5735 cards found
Inspired Tinkering

Inspired Tinkering {4}{R}

Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Create three Treasure tokens.
"What do you mean 'Does it work?' What an insulting question."
  • Commander Legends: Battle for Baldur's Gate
Inspiring Call

Inspiring Call {2}{G}

Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
Loyal members of the Enlightened return to Point Pleasant during the seasonal equinox to honor the Wise Mothman, despite interference from the blasphemous "Dim Ones."
Inspiring Leader

Inspiring Leader {2}{W}

Legendary Enchantment - Background
Commander creatures you own have "Creature tokens you control get +2/+2."
Your family needed a farmer, so you tilled. Your town needed a fighter, so you trained. When your people needed a leader, you knew what you had to do.
  • Commander Legends: Battle for Baldur's Gate 28 475
Inspiring Refrain

Inspiring Refrain {4}{U}{U}

Sorcery
Draw two cards. Exile Inspiring Refrain with three time counters on it.
Suspend 3—{2}{U}
Inspiring Roar

Inspiring Roar {3}{W}

Sorcery
Put a +1/+1 counter on each creature you control.
"This is about more than aether or inventions. Tezzeret's schemes must be stopped!"
—Ajani Goldmane
Inspiring Statuary

Inspiring Statuary {3}

Artifact
Nonartifact spells you cast have improvise.
Ghirapur's most celebrated inventors have been immortalized in clockwork.
Insufferable Balladeer

Insufferable Balladeer {1}{R}

Creature - Dwarf Bard
Vicious Mockery — When Insufferable Balladeer enters the battlefield, target creature an opponent controls can't block this turn. Goad it.
2/1
  • Commander Legends: Battle for Baldur's Gate
Insurrection

Insurrection {5}{R}{R}{R}

Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
"Maybe they wanted to be on the winning side for once."
—Matoc, lavamancer
Intangible Virtue

Intangible Virtue {1}{W}

Enchantment
Creature tokens you control get +1/+1 and have vigilance.
"A real soldier's bravery comes from within ... from his heart and his soul."
—Elder Arthur Maxson
Intellect Devourer

Intellect Devourer {3}{B}

Creature - Horror
Devour Intellect — When Intellect Devourer enters the battlefield, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield.
Body Thief — You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
2/4
Intellectual Offering

Intellectual Offering {4}{U}

Instant
Choose an opponent. You and that player each draw three cards.
Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
  • Commander 2014
Intelligence Bobblehead

Intelligence Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{5}, {T}: Draw X cards, where X is the number of Bobbleheads you control.
Bobbleheads were once an exclusive perk for Vault-Tec executives and residential vault dwellers.
Interplanar Beacon

Interplanar Beacon

Land
Whenever you cast a planeswalker spell, you gain 1 life.
{T}: Add {C}.
{1}, {T}: Add two mana of different colors. Spend this mana only to cast planeswalker spells.
Interpret the Signs

Interpret the Signs {5}{U}

Sorcery
Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value.
Intet, the Dreamer

Intet, the Dreamer {3}{G}{U}{R}

Legendary Creature - Dragon
Flying
Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
6/6
Into the Roil

Into the Roil {1}{U}

Instant
Kicker {1}{U}
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
"Roil tide! Roil tide! Tie yourselves down!"
Into the Time Vortex

Into the Time Vortex {4}{R}

Sorcery
Cascade
Rebound
Inventory Management

Inventory Management {R}{W}

Instant
Split second
For each Aura and Equipment you control, you may attach it to a creature you control.
Constant danger requires constant preparedness.
Investigator's Journal

Investigator's Journal {2}

Artifact - Clue
Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls.
{2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card.
{2}, Sacrifice Investigator's Journal: Draw a card.
Invigorate

Invigorate {2}{G}

Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
Invisible Stalker

Invisible Stalker {1}{U}

Creature - Human Rogue
Hexproof
Invisible Stalker can't be blocked.
"All that concerns me is the vampires' sense of smell and those freezing Nephalian nights."
1/1
Inys Haen

Inys Haen

Plane - Cridhe
When you planeswalk to Inys Haen and at the beginning of your upkeep, mill three cards.
When you planeswalk away from Inys Haen, each player returns all land cards from their graveyard to the battlefield tapped.
Whenever chaos ensues, return target nonland card from your graveyard to your hand.
  • March of the Machine Commander
Ion Storm

Ion Storm {2}{R}

Enchantment
{1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to any target.
When enough artifacts lie too long in the same place, their magical radiation weakens reality, opening rifts of unpredictable destructive power.
Iona's Judgment

Iona's Judgment {4}{W}

Sorcery
Exile target creature or enchantment.
Beneath the gaze of angels, only the righteous may stand without fear.
Ior Ruin Expedition

Ior Ruin Expedition {1}{U}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.
Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.