28765 cards found
Take to the Streets

Take to the Streets {4}{G}

Sorcery
Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.
No institution, however grand, can withstand the collective will of the people.
  • Streets of New Capenna
Taken by Nightmares

Taken by Nightmares {2}{B}{B}

Instant
Exile target creature. If you control an enchantment, scry 2.
Dying in your sleep is never peaceful when Ashiok is involved.
  • Wilds of Eldraine
Takeno's Cavalry

Takeno's Cavalry {3}{W}

Creature - Human Samurai Archer
Bushido 1
{T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.
At night he perfected his aim, shooting spiderwebs by starlight.
1/1
  • Betrayers of Kamigawa
Takeno, Samurai General

Takeno, Samurai General {5}{W}

Legendary Creature - Human Samurai
Bushido 2
Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
3/3
  • Champions of Kamigawa
Takenuma Bleeder

Takenuma Bleeder {2}{B}

Creature - Ogre Shaman
Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.
"I prefer to weave my magic through oni blood, but yours will do in a pinch."
3/3
Takenuma, Abandoned Mire

Takenuma, Abandoned Mire

Legendary Land
{T}: Add {B}.
Channel{3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.
Takklemaggot

Takklemaggot {2}{B}{B}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."
Talara's Bane

Talara's Bane {1}{B}

Sorcery
Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.
"Your thoughts betray you."
—Illulia of Nighthearth
  • Eventide
Talara's Battalion

Talara's Battalion {1}{G}

Creature - Elf Warrior
Cast this spell only if you've cast another green spell this turn.
Trample
The safewright Talara protects a delicate woodland waterfall. She has vowed to send wave after wave of warriors to slay any who would dare disturb its beauty.
4/3
Talas Air Ship

Talas Air Ship {3}{U}

Creature - Human Pirate
Flying
"Their ships pollute our air as they themselves pollute our forest."
—Arathel, elvish queen
3/2
  • Portal Second Age
Talas Explorer

Talas Explorer {1}{U}

Creature - Human Pirate Scout
Flying
When Talas Explorer enters the battlefield, look at target opponent's hand.
1/1
  • Portal Second Age
Talas Lookout

Talas Lookout {2}{U}{U}

Creature - Human Pirate
Flying
When Talas Lookout dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
"The Talas pirates are motivated by money, so we paid them twice what they could steal from us to spy for us instead."
—Jhoira
3/2
  • Dominaria United
Talas Merchant

Talas Merchant {1}{U}

Creature - Human Pirate
The trader let loose a laugh that made all around him check their purses.
1/3
  • Portal Second Age
Talas Researcher

Talas Researcher {4}{U}

Creature - Human Pirate Wizard
{T}: Draw a card. Activate only during your turn, before attackers are declared.
From time, knowledge. From knowledge, power.
1/1
Talas Scout

Talas Scout {1}{U}

Creature - Human Pirate Scout
Flying
"Scouting a battle before you fight it is just good business."
—Jefan, Talas ship captain
1/2
  • Portal Second Age
Talas Warrior

Talas Warrior {1}{U}{U}

Creature - Human Pirate Warrior
Talas Warrior can't be blocked.
The sea is in their blood. Literally.
2/2
  • Portal Second Age
Tale of Tinúviel

Tale of Tinúviel {3}{W}{W}

Enchantment - Saga
I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel.
II — Return target creature card from your graveyard to the battlefield.
III — Up to two target creatures you control each gain lifelink until end of turn.
  • The Lord of the Rings: Tales of Middle-earth 34 485
Tale's End

Tale's End {1}{U}

Instant
Counter target activated ability, triggered ability, or legendary spell.
"When you are gone, will anyone remember your story?"
—Unknown
  • Core Set 2020 Promos 77p 77s
  • Core Set 2020
Talent of the Telepath

Talent of the Telepath {2}{U}{U}

Sorcery
Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.
Tales of Master Seshiro
Seshiro's Living Legacy

Tales of Master Seshiro {4}{G}

Enchantment - Saga
I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Seshiro's Living Legacy
  • Kamigawa: Neon Dynasty
Tales of the Ancestors

Tales of the Ancestors {3}{U}

Sorcery
Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference.
Foretell {1}{U}
  • Kaldheim Commander
Talion's Messenger

Talion's Messenger {2}{U}

Creature - Faerie Noble
Flying
Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.
"The Kindly Lord does not issue invitations to their court lightly. I suggest you accept."
1/3
  • Wilds of Eldraine 73 335
  • Wilds of Eldraine Promos 73p 73s
Talion's Throneguard

Talion's Throneguard {2}{U}{U}

Creature - Faerie Wizard
Flash
Bargain
Flying
When Talion's Throneguard enters the battlefield, return up to one target spell or nonland permanent to its owner's hand. If Talion's Throneguard was bargained, that card perpetually gains "This spell costs {2} more to cast."
2/1
  • Alchemy: Wilds of Eldraine
Talion, the Kindly Lord

Talion, the Kindly Lord {2}{U}{B}

Legendary Creature - Faerie Noble
Flying
As Talion, the Kindly Lord enters the battlefield, choose a number between 1 and 10.
Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
3/4
  • Wilds of Eldraine 215 301
  • Wilds of Eldraine Promos 215p 215s
Talisman of Conviction

Talisman of Conviction {2}

Artifact
{T}: Add {C}.
{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
"The sun banishes darkness every morning. I too will rise with such assuredness."
—Huatli