32034 cards found
Shivan Emissary

Shivan Emissary {2}{R}

Creature - Human Wizard
Kicker {1}{B}
When this creature enters, if it was kicked, destroy target nonblack creature. It can't be regenerated.
1/1
  • Invasion
Shivan Fire

Shivan Fire {R}

Instant
Kicker {4}
Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage instead.
Sometimes Shivan dragons toy with their food. Other times they just cook it.
  • Dominaria
Shivan Gorge

Shivan Gorge

Legendary Land
{T}: Add {C}.
{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.
Both forge and pyre.
Shivan Harvest

Shivan Harvest {1}{R}

Enchantment
{1}{R}, Sacrifice a creature: Destroy target nonbasic land.
"The blood of your ancestors ran heavy on this soil. Now it's your turn to sacrifice for the glory of Shiv."
—Viashino heretic
Shivan Hellkite

Shivan Hellkite {5}{R}{R}

Creature - Dragon
Flying
{1}{R}: This creature deals 1 damage to any target.
A dragon's scale can be carved into a mighty shield, provided you can procure a dragontooth to cut it.
5/5
Shivan Meteor

Shivan Meteor {3}{R}{R}

Sorcery
Shivan Meteor deals 13 damage to target creature.
Suspend 2—{1}{R}{R}
Shivan Oasis

Shivan Oasis

Land
This land enters tapped.
{T}: Add {R} or {G}.
Only the hardiest explorers survive to eat the fruit.
Shivan Phoenix

Shivan Phoenix {4}{R}{R}

Creature - Phoenix
Flying
When this creature dies, return it to its owner's hand.
To strike down the phoenix is to slash at the flame.
3/4
  • Urza's Legacy
Shivan Raptor

Shivan Raptor {2}{R}

Creature - Dinosaur
First strike, haste
Echo {2}{R}
3/1
Shivan Reef

Shivan Reef

Land
{T}: Add {C}.
{T}: Add {U} or {R}. This land deals 1 damage to you.
The boiling seas around Shiv provided a welcome layer of protection for the reclaimed Mana Rig.
Shivan Sand-Mage

Shivan Sand-Mage {2}{R}{R}

Creature - Lizard Shaman
When this creature enters, choose one —
• Remove two time counters from target permanent or suspended card.
• Put two time counters on target permanent with a time counter on it or suspended card.
Suspend 4—{R}
3/2
Shivan Wumpus

Shivan Wumpus {3}{R}

Creature - Beast
Trample
When this creature enters, any player may sacrifice a land of their choice. If a player does, put this creature on top of its owner's library.
It's easier to move the village than to divert the wumpus.
6/6
Related card: Argothian Wurm
  • Planar Chaos
Shivan Wurm

Shivan Wurm {3}{R}{G}

Creature - Wurm
Trample
When this creature enters, return a red or green creature you control to its owner's hand.
7/7
Shivan Zombie

Shivan Zombie {B}{R}

Creature - Phyrexian Barbarian Zombie
Protection from white
Barbarians long for a glorious death in battle. Phyrexia was eager to grant that wish.
2/2
  • Invasion
Shizo, Death's Storehouse

Shizo, Death's Storehouse

Legendary Land
{T}: Add {B}.
{B}, {T}: Target legendary creature gains fear until end of turn.
Centuries ago, Shizo was a verdant field of wildflowers. After 891 samurai died in a single battle on its grasses, it became a haunted moor.
Shizuko, Caller of Autumn

Shizuko, Caller of Autumn {1}{G}{G}

Legendary Creature - Snake Shaman
At the beginning of each player's upkeep, that player adds {G}{G}{G}. Until end of turn, they don't lose this mana as steps and phases end.
2/3
  • Betrayers of Kamigawa
Shoal Kraken

Shoal Kraken {4}{U}

Creature - Kraken
Constellation — Whenever an enchantment you control enters, you may draw a card. If you do, discard a card.
It eats the things that eat the things that are drawn to the light.
3/5
  • Theros Beyond Death
Shoal Serpent

Shoal Serpent {5}{U}

Creature - Serpent
Defender
Landfall — Whenever a land you control enters, this creature loses defender until end of turn.
"It's like a reef that runs aground on ships."
—Jaby, Silundi Sea nomad
5/5
  • Zendikar
Shock

Shock {R}

Instant
Shock deals 2 damage to any target.
If you're going to have a gimmick, embrace it.
Shock Brigade

Shock Brigade {1}{R}

Creature - Goblin Soldier
Menace
Mobilize 1
"From Alesha to Zurgo, all Mardu khans started right here. At the front lines."
1/3
  • Tarkir: Dragonstorm
Shock Troops

Shock Troops {3}{R}

Creature - Human Soldier
Sacrifice this creature: It deals 2 damage to any target.
War is a conflict that determines not who is right—but who is left.
2/2
Shocker

Shocker {1}{R}

Creature - Insect
Whenever this creature deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
1/1
Shocker, Unshakable

Shocker, Unshakable {4}{R}{R}

Legendary Creature - Human Rogue Villain
During your turn, Shocker has first strike.
Vibro-Shock Gauntlets — When Shocker enters, he deals 2 damage to target creature and 2 damage to that creature's controller.
Mock him at your peril.
5/5
Shocking Grasp

Shocking Grasp {1}{U}

Instant
Target creature gets -2/-0 until end of turn.
Draw a card.
"Metal armor? A poor choice."
Shocking Sharpshooter

Shocking Sharpshooter {1}{R}

Creature - Human Archer
Reach
Whenever another creature you control enters, this creature deals 1 damage to target opponent.
"An arrow alone can't fell a dragon, but an added bolt of lightning brings it tumbling to the ground."
—Balur, Mardu warrior
1/3
  • Tarkir: Dragonstorm