Drake

Thunder Drake {3}{U}

Creature - Elemental Drake
Flying
Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake.
The arrival of the Planar Bridge caused eddies in the aether, creating some entirely new species while transforming others.
2/3
Thunder Spirit

Thunder Spirit {1}{W}{W}

Creature - Elemental Spirit
Flying, first strike
"It was full of fire and smoke and light and . . . it drove between us and the Efrafans like a thousand thunderstorms with lightning."
—Richard Adams, Watership Down
2/2
Thunder Wall

Thunder Wall {1}{U}{U}

Creature - Wall
Defender
Flying
{U}: Thunder Wall gets +1/+1 until end of turn.
"The Lemures had barely taken wing when the sky roared with thunder. The swarm of little beasts wavered, divided, and fell, crashing to the earth."
—General Jarkeld, the Arctic Fox
0/2
Thunderbreak Regent

Thunderbreak Regent {2}{R}{R}

Creature - Dragon
Flying
Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.
Attracting a dragon's attention may be the last mistake you make.
4/4
Related card: Darigaaz, Shivan Champion
Thunderclap Drake

Thunderclap Drake {1}{U}

Creature - Drake
Flying
Instant and sorcery spells you cast cost {1} less to cast.
{2}{U}, Sacrifice Thunderclap Drake: When you cast your next instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
2/1
  • Outlaws of Thunder Junction Commander 17 53
Thunderclap Wyvern

Thunderclap Wyvern {2}{W}{U}

Creature - Drake
Flash
Flying
Other creatures you control with flying get +1/+1.
Thunder doesn't always mean rain. Sometimes it means ruin.
2/3
Thundercloud Elemental

Thundercloud Elemental {5}{U}{U}

Creature - Elemental
Flying
{3}{U}: Tap all creatures with toughness 2 or less.
{3}{U}: All other creatures lose flying until end of turn.
Some days it's better to stay inside.
3/4
  • Scourge
Thunderhawk Gunship

Thunderhawk Gunship {6}

Artifact - Vehicle
Flying
When Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance.
Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn.
Crew 2
6/6
  • Warhammer 40,000 Commander 167 167★
Thunderhead Squadron

Thunderhead Squadron {5}{U}

Creature - Human Knight
Convoke
Flying
Just as all seemed lost, the griffin riders of Zhalfir arrived with the force of a gathered storm.
3/4
  • March of the Machine
Thundering Djinn

Thundering Djinn {3}{U}{R}

Creature - Djinn
Flying
Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn.
It strikes like a bolt from a brainstorm.
3/4
Thundermaw Hellkite

Thundermaw Hellkite {3}{R}{R}

Creature - Dragon
Flying
Haste
When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
5/5
Tiamat

Tiamat {2}{W}{U}{B}{R}{G}

Legendary Creature - Dragon God
Flying
When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
"My children will rule over all!"
7/7
Tiana, Angelic Mechanic

Tiana, Angelic Mechanic {1}{R}{W}

Legendary Creature - Angel Artificer
Flying
When Tiana, Angelic Mechanic or another legendary creature you control crews a Vehicle, that Vehicle perpetually gets +1/+0.
3/2
  • Alchemy: Dominaria
Tiana, Ship's Caretaker

Tiana, Ship's Caretaker {3}{R}{W}

Legendary Creature - Angel Artificer
Flying, first strike
Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
"Nothing is too broken to mend."
3/3
Tide Skimmer

Tide Skimmer {3}{U}

Creature - Drake
Flying
Whenever you attack with two or more creatures with flying, draw a card.
Fishing boats often follow hunting drakes to find the largest schools of fish.
2/3
Tidehollow Strix

Tidehollow Strix {U}{B}

Artifact Creature - Bird
Flying
Deathtouch
The scullers beneath Esper keep strixes as trained pets, and set them loose when a fare refuses to pay.
2/1
Tidespout Tyrant

Tidespout Tyrant {5}{U}{U}{U}

Creature - Djinn
Flying
Whenever you cast a spell, return target permanent to its owner's hand.
He unmakes the world in his own image.
5/5
Time Reaper

Time Reaper {3}{B}{B}

Creature - Alien Horror
Flying, haste
Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.
4/4