25242 cards found
Waking Nightmare

Waking Nightmare {2}{B}

Sorcery - Arcane
Target player discards two cards.
"Once each year, the oni and other evil spirits paraded through villages to disturb mortals' sleep. During the war, this parade became a nightly event."
—Observations of the Kami War
Waking the Trolls

Waking the Trolls {4}{R}{G}

Enchantment - Saga
I — Destroy target land.
II — Put target land card from a graveyard onto the battlefield under your control.
III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.
Walk the Aeons

Walk the Aeons {4}{U}{U}

Sorcery
Buyback—Sacrifice three Islands.
Target player takes an extra turn after this one.
Walk the Plank

Walk the Plank {B}{B}

Sorcery
Destroy target non-Merfolk creature.
When Captain Thorn adds a new ship to his fleet, he gives the crew a simple choice: follow me, or fall in the sea.
Walk with the Ancestors

Walk with the Ancestors {4}{G}

Sorcery
Return up to one target permanent card from your graveyard to your hand. Discover 4.
  • The Lost Caverns of Ixalan
Walk-In Closet

Walk-In Closet {2}{G}

Enchantment - Room
You may play lands from your graveyard.
Card has other part: Forgotten Cellar
  • Duskmourn: House of Horror Promos 205pa 205sa
  • Duskmourn: House of Horror 205a 341a
Walker of Secret Ways

Walker of Secret Ways {2}{U}

Creature - Human Ninja
Ninjutsu {1}{U}
Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.
{1}{U}: Return target Ninja you control to its owner's hand. Activate only during your turn.
1/2
Walker of the Grove

Walker of the Grove {6}{G}{G}

Creature - Elemental
When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token.
Evoke {4}{G}
7/7
Walker of the Wastes

Walker of the Wastes {4}{C}

Creature - Eldrazi
Trample
Walker of the Wastes gets +1/+1 for each land you control named Wastes.
In the absence of life, something yet grows.
4/4
Related card: Wastes
  • Oath of the Gatewatch
Walking Archive

Walking Archive {3}

Artifact Creature - Golem
Defender
Walking Archive enters with a +1/+1 counter on it.
At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.
{2}{W}{U}: Put a +1/+1 counter on Walking Archive.
1/1
Walking Atlas

Walking Atlas {2}

Artifact Creature - Construct
{T}: You may put a land card from your hand onto the battlefield.
Crafted by lullmages and bound to the land, it alters itself to match the tumultuous terrain.
1/1
  • Worldwake
Walking Ballista

Walking Ballista {X}{X}

Artifact Creature - Construct
Walking Ballista enters with X +1/+1 counters on it.
{4}: Put a +1/+1 counter on Walking Ballista.
Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
0/0
Walking Bulwark

Walking Bulwark {1}

Artifact Creature - Golem
Defender
{2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
0/3
  • Dominaria United
Walking Corpse

Walking Corpse {1}{B}

Creature - Zombie
"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared."
—Jadar, ghoulcaller of Nephalia
2/2
Walking Desecration

Walking Desecration {2}{B}

Creature - Zombie
{B}, {T}: Creatures of the creature type of your choice attack this turn if able.
Such sacrilege turns blinding grief into blinding rage.
1/1
  • Onslaught
Walking Skyscraper

Walking Skyscraper {8}

Artifact Creature - Construct
This spell costs {1} less to cast for each modified creature you control.
Trample
Walking Skyscraper has hexproof as long as it's untapped.
8/8
  • Kamigawa: Neon Dynasty
Walking Sponge

Walking Sponge {1}{U}

Creature - Sponge
{T}: Target creature loses your choice of flying, first strike, or trample until end of turn.
Not only does it catch fish, it cleans them too.
1/1
  • Urza's Legacy
Walking Wall

Walking Wall {4}

Artifact Creature - Wall
Defender
{3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
"The fortress is not what it seems."
—Arcum Dagsson, Soldevi Machinist
0/6
Wall of Air

Wall of Air {1}{U}{U}

Creature - Wall
Defender, flying
When no falcons fly, beware the sky.
—Femeref aphorism
1/5
Wall of Blood

Wall of Blood {2}{B}

Creature - Wall
Defender
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
Blood is thicker than mortar.
0/2
Wall of Blossoms

Wall of Blossoms {1}{G}

Creature - Plant Wall
Defender
When Wall of Blossoms enters, draw a card.
Each flower identical, every leaf and petal disturbingly exact.
0/4
Wall of Bone

Wall of Bone {2}{B}

Creature - Skeleton Wall
Defender
{B}: Regenerate Wall of Bone.
1/4
Wall of Brambles

Wall of Brambles {2}{G}

Creature - Plant Wall
Defender
{G}: Regenerate Wall of Brambles.
"What else, when chaos draws all forces inward to shape a single leaf."
—Conrad Aiken
2/3
Wall of Corpses

Wall of Corpses {1}{B}

Creature - Wall
Defender
{B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.
"I shall make walls of their flesh, and their blood will be my mortar."
—Kaervek
0/2
Wall of Deceit

Wall of Deceit {1}{U}

Creature - Wall
Defender
{3}: Turn Wall of Deceit face down.
Morph {U}
0/5