33465 cards found
Sly Spy (c)

Sly Spy (c) {2}{B}

Creature - Human Spy
Whenever this creature deals combat damage to a player, that player loses a finger until this creature leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)
The Agents of S.N.E.A.K.—Sinister Nerds Eliminating All Knowledge.
2/2
  • Unstable
Woodland Patrol

Woodland Patrol {2}{G}

Creature - Human Scout
Vigilance
Each had seen friends and family taken by the corruption, so each carried an axe at the other's request.
3/2
  • Eldritch Moon
Alchemist's Gambit

Alchemist's Gambit {1}{R}{R}

Sorcery
Cleave {4}{U}{U}{R}
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
Avatar of the Resolute

Avatar of the Resolute {G}{G}

Creature - Avatar
Reach, trample
This creature enters with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.
It exemplifies the ideals of the Dromoka: strength, unity, and honor.
3/2
Soul Swallower

Soul Swallower {2}{G}{G}

Creature - Wurm
Trample
Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on this creature.
Being engulfed is just the beginning of the nightmare.
3/3
Salivating Gremlins

Salivating Gremlins {2}{R}

Creature - Gremlin
Whenever an artifact you control enters, this creature gets +2/+0 and gains trample until end of turn.
If an elf can dream it, a dwarf can build it, and a gremlin can eat it.
2/3
Mawcor

Mawcor {3}{U}{U}

Creature - Beast
Flying
{T}: This creature deals 1 damage to any target.
Neither head holds a brain—that's located somewhere in the chest—but four eyes aim much better than two.
3/3
Safehold Elite

Safehold Elite {1}{G/W}

Creature - Elf Scout
Persist
"I refuse to die—not at the hands of one such as you."
2/2
Depopulate

Depopulate {2}{W}{W}

Sorcery
Each player who controls a multicolored creature draws a card. Then destroy all creatures.
No screams rang out. No blood stained the streets. In an instant, the bustling metropolis simply fell silent.
Kheru Goldkeeper

Kheru Goldkeeper {1}{B}{G}{U}

Creature - Dragon
Flying
Whenever one or more cards leave your graveyard during your turn, create a Treasure token.
Renew{2}{B}{G}{U}, Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery.
3/3
  • Tarkir: Dragonstorm 199 313
Divine Intervention

Divine Intervention {6}{W}{W}

Enchantment
This enchantment enters with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from this enchantment.
When you remove the last intervention counter from this enchantment, the game is a draw.
Record Store

Record Store

Artifact - Contraption
Whenever you crank this Contraption, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
  • Unstable
Toxic Stench

Toxic Stench {1}{B}

Instant
Target nonblack creature gets -1/-1 until end of turn.
Threshold — If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.
  • Judgment
Olivia's Bloodsworn

Olivia's Bloodsworn {1}{B}

Creature - Vampire Soldier
Flying
This creature can't block.
{R}: Target Vampire gains haste until end of turn.
"As we muster for war, I have little patience for lethargy or recalcitrance."
2/1
Fell Gravship

Fell Gravship {2}{B}

Artifact - Spacecraft
When this Spacecraft enters, mill three cards, then return a creature or Spacecraft card from your graveyard to your hand.
Station
STATION 8+
Flying, lifelink
3/2
  • Edge of Eternities
Illvoi Operative

Illvoi Operative {1}{U}

Creature - Jellyfish Rogue
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
The Uthros Combine's first question for any scientific breakthrough is always: "How can this be used to keep our next breakthrough secret?"
2/1
  • Edge of Eternities
Darba

Darba {3}{G}

Creature - Bird Beast
At the beginning of your upkeep, sacrifice this creature unless you pay {G}{G}.
Legend has it the darba gave up its wings in return for an extra stomach.
5/4
  • Prophecy
Dimir Cluestone

Dimir Cluestone {3}

Artifact
{T}: Add {U} or {B}.
{U}{B}, {T}, Sacrifice this artifact: Draw a card.
It waits in the chill of the undercity, holding nameless secrets for those who dare to touch it.
  • Dragon's Maze
Ugin's Nexus

Ugin's Nexus {5}

Legendary Artifact
If a player would begin an extra turn, that player skips that turn instead.
If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.
All at once Sarkhan's mind fell silent.
  • Khans of Tarkir
Psychatog

Psychatog {1}{U}{B}

Creature - Atog
Discard a card: This creature gets +1/+1 until end of turn.
Exile two cards from your graveyard: This creature gets +1/+1 until end of turn.
1/2
Unholy Strength

Unholy Strength {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1.
"Born under the moon, the second child will stumble on temptation and seek power in the dark places of the heart."
—Codex of the Constellari
Heartwarming Redemption

Heartwarming Redemption {2}{R}{W}

Instant
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
Kytheon had known war every day of his life. Now he finally knew peace.
  • War of the Spark
Mineshaft Spider

Mineshaft Spider {3}{G}

Creature - Spider
Reach
When this creature enters, you may mill two cards.
Anything that falls into the pit—relics, rubble, even corpses—ends up snared in its magic-infused web.
3/4
  • The Lost Caverns of Ixalan
Fast

Fast {2}{R}

Instant
Discard a card, then draw two cards.
Card has other part: Furious
Yamabushi's Storm

Yamabushi's Storm {1}{R}

Sorcery
Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
  • Champions of Kamigawa