25242 cards found
Vulshok Heartstoker

Vulshok Heartstoker {2}{R}

Creature - Human Shaman
When Vulshok Heartstoker enters, target creature gets +2/+0 until end of turn.
He fashions stirring words with as much passion as a smith fashioning a warhammer.
2/2
  • Scars of Mirrodin
Vulshok Morningstar

Vulshok Morningstar {2}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip {2}
Vulshok Refugee

Vulshok Refugee {1}{R}{R}

Creature - Human Warrior
Protection from red
"I will carve my people's vengeance on the face of Phyrexia."
3/2
  • New Phyrexia
Vulshok Replica

Vulshok Replica {3}

Artifact Creature - Berserker
{1}{R}, Sacrifice Vulshok Replica: It deals 3 damage to target player or planeswalker.
All the fury of the Vulshok with only a trace of their recklessness.
3/1
  • Scars of Mirrodin
Vulshok Sorcerer

Vulshok Sorcerer {1}{R}{R}

Creature - Human Shaman
Haste
{T}: Vulshok Sorcerer deals 1 damage to any target.
Vulshok sorcerers train by leaping into electrified storm clouds. Dead or alive, they come back down with smiles on their faces.
1/1
Vulshok Splitter

Vulshok Splitter {3}{R}

Artifact - Equipment
For Mirrodin!
Equipped creature gets +2/+0.
Equip {2}{R}
"Not my style, but it'll get the job done."
—Nahiri
  • Phyrexia: All Will Be One
Vulshok War Boar

Vulshok War Boar {2}{R}{R}

Creature - Boar Beast
When Vulshok War Boar enters, sacrifice it unless you sacrifice an artifact.
It must eat its weight in metal daily, or its furnacelike belly will consume itself for lack of fuel.
5/5
  • Darksteel
Vulturous Aven

Vulturous Aven {3}{B}

Creature - Bird Shaman
Flying
Exploit
When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life.
2/3
  • Dragons of Tarkir
Vulturous Zombie

Vulturous Zombie {3}{B}{G}

Creature - Plant Zombie
Flying
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
"When something dies, all things benefit. Well okay, just our things."
—Ezoc, Golgari rot farmer
3/3
Wail of the Forgotten

Wail of the Forgotten {U}{B}

Sorcery
Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.
• Return target nonland permanent to its owner's hand.
• Target opponent discards a card.
• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
  • The Lost Caverns of Ixalan Promos 244p 244s
  • The Lost Caverns of Ixalan 244 343
Wail of the Nim

Wail of the Nim {2}{B}

Instant
Choose one —
• Regenerate each creature you control.
• Wail of the Nim deals 1 damage to each creature and each player.
Entwine {B}
  • Mirrodin
Waildrifter
Galedrifter

Waildrifter

Creature - Hippogriff Spirit
(Color indicator: Waildrifter is blue)
Flying
If Waildrifter would be put into a graveyard from anywhere, exile it instead.
"Wait! That's no gryff—at least not anymore."
—Geor, Havengul fisher
2/2
Card has other part: Galedrifter
Wailing Ghoul

Wailing Ghoul {1}{B}

Creature - Zombie
When Wailing Ghoul enters, mill two cards.
"Don't worry, sweet brother. Help is on the way."
—Ghoulcaller Gisa
1/3
Wake Thrasher

Wake Thrasher {2}{U}

Creature - Merfolk Soldier
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
Anyone who thinks merrows have more brains than brawn has never been run over by one.
1/1
Wake the Dead

Wake the Dead {X}{B}{B}

Instant
Cast this spell only during combat on an opponent's turn.
Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
  • Commander Masters 197 526
  • Commander 2014
Wake the Dragon

Wake the Dragon {4}{B}{R}

Sorcery
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls."
Flashback {6}{B}{R}
  • Tales of Middle-earth Commander 74 154 484
Wake the Past

Wake the Past {5}{R}{W}

Sorcery
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
Everyone thought RobCo's Assaultron reserves were decimated in the Great War. In reality, they were merely dormant.
Wake the Reflections

Wake the Reflections {W}

Sorcery
Populate.
"You see a bird, an oak, a packbeast. I see the potential for an army."
—Lalia, Selesnya dryad
Wake to Slaughter

Wake to Slaughter {3}{B}{R}

Sorcery
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
Flashback {4}{B}{R}
Wakedancer

Wakedancer {2}{B}

Creature - Human Shaman
Morbid — When Wakedancer enters, if a creature died this turn, create a 2/2 black Zombie creature token.
Hers is an ancient form of necromancy, steeped in shamanic trance and ritual that few skaberen or ghoulcallers comprehend.
2/2
Wakening Sun's Avatar

Wakening Sun's Avatar {5}{W}{W}{W}

Creature - Dinosaur Avatar
When Wakening Sun's Avatar enters, if you cast it from your hand, destroy all non-Dinosaur creatures.
"Kinjalli's encompassing rays herald new life in the moment of the sun's dawning."
—Chitlati, Lightning Rider
7/7
Waker of Waves

Waker of Waves {5}{U}{U}

Creature - Whale
Creatures your opponents control get -1/-0.
{1}{U}, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
On the open sea, there is nowhere to hide.
7/7
Waker of the Wilds

Waker of the Wilds {2}{G}{G}

Creature - Merfolk Shaman
{X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.
"Our foes are many and mighty, but not as many as the trees or as mighty as the sea."
3/3
Wakeroot Elemental

Wakeroot Elemental {4}{G}{G}

Creature - Elemental
{G}{G}{G}{G}{G}: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land.
"When the forest walks, it's too late to run."
—Horent, Khalni druid
5/5
  • Core Set 2020 Promos 202p 202s
  • Core Set 2020
Wakestone Gargoyle

Wakestone Gargoyle {3}{W}

Creature - Gargoyle
Defender, flying
{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
Its pulsating cry shatters bonds of iron, granite, and servitude.
3/4