4942 cards found
Loose Lips

Loose Lips {U}

Enchantment - Aura
Enchant creature
As Loose Lips enters, choose a sentence with eight or fewer words.
Enchanted creature has flying.
Whenever enchanted creature deals damage to an opponent, that player may say the chosen sentence. If they don't, you draw two cards.
Your sentence can't be longer than this one.
  • Unhinged
Lord Magnus

Lord Magnus {3}{G}{W}{W}

Legendary Creature - Human Druid
First strike
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
4/3
  • Legends
Lord of Tresserhorn

Lord of Tresserhorn {1}{U}{B}{R}

Legendary Creature - Zombie
When Lord of Tresserhorn enters, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.
{B}: Regenerate Lord of Tresserhorn.
10/4
Lore Broker

Lore Broker {1}{U}

Creature - Human Rogue
{T}: Each player draws a card, then discards a card.
Lies are sold as often as truths—and used just as effectively.
1/2
  • Ravnica: City of Guilds
Lost Hours

Lost Hours {1}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.
"Your thoughts do not interest me nearly as much as the absence thereof."
—Gorghul, augur of skulls
  • Future Sight
Lost Soul

Lost Soul {1}{B}{B}

Creature - Spirit Minion
Swampwalk
Her hand gently beckons, she whispers your name—but those who go with her are never the same.
2/1
Lost in Thought

Lost in Thought {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
  • Judgment
Lotus Guardian

Lotus Guardian {7}

Artifact Creature - Dragon
Flying
{T}: Add one mana of any color.
Lotus fields are too valuable to leave undefended.
4/4
  • Invasion
Lotus Vale

Lotus Vale

Land
If Lotus Vale would enter, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add three mana of any one color.
At what price beauty?
  • Weatherlight
Lowland Tracker

Lowland Tracker {4}{W}

Creature - Human Soldier
First strike
Provoke
"I feed my hatred to the righteous and they join my crusade."
—Akroma, angelic avenger
2/2
  • Legions
Loxodon Anchorite

Loxodon Anchorite {2}{W}{W}

Creature - Elephant Cleric
{T}: Prevent the next 2 damage that would be dealt to any target this turn.
The loxodon ascribe religious superiority to those born albino, believing them to be spiritually pure.
2/3
  • Fifth Dawn
Loxodon Hierarch Avatar

Loxodon Hierarch Avatar

Vanguard
Sacrifice a permanent: Regenerate target creature you control.
Hand size bonus: +0
Life bonus: +12
  • Magic Online Avatars
Loxodon Mender

Loxodon Mender {5}{W}

Creature - Elephant Cleric
{W}, {T}: Regenerate target artifact.
The Auriok believe that in the hands of a loxodon, no weapon can be broken.
3/3
  • Mirrodin
Loxodon Mystic

Loxodon Mystic {3}{W}{W}

Creature - Elephant Cleric
{W}, {T}: Tap target creature.
Elder mystics take their vow of silence so seriously that they impose it on any who enter their presence.
3/3
Loxodon Peacekeeper

Loxodon Peacekeeper {1}{W}

Creature - Elephant Soldier
At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
4/4
  • Mirrodin
Loxodon Punisher

Loxodon Punisher {3}{W}

Creature - Elephant Soldier
Loxodon Punisher gets +2/+2 for each Equipment attached to it.
The loxodons believe punishment comes in two steps: pain and atonement. They carry a weapon for each.
2/2
  • Mirrodin
Loxodon Stalwart

Loxodon Stalwart {3}{W}{W}

Creature - Elephant Soldier
Vigilance
{W}: Loxodon Stalwart gets +0/+1 until end of turn.
Long ago, the Auriok attempted peace with the loxodons. The leonin attempted war. Neither succeeded.
3/3
Lucent Liminid

Lucent Liminid {3}{W}{W}

Enchantment Creature - Elemental
Flying
It is a herald of the sun goddess, projected from the hallowed glass whenever her light passes through.
3/3
  • Future Sight
Lumbering Satyr

Lumbering Satyr {2}{G}{G}

Creature - Satyr Beast
All creatures have forestwalk.
The satyr carves the path that all of Rushwood follows.
—Cho-Arrim saying
5/4
  • Mercadian Masques
Lumengrid Augur

Lumengrid Augur {3}{U}

Creature - Vedalken Wizard
{1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.
Information pumps like blood through vedalken society.
2/2
  • Mirrodin
Lumengrid Warden

Lumengrid Warden {1}{U}

Creature - Human Wizard
The wardens keep watch over an endless sea of progress.
1/3
Luminesce

Luminesce {W}

Instant
Prevent all damage that black sources and red sources would deal this turn.
"The White Shield is not the burnished metal you lash to your forearm but the conviction that burns in your chest."
—Lucilde Fiksdotter, leader of the Order of the White Shield
Luminous Guardian

Luminous Guardian {3}{W}

Creature - Human Nomad
{W}: Luminous Guardian gets +0/+1 until end of turn.
{2}: Luminous Guardian can block an additional creature this turn.
"There is no victory without virtue."
1/4
  • Odyssey
Lunge

Lunge {2}{R}

Instant
Lunge deals 2 damage to target creature and 2 damage to target player or planeswalker.
Cho-Arrim righteousness was no match for Benalish combat training.
  • Mercadian Masques
Lure of Prey

Lure of Prey {2}{G}{G}

Instant
Cast this spell only if an opponent cast a creature spell this turn.
You may put a green creature card from your hand onto the battlefield.
  • Mirage