8351 cards found
False Floor

False Floor {4}

Artifact
False Floor enters the battlefield tapped.
Creatures enter the battlefield tapped.
{2}, {T}, Exile False Floor: Exile all untapped creatures. Activate only as a sorcery.
"That performance was truly the pits."
—Jetmir
False Prophet

False Prophet {2}{W}{W}

Creature - Human Cleric
When False Prophet dies, exile all creatures.
"You lived for Serra's love. Will you not die for it?"
2/2
Falthis, Shadowcat Familiar

Falthis, Shadowcat Familiar {2}{B}

Legendary Creature - Nightmare Cat
Commanders you control have menace and deathtouch.
Partner
2/2
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Fame

Fame {1}{R}

Sorcery
Aftermath
Target creature gets +2/+0 and gains haste until end of turn.
Card has other part: Claim
Family's Favor

Family's Favor {2}{G}

Enchantment
Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card."
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Famished Paladin

Famished Paladin {1}{W}

Creature - Vampire Knight
Famished Paladin doesn't untap during your untap step.
Whenever you gain life, untap Famished Paladin.
Loyal to his queen, slave to his thirst.
3/3
Fanatic of Xenagos

Fanatic of Xenagos {1}{R}{G}

Creature - Centaur Warrior
Trample
Tribute 1
When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn.
3/3
Fangorn, Tree Shepherd

Fangorn, Tree Shepherd {4}{G}{G}{G}

Legendary Creature - Treefolk
Treefolk you control have vigilance.
Whenever one or more Treefolk you control attack, add twice that much {G}.
You don't lose unspent green mana as steps and phases end.
"I am an Ent. Fangorn is my name according to some, Treebeard others make it."
4/10
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Far Traveler

Far Traveler {2}{W}

Legendary Enchantment - Background
Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
You have traveled to many places, over mountains and across seas, but a new journey always calls.
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Faramir, Prince of Ithilien

Faramir, Prince of Ithilien {2}{W}{U}

Legendary Creature - Human Noble
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
The City was made more fair than it had ever been, even in the days of its first glory.
3/3
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Farbog Revenant

Farbog Revenant {2}{B}

Creature - Spirit
Skulk
Lifelink
Spiteful geists rise from the muck of the Farbogs, eager to lure travelers to their doom.
1/3
Farewell

Farewell {4}{W}{W}

Sorcery
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Farhaven Elf

Farhaven Elf {2}{G}

Creature - Elf Druid
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Verdant bloom does exist. It merely hides for its own safety."
1/1
Farid, Enterprising Salvager

Farid, Enterprising Salvager {2}{R}

Legendary Creature - Human Soldier
Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap.
{1}{R}, Sacrifice an artifact: Choose one —
• Put a +1/+1 counter on Farid. It gains menace until end of turn.
• Goad target creature.
• Discard a card, then draw a card.
3/3
Related card: Scrap
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Farmstead Gleaner

Farmstead Gleaner {3}

Artifact Creature - Scarecrow
Farmstead Gleaner doesn't untap during your untap step.
{2}, {Q}: Put a +1/+1 counter on Farmstead Gleaner.
When it finishes the harvest, you'll have nowhere to hide.
2/2
Farseek

Farseek {1}{G}

Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."
Farsight Ritual

Farsight Ritual {2}{U}{U}

Instant
Bargain
Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.
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Fascination

Fascination {X}{U}{U}

Sorcery
Choose one —
• Each player draws X cards.
• Each player mills X cards.
Fatal Push

Fatal Push {B}

Instant
Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
Fated Conflagration

Fated Conflagration {1}{R}{R}{R}

Instant
Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2.
Fated Intervention

Fated Intervention {2}{G}{G}{G}

Instant
Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2.
Fateful Absence

Fateful Absence {1}{W}

Instant
Destroy target creature or planeswalker. Its controller investigates.
Fateful Handoff

Fateful Handoff {3}{B}

Sorcery
Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.
"Get the sylex to Urza at any cost. Tell him to fill it with memories of the land."
—Ashnod, to Tawnos
Fateful Showdown

Fateful Showdown {2}{R}{R}

Instant
Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
Tonight at the Grand Exhibition, witness Head Judge Tezzeret face off against the infamous renegade Pia Nalaar.
Fatespinner

Fatespinner {1}{U}{U}

Creature - Human Wizard
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
No one knows what she is watching, but she never takes her eyes off it.
1/2