25080 cards found
Workshop Elders

Workshop Elders {6}{U}

Creature - Human Artificer
Artifact creatures you control have flying.
At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.
"Fear not what's under the bed. The toys are watching."
—Beyond the Great Henge
4/4
Workshop Warchief

Workshop Warchief {3}{G}{G}

Creature - Rhino Warrior
Trample
When Workshop Warchief enters the battlefield, you gain 3 life.
When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token.
Blitz {4}{G}{G}
5/3
World Breaker

World Breaker {6}{G}

Creature - Eldrazi
Devoid
When you cast this spell, exile target artifact, enchantment, or land.
Reach
{2}{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand.
5/7
World Queller

World Queller {3}{W}{W}

Creature - Avatar
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.
"Why fight the world when you know who will win?"
—Nissa Revane
4/4
  • Zendikar
World Shaper

World Shaper {3}{G}

Creature - Merfolk Shaman
Whenever World Shaper attacks, you may mill three cards.
When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.
"The Great River will not be tamed."
3/3
Related card: Loose in the Park
World at War

World at War {3}{R}{R}

Sorcery
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound
World-Weary

World-Weary {3}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -4/-4.
Basic landcycling {1}{B}
  • Modern Horizons 2 109 348
Worldgorger Dragon

Worldgorger Dragon {3}{R}{R}{R}

Creature - Nightmare Dragon
Flying, trample
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
7/7
Worldheart Phoenix

Worldheart Phoenix {3}{R}

Creature - Phoenix
Flying
You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it.
2/2
Worldknit

Worldknit

Conspiracy
As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color."
  • Conspiracy
Worldly Tutor

Worldly Tutor {G}

Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
"All of us, from the tiny leaf-mite to the towering baloth, are vital threads in the weave of life."
Worldpurge

Worldpurge {4}{W/U}{W/U}{W/U}{W/U}

Sorcery
Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.
The Aurora is not the only magic capable of remaking a world.
  • Shadowmoor
Worldslayer

Worldslayer {5}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip {5}
"If that is what you seek, try looking in craters."
—Fodrus, mastersmith
Worldsoul Colossus

Worldsoul Colossus {X}{G}{W}

Creature - Elemental
Convoke
Worldsoul Colossus enters the battlefield with X +1/+1 counters on it.
0/0
  • Guilds of Ravnica
Worldsoul's Rage

Worldsoul's Rage {X}{R}{G}

Sorcery
Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.
"Hoarding supplies, profiting from death and destruction, colluding with the invaders—every one of them betrayed Ravnica in its time of greatest need. They all deserved to die. And I'm not done yet!"
  • Murders at Karlov Manor Promos 244p 244s
  • Murders at Karlov Manor 244 316
Worldspine Wurm

Worldspine Wurm {8}{G}{G}{G}

Creature - Wurm
Trample
When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample.
When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
15/15
Worldwalker Helm

Worldwalker Helm {2}{U}

Artifact
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token.
{1}{U}, {T}: Create a token that's a copy of target artifact token you control.
Worm Harvest

Worm Harvest {2}{B/G}{B/G}{B/G}

Sorcery
Create a 1/1 black and green Worm creature token for each land card in your graveyard.
Retrace
Wormfang Drake

Wormfang Drake {2}{U}

Creature - Nightmare Drake
Flying
When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake.
When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.
3/4
Wormhole Serpent

Wormhole Serpent {4}{U}

Creature - Serpent
{3}{U}: Target creature can't be blocked this turn.
After drownings, devourings, and one highly unpleasant algae infestation, unsupervised portal use on campus was banned.
3/5
Related card: Tireless Angler
  • Strixhaven: School of Mages
Worms of the Earth

Worms of the Earth {2}{B}{B}{B}

Enchantment
Players can't play lands.
Lands can't enter the battlefield.
At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth.
The ground collapsed, leaving nothing but the great Worms' mucous residues.
  • The Dark
Wormwood Dryad

Wormwood Dryad {2}{G}

Creature - Dryad
{G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you.
{B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you.
3/1
  • Time Spiral
Wormwood Treefolk

Wormwood Treefolk {3}{G}{G}

Creature - Treefolk
{G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you.
{B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you.
4/4
Worn Powerstone

Worn Powerstone {3}

Artifact
Worn Powerstone enters the battlefield tapped.
{T}: Add {C}{C}.
"The strange energy source isn't cosmium after all, but some unidentifiable material that has leached cosmium residue from the walls. Could be dangerous. Could change everything."
—Oltec archaeological survey
Worry Beads

Worry Beads {3}

Artifact
At the beginning of each player's upkeep, that player mills a card.
  • Mercadian Masques