31320 cards found
Dwindle

Dwindle {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -6/-0.
When enchanted creature blocks, destroy it.
The collection didn't have room to expand, so the wizard improvised a solution.
  • Core Set 2019
Dying Wail

Dying Wail {1}{B}

Enchantment - Aura
Enchant creature
When enchanted creature dies, target player discards two cards.
This is a world of spiteful wasps that sting and kill even as they die.
  • Urza's Destiny
Dynacharge

Dynacharge {R}

Instant
Target creature you control gets +2/+0 until end of turn.
Overload {2}{R}
Nothing evens the odds like a little lightning.
Déjà Vu

Déjà Vu {2}{U}

Sorcery
Return target sorcery card from your graveyard to your hand.
History is the study of repetition.
Dúnedain Blade

Dúnedain Blade {1}{W}

Artifact - Equipment
Equipped creature gets +2/+1.
Equip Human {1}
Equip {3}
The sword glinted in the westering sun.
  • The Lord of the Rings: Tales of Middle-earth 6 457
Eager Beaver

Eager Beaver {2}{G}

Host Creature - Beaver
When this creature enters, you may untap target permanent.
3/2
  • Unstable
Eager Cadet

Eager Cadet {W}

Creature - Human Soldier
"Training? Seeing my crops burnt to cinders was all the 'training' I needed."
1/1
Eager Construct

Eager Construct {2}

Artifact Creature - Construct
When Eager Construct enters, each player may scry 1.
Loyal to a fault, it anticipates its master's every need.
2/2
Eager First-Year

Eager First-Year {1}{W}

Creature - Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, Eager First-Year gets +1/+0 until end of turn.
Today, she learns the basics. She'll knock out advanced theory later this week.
2/2
  • Strixhaven: School of Mages
Eagle of the Watch

Eagle of the Watch {2}{W}

Creature - Bird
Flying, vigilance
"Even from miles away, I could see our eagles circling. That's when I knew we were needed at home."
—Kanlos, Akroan captain
2/1
Eagles of the North

Eagles of the North {5}{W}

Creature - Bird Soldier
Flying
When Eagles of the North enters, creatures you control get +1/+0 and gain first strike until end of turn.
Plainscycling {1}
3/3
  • The Lord of the Rings: Tales of Middle-earth 7 458
Early Frost

Early Frost {1}{U}

Instant
Tap up to three target lands.
Under its mists, the earth sleeps.
  • Fifth Dawn
Early Winter

Early Winter {4}{B}

Instant
Choose one —
• Exile target creature.
• Target opponent exiles an enchantment they control.
The climate changed and the world suffered.
  • Bloomburrow
Earsplitting Rats

Earsplitting Rats {3}{B}

Creature - Rat
When Earsplitting Rats enters, each player discards a card.
Discard a card: Regenerate Earsplitting Rats.
Rats come in one amount: too many.
2/1
  • Judgment
Earth Rift

Earth Rift {3}{R}

Sorcery
Destroy target land.
Flashback {5}{R}{R}
  • Odyssey
Earth Tremor

Earth Tremor {3}{R}

Instant
Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control.
"Every cave-in is Moradin telling you to leave the earth where it is."
—Halgar, dwarven recluse
  • Commander Legends: Battle for Baldur's Gate
Earth-Cult Elemental

Earth-Cult Elemental {4}{R}{R}

Creature - Elemental
Siege Monster — When Earth-Cult Elemental enters, roll a d20.
1—9 | Each player sacrifices a permanent.
10—19 | Each opponent sacrifices a permanent.
20 | Each opponent sacrifices two permanents.
6/6
Earth-Origin Yak

Earth-Origin Yak {3}{W}

Creature - Ox
When Earth-Origin Yak enters, creatures you control get +1/+1 until end of turn.
Deep in the Northern Mountains, the yaks linger silently, channeling the powers of the earth.
2/4
Earthbind

Earthbind {R}

Enchantment - Aura
Enchant creature
When Earthbind enters, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."
Earthbrawn

Earthbrawn {1}{G}

Instant
Target creature gets +3/+3 until end of turn.
Reinforce 1—{1}{G}
Gremil finally felt in touch with nature—and felt a need to share the experience with others.
  • Morningtide
Earthen Arms

Earthen Arms {1}{G}

Sorcery
Put two +1/+1 counters on target permanent.
Awaken 4—{6}{G}
Earthlore

Earthlore {G}

Enchantment - Aura
Enchant land you control
Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
"Even the ground is our friend."
—Kolbjörn, Elder Druid of the Juniper Order
  • Ice Age
Earthshaking Si

Earthshaking Si {5}{G}

Creature - Beast
Trample
"For reasons unknown to me, herds in the Arrow Bamboo Forest have become more and more agitated."
—Jiang Yanggu's travelogue
5/5
East-Mark Cavalier

East-Mark Cavalier {1}{W}

Creature - Human Knight
Vigilance
Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature.
"The Rohirrim have long been the friends of the people of Gondor, though they are not akin to them."
—Aragorn
2/2
  • The Lord of the Rings: Tales of Middle-earth 9 460
Easterling Vanguard

Easterling Vanguard {1}{B}

Creature - Human Warrior
When Easterling Vanguard dies, amass Orcs 1.
An army of Easterlings charged forth, while from the hills poured Orcs innumerable.
2/1
  • The Lord of the Rings: Tales of Middle-earth 83 534