2937 cards found
The Ever-Changing 'Dane

The Ever-Changing 'Dane {W}{U}{B}

Legendary Creature - Shapeshifter
{1}, Sacrifice another creature: The Ever-Changing 'Dane becomes a copy of the sacrificed creature, except it has this ability.
He could be anyone, anywhere, but he'll never again be "half" of anything.
3/3
  • Dominaria United Commander 30 52
The Face of Boe

The Face of Boe {1}{U}{R}{W}

Legendary Creature - Alien Advisor
{T}: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.
"You are not alone."
0/4
The Fact Checker

The Fact Checker {1}{W}{U}

Legendary Creature - Human Wizard
If you would guess a card, instead just choose the outcome you want.
At the beginning of each opponent's upkeep, look at the top card of their library. Tell them the name of that card. They tell you its mana cost, type line, power, and toughness. Then reveal that card. If they got anything wrong, draw a card.
3/3
  • Unknown Event
The Fearsome Flock

The Fearsome Flock {3}{U}

Legendary Creature - Bird
Flying, split second level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery. This can't be responded to.)
LEVEL 1-3
3/3
Flying
Whenever The Fearsome Flock deals combat damage to a player, gain control of target noncreature artifact that player controls. It becomes a Treasure.
LEVEL 4+
3/4
Flying
You may activate abilities of artifacts your opponents control as though you control them.
Designed by players at MagicCon Amsterdam 2024
2/3
  • Unknown Event
The Fifteenth Doctor

The Fifteenth Doctor {2}{U}{R}

Legendary Creature - Time Lord Doctor
Whenever The Fifteenth Doctor enters or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand.
The first nonartifact spell you cast each turn has improvise.
3/3
  • Secret Lair Drop
The Fifth Alias

The Fifth Alias {2}{U}{R}{W}

Legendary Creature - Shapeshifter
Before the game begins, if The Fifth Alias is your commander or in your deck, secretly make a list of five nonland cards in your deck. (Don't forget to do this!)
As you draw a card on your list, you may reveal it, show it was on the list, and exclaim its name. If you do, cast it without paying its mana cost.
5/5
  • Unknown Event
The Fifth Doctor

The Fifth Doctor {2}{W}{U}

Legendary Creature - Time Lord Doctor
Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter this turn. Untap those creatures.
"When did you last have the pleasure of smelling a flower, watching a sunset, eating a well-prepared meal?"
2/2
The First Doctor

The First Doctor {1}{W}{U}

Legendary Creature - Time Lord Doctor
When The First Doctor enters, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.
Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.
2/2
Related card: TARDIS
The First Sliver

The First Sliver {W}{U}{B}{R}{G}

Legendary Creature - Sliver
Cascade
Sliver spells you cast have cascade.
7/7
The Fish Brewer

The Fish Brewer {4}{U}

Legendary Creature - Human Wizard
When The Fish Brewer enters the battlefield or attacks, create a 1/1 Fish creature token that's all colors.
If another permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, tap any number of Fish you control. That ability triggers an additional time for each Fish tapped this way.
FROM
4/4
  • Unknown Event
The Fourteenth Doctor

The Fourteenth Doctor {R/G}{W}{U}

Legendary Creature - Time Lord Doctor
When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.
You may have The Fourteenth Doctor enter as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn.
3/4
  • Secret Lair Drop
The Fourth Doctor

The Fourth Doctor {2}{G}{U}

Legendary Creature - Time Lord Doctor
You may look at the top card of your library any time.
Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token.
4/4
The Fugitive Doctor

The Fugitive Doctor {3}{R}{G}

Legendary Creature - Time Lord Doctor
When The Fugitive Doctor enters, investigate.
Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn.
4/4
The Gaffer

The Gaffer {2}{W}

Legendary Creature - Halfling Peasant
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
On the growing of vegetables, especially potatoes, Master Hamfast Gamgee was recognized as the leading authority by all in the neighborhood.
2/3
  • Tales of Middle-earth Commander 12 96 414
The Gitrog Monster

The Gitrog Monster {3}{B}{G}

Legendary Creature - Frog Horror
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
6/6
The Gitrog, Ravenous Ride

The Gitrog, Ravenous Ride {3}{B}{G}

Legendary Creature - Frog Horror Mount
Trample, haste
Whenever The Gitrog deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.
Saddle 1
6/5
  • Outlaws of Thunder Junction Promos 206p 206s
  • Outlaws of Thunder Junction 206 352
The Good Time Sleuth

The Good Time Sleuth {3}{W}{B}

Legendary Creature - Human?
When The Good Time Sleuth enters, exile the top card of your library and each nontoken creature you control in a face-down pile, shuffle that pile, then manifest those cards. Then create a Blood token for each face-down creature you control. Those creature gain "Sacrifice a Blood: Turn this creature face up." Secretly choose one of them. As that creature is turned face up, reveal the choice and it becomes a 5/5 black Demon.
3/3
  • Unknown Event
The Goose Mother

The Goose Mother {X}{G}{U}

Legendary Creature - Bird Hydra
Flying
The Goose Mother enters with X +1/+1 counters on it.
When The Goose Mother enters, create half X Food tokens, rounded up.
Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
2/2
  • Wilds of Eldraine 204 362
  • Wilds of Eldraine Promos 204p 204s
The Grand Calcutron

The Grand Calcutron {W}{U}

Legendary Artifact
When The Grand Calcutron enters, each player's hand becomes a program (an ordered row of revealed cards).
Players can play only the first card of their program.
If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.
At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.
The Grand Calcutron can be your commander.
The Great Juggernaut

The Great Juggernaut {3}{R}

Legendary Artifact Creature - Juggernaut
At the beginning of your upkeep, sacrifice The Great Juggernaut unless you discard a card.
Whenever The Great Juggernaut attacks, shuffle your library then exile the top card of your library. You may play that card without paying its mana cost this turn.
5/3
  • Unknown Event
The Gunky Runner

The Gunky Runner {5}{B}

Legendary Creature - Slug Gamer
Ew-minance — When The Gunky Runner enters and at the beginning of the first upkeep in a game where it's your commander, shuffle three Gunk cards into each opponent's library. (Gunk is a colorless sorcery card with no mana cost and cycling {4}.)
Whenever an opponent loses life, they shuffle that many Gunk cards into their library.
Ready to run (You can have two commanders if both have ready to run.)
5/5
  • Unknown Event
The Haunt of Hightower

The Haunt of Hightower {4}{B}{B}

Legendary Creature - Vampire
Flying, lifelink
Whenever The Haunt of Hightower attacks, defending player discards a card.
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
It drains vitality from those it touches.
3/3
The Highland Runner

The Highland Runner {4}{W}{W}

Legendary Creature - Elk Gamer
When The Highland Runner enters and at the beginning of the first upkeep in a game where it's your commander, you may have each player's life total become 20. If you do, each of your commanders stop being commanders this game. Shuffle them into your library. (They no longer go to the command zone.)
Ready to run (You can have two commanders if both have ready to run.)
6/6
  • Unknown Event
The Horizon Seeker

The Horizon Seeker {W}{U}{B}{R}{G}

Legendary Creature - Human Gamer
Horsemanship
The Horizon Seeker gets +1/+1 for each different named keyword and ability word among permanents you control and instant or sorcery cards in your graveyard. (For example, flying, landfall, and scry count. Flavor words, like "Magical Tinkering", or game terms like "enchant creature" and "mana" do not.)
Prize Card for the Unknown events at MagicCon Amsterdam, June 29-30, 2024.
0/0
  • Unknown Event
The Hourglass Coven

The Hourglass Coven {4}{B}{B}

Legendary Creature - Hag Warlock
When The Hourglass Coven enters the battlefield, draft a card from The Hourglass Coven's spellbook twice, then put those cards onto the battlefield.
Other Warlocks you control get +1/+1.
3/3
Related cards: Hag of Ceaseless Torment Hag of Dark Duress Hag of Death's Legion Hag of Inner Weakness Hag of Mage's Doom Hag of Noxious Nightmares Hag of Scoured Thoughts Hag of Syphoned Breath Hag of Twisted Visions
  • Alchemy Horizons: Baldur's Gate