31320 cards found
Embodiment of Spring

Embodiment of Spring {U}

Creature - Elemental
{1}{G}, {T}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Arel dreamed of winter's end. The next morning she followed a strange trail and found a seedling in the snow.
0/3
Embolden

Embolden {2}{W}

Instant
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose.
Flashback {1}{W}
  • Odyssey
Embraal Gear-Smasher

Embraal Gear-Smasher {2}{R}

Creature - Human Warrior
{T}, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent.
"A well-made wrench is a versatile, indispensable tool."
2/3
  • Aether Revolt
Embrace My Diabolical Vision

Embrace My Diabolical Vision

Scheme
When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards.
"My vision is for the good of everyone. Mostly me."
  • Archenemy Schemes
Emerald Charm

Emerald Charm {G}

Instant
Choose one —
• Untap target permanent.
• Destroy target non-Aura enchantment.
• Target creature loses flying until end of turn.
Emerald Dragonfly

Emerald Dragonfly {1}{G}

Creature - Insect
Flying
{G}{G}: Emerald Dragonfly gains first strike until end of turn.
"Flittering, wheeling, / darting in to strike, and then / gone just as you blink."
—"Dragonfly Haiku," poet unknown
1/1
Emerald Oryx

Emerald Oryx {3}{G}

Creature - Antelope
Forestwalk
After the oryx dies, its flesh returns to the earth, but its emerald bones remain as a tribute to the forest.
2/3
  • Magic 2010
Emerge from the Cocoon

Emerge from the Cocoon {4}{W}

Sorcery
Return target creature card from your graveyard to the battlefield. You gain 3 life.
Within the silken shroud, all doubts are cleansed, and all desires are united with Valgavoth.
  • Duskmourn: House of Horror
Emergency Weld

Emergency Weld {1}{B}

Sorcery
Return target artifact or creature card from your graveyard to your hand. Create a 1/1 colorless Soldier artifact creature token.
Scurrying repair bots quietly turned the tide of many battles, patching damaged automatons back into fighting form.
  • The Brothers' War
Emissary of the Sleepless

Emissary of the Sleepless {4}{W}

Creature - Spirit
Flying
When Emissary of the Sleepless enters, if a creature died this turn, create a 1/1 white Spirit creature token with flying.
2/4
  • Shadows over Innistrad
Empty the Warrens

Empty the Warrens {3}{R}

Sorcery
Create two 1/1 red Goblin creature tokens.
Storm
"They'd pour out of the warrens to make war (and to make room for the littering matrons)."
—Sarpadian Empires, vol. IV
Related card: Charged Conjuration
Emrakul's Hatcher

Emrakul's Hatcher {4}{R}

Creature - Eldrazi Drone
When Emrakul's Hatcher enters, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
Wordlessly it leads its abhorrent brood.
3/3
Encampment Keeper

Encampment Keeper {W}

Creature - Dog
First strike
{7}{W}, {T}, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.
Paladins of the Sanctum Seeker order are an adventurous lot, venturing into the wilds with monstrous mastiffs at their side.
1/1
Enchanted Being

Enchanted Being {1}{W}{W}

Creature - Human
Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.
2/2
  • Legends
Enclave Elite

Enclave Elite {2}{U}

Creature - Merfolk Soldier
Multikicker {1}{U}
Islandwalk
Enclave Elite enters with a +1/+1 counter on it for each time it was kicked.
2/2
Encrust

Encrust {1}{U}{U}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
"The sea blesses the tiny with the power to fell the mighty."
—Talrand, sky summoner
End the Festivities

End the Festivities {R}

Sorcery
End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
When the defenses around Lurenbraum Fortress faltered, the Crimson Ballroom received some unexpected guests.
Endangered Armodon

Endangered Armodon {2}{G}{G}

Creature - Elephant
When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
These are its last days. Its doom to be remembered only until the hunters hunger again.
4/5
Endless Scream

Endless Scream {X}{B}

Enchantment - Aura
Enchant creature
Endless Scream enters with X scream counters on it.
Enchanted creature gets +1/+0 for each scream counter on Endless Scream.
"I have made Crovax weep; now I will make him scream. The pain will not end, but will bind him to me."
—Volrath
Enduring Bondwarden

Enduring Bondwarden {W}

Creature - Human Scout
Backup 1
When this creature dies, put its counters on target creature you control.
"I will be with you. Always."
0/1
  • March of the Machine
Enduring Sliver

Enduring Sliver {1}{W}

Creature - Sliver
Outlast {2}
Other Sliver creatures you control have outlast {2}.
Time has ground mountains to sand, but the slivers ever remain.
2/2
Enduring Victory

Enduring Victory {4}{W}

Instant
Destroy target attacking or blocking creature. Bolster 1.
"My dragonlord is immortal. Most dragons are not."
—Kadri, Dromoka warrior
Enemy of the Guildpact

Enemy of the Guildpact {4}{B}

Creature - Spirit
Protection from multicolored
Guilds often exterminate those who saw or knew too much. Some vindictive souls retain their knowledge, using it in the afterlife to crush the guilded and the vile bargain that gives them power.
4/2
  • Dissension
Energy Refractor

Energy Refractor {2}

Artifact
When Energy Refractor enters, draw a card.
{2}: Add one mana of any color.
"Raw energy contains infinite possibility."
—Urza
  • The Brothers' War
Energy Tap

Energy Tap {U}

Sorcery
Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.