28908 cards found
Sunspring Expedition

Sunspring Expedition {W}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
  • Zendikar
Sunstone

Sunstone {3}

Artifact
{2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
"I dispute Relicbane's hysterical allegations, Commissioner, but it is true that these artifacts can be dangerous."
—Arcum Dagsson, Soldevi Machinist
  • Ice Age
Sunstreak Phoenix

Sunstreak Phoenix {2}{R}{R}

Creature - Phoenix
Flying
If it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield.
Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.
4/2
Sunstrike Legionnaire

Sunstrike Legionnaire {1}{W}

Creature - Human Soldier
Sunstrike Legionnaire doesn't untap during your untap step.
Whenever another creature enters the battlefield, untap Sunstrike Legionnaire.
{T}: Tap target creature with mana value 3 or less.
1/2
  • Legions
Suntail Hawk

Suntail Hawk {W}

Creature - Bird
Flying
"They are the finest companions in the realm. Swift, clever, and easily trained to hunt intruders."
—Almira, falconer
1/1
Related card: Suntail Squadron
Suntail Squadron

Suntail Squadron {2}{W}{W}

Instant
Conjure a card named Suntail Hawk into your hand. If you have fewer than 7 cards in hand, repeat this process.
Related card: Suntail Hawk
  • Alchemy: Innistrad
Suntouched Myr

Suntouched Myr {3}

Artifact Creature - Myr
Sunburst
As the fifth sun joins the other four, new abilities awaken in the creatures of Mirrodin.
0/0
Sunweb

Sunweb {3}{W}

Creature - Wall
Defender
Flying
Sunweb can't block creatures with power 2 or less.
Sometimes the wings of fallen dragons refuse to give up the sky.
5/6
Super Mutant Scavenger

Super Mutant Scavenger {4}{G}

Creature - Mutant Warrior
Trample
When Super Mutant Scavenger enters the battlefield or dies, return up to one target Aura or Equipment card from your graveyard to your hand.
Out in the wastelands, everything's a steal.
5/5
  • Fallout 85 613
Super Secret Tech

Super Secret Tech {3}

Artifact
Premium spells cost {1} less to cast.
Premium creatures get +1/+1.
"Ooh . . . shiny!"
  • Unhinged
Super-Duper Death Ray

Super-Duper Death Ray {2}{R}

Instant
Trample (This spell can deal excess damage to its target's controller.)
Super-Duper Death Ray deals 4 damage to target creature.
"Comin' through!"
Super-Duper Lost

Super-Duper Lost {4}{U}

Instant
Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat.
Fblthp decided to get some sleep, nestled among the plush Ajanis until morning.
  • Unfinity 59 345
Superior Numbers

Superior Numbers {G}{G}

Sorcery
Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.
  • Mirage
Supernatural Rescue

Supernatural Rescue {3}{W}

Enchantment - Aura
This spell has flash as long as you control a Spirit.
When you cast this spell, tap up to two target creatures you don't control.
Enchant creature you control
Enchanted creature gets +1/+2.
Supernatural Stamina

Supernatural Stamina {B}

Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
"All are not equal—neither in life nor after death. Bontu's favorites will stand highest in eternity."
—Senifet, vizier of Bontu
Supersize

Supersize {1}{G}

Instant
Target creature gets +3½/+3½ until end of turn.
You want "mise" with that?
  • Unhinged
Supplant Form

Supplant Form {4}{U}{U}

Instant
Return target creature to its owner's hand. You create a token that's a copy of that creature.
"Ice can be shaped to any form, even the whisper of a memory."
—Mytha, Temur shaman
Supply

Supply {X}{G}{W}

Sorcery
Create X 1/1 green Saproling creature tokens.
Card has other part: Demand
  • Dissension
Supply Caravan

Supply Caravan {4}{W}

Creature - Camel
When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.
"We each have a weight to carry on the road to the afterlife."
—Oketra, god of solidarity
3/5
Supply Drop

Supply Drop {3}

Artifact
Flash
When Supply Drop enters the battlefield, target creature you control gets +2/+2 until end of turn.
{4}, {T}, Sacrifice Supply Drop: Draw a card.
New armaments, fresh provisions, and best of all, dry socks.
  • The Brothers' War
Supply Runners

Supply Runners {4}{W}

Creature - Dog
When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control.
Good dogs stay by your side until the end. Great dogs leave to bring back aid.
2/2
Supply-Line Cranes

Supply-Line Cranes {3}{W}{W}

Creature - Bird
Flying
When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature.
They are trained from hatching to deliver aid where it is needed most.
2/4
  • Journey into Nyx
Suppress

Suppress {2}{B}

Sorcery
Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
Suppression Bonds

Suppression Bonds {3}{W}

Enchantment - Aura
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
"A master of hieromancy can see the advantage in any scenario."
—Warden Hixus, to Kytheon
Suppression Field

Suppression Field {1}{W}

Enchantment
Activated abilities cost {2} more to activate unless they're mana abilities.
The most feared of Azorius punishments is to be freed—sent back out into the world, stripped of all magical defenses.
  • Ravnica: City of Guilds