27714 cards found
Thumbscrews

Thumbscrews {2}

Artifact
At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent or planeswalker.
"We will start small, I think."
—Volrath
  • Tempest
Thunder Brute

Thunder Brute {4}{R}{R}

Creature - Cyclops
Trample
Tribute 3
When Thunder Brute enters the battlefield, if tribute wasn't paid, it gains haste until end of turn.
5/5
  • Born of the Gods
Thunder Dragon

Thunder Dragon {5}{R}{R}

Creature - Dragon
Flying
When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.
Sometimes primitive cultures attributed natural phenomena to monsters. Sometimes they were right.
5/5
Thunder Drake

Thunder Drake {3}{U}

Creature - Elemental Drake
Flying
Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake.
The arrival of the Planar Bridge caused eddies in the aether, creating some entirely new species while transforming others.
2/3
Thunder Lasso

Thunder Lasso {2}{W}

Artifact - Equipment
When Thunder Lasso enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip {2}
  • Outlaws of Thunder Junction
Thunder Salvo

Thunder Salvo {1}{R}

Instant
Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn.
"You said one weapon in the duel. Ain't my fault you forgot to specify size."
  • Outlaws of Thunder Junction
Thunder Spirit

Thunder Spirit {1}{W}{W}

Creature - Elemental Spirit
Flying, first strike
"It was full of fire and smoke and light and . . . it drove between us and the Efrafans like a thousand thunderstorms with lightning."
—Richard Adams, Watership Down
2/2
Thunder Strike

Thunder Strike {1}{R}

Instant
Target creature gets +2/+0 and gains first strike until end of turn.
Lightning reflexes, thunderous might.
Thunder Totem

Thunder Totem {3}

Artifact
{T}: Add {W}.
{1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.
  • Time Spiral
Thunder Wall

Thunder Wall {1}{U}{U}

Creature - Wall
Defender
Flying
{U}: Thunder Wall gets +1/+1 until end of turn.
"The Lemures had barely taken wing when the sky roared with thunder. The swarm of little beasts wavered, divided, and fell, crashing to the earth."
—General Jarkeld, the Arctic Fox
0/2
Thunder of Hooves

Thunder of Hooves {3}{R}

Sorcery
Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.
  • Onslaught
Thunder-Thrash Elder

Thunder-Thrash Elder {2}{R}

Creature - Viashino Warrior
Devour 3
Viashino thrashes are led by elders who have survived countless challenges.
1/1
Thunderblade Charge

Thunderblade Charge {1}{R}{R}

Sorcery
Thunderblade Charge deals 3 damage to any target.
Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost.
  • Future Sight
Thunderblust

Thunderblust {2}{R}{R}{R}

Creature - Elemental
Haste
Thunderblust has trample as long as it has a -1/-1 counter on it.
Persist
7/2
Thunderbolt

Thunderbolt {1}{R}

Instant
Choose one —
• Thunderbolt deals 3 damage to target player or planeswalker.
• Thunderbolt deals 4 damage to target creature with flying.
"My next aerial design will use less metal."
—Hadaken, alchemist of Nephalia
Thunderbreak Regent

Thunderbreak Regent {2}{R}{R}

Creature - Dragon
Flying
Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.
Attracting a dragon's attention may be the last mistake you make.
4/4
Related card: Darigaaz, Shivan Champion
Thunderclap

Thunderclap {2}{R}

Instant
You may sacrifice a Mountain rather than pay this spell's mana cost.
Thunderclap deals 3 damage to target creature.
  • Mercadian Masques
Thunderclap Drake

Thunderclap Drake {1}{U}

Creature - Drake
Flying
Instant and sorcery spells you cast cost {1} less to cast.
{2}{U}, Sacrifice Thunderclap Drake: When you cast your next instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
2/1
  • Outlaws of Thunder Junction Commander 17 53
Thunderclap Wyvern

Thunderclap Wyvern {2}{W}{U}

Creature - Drake
Flash
Flying
Other creatures you control with flying get +1/+1.
Thunder doesn't always mean rain. Sometimes it means ruin.
2/3
Thundercloud Elemental

Thundercloud Elemental {5}{U}{U}

Creature - Elemental
Flying
{3}{U}: Tap all creatures with toughness 2 or less.
{3}{U}: All other creatures lose flying until end of turn.
Some days it's better to stay inside.
3/4
  • Scourge
Thundercloud Shaman

Thundercloud Shaman {3}{R}{R}

Creature - Giant Shaman
When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature.
He cares not for the disasters his storm brings as long as his path ahead is clear.
4/4
Thunderfoot Baloth

Thunderfoot Baloth {4}{G}{G}

Creature - Beast
Trample
Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
"Odd. I didn't see any lightning . . . ."
—Herreth, poacher, last words
5/5
Thunderhawk Gunship

Thunderhawk Gunship {6}

Artifact - Vehicle
Flying
When Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance.
Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn.
Crew 2
6/6
  • Warhammer 40,000 Commander 167 167★
Thunderhead Squadron

Thunderhead Squadron {5}{U}

Creature - Human Knight
Convoke
Flying
Just as all seemed lost, the griffin riders of Zhalfir arrived with the force of a gathered storm.
3/4
  • March of the Machine
Thunderheads

Thunderheads {2}{U}

Instant
Replicate {2}{U}
Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.
The clouds grew thick, and then they grew teeth.