31320 cards found
Duct Crawler

Duct Crawler {R}

Creature - Insect
{1}{R}: Target creature can't block Duct Crawler this turn.
"Boss told us to try and train 'em. Trained it to attack—it ate Flugg. Trained it to run fast—it got away. Success!"
—Dlig, goblin spelunker
1/1
Due Diligence

Due Diligence {2}{W}

Enchantment - Aura
Enchant creature
When Due Diligence enters, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn.
Enchanted creature gets +2/+2 and has vigilance.
  • Murders at Karlov Manor
Duel for Dominance

Duel for Dominance {1}{G}

Instant
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other.
Dueling Rapier

Dueling Rapier {R}

Artifact - Equipment
Flash
When Dueling Rapier enters, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {4}
Related card: Arms Scavenger
Duelist of Deep Faith

Duelist of Deep Faith {1}{W}

Creature - Phyrexian Soldier
Toxic 1
During your turn, Duelist of Deep Faith has first strike.
"There is no hate behind our blades. We kill out of love, and the desire to share Norn's blessings with all."
2/2
  • Phyrexia: All Will Be One
Duergar Assailant

Duergar Assailant {R/W}

Creature - Dwarf Soldier
Sacrifice Duergar Assailant: It deals 1 damage to target attacking or blocking creature.
Some duergars dismiss the world above as a fable. They react violently when their comfortable illusions are dispelled.
1/1
  • Eventide
Duh

Duh {B}

Instant
Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)
Will players understand that the creature is being crushed by two parentheses?
Not a chance.
Dukhara Peafowl

Dukhara Peafowl {4}

Artifact Creature - Bird
{U}: Dukhara Peafowl gains flying until end of turn.
Elegant filigree birds perch along the eleven bridges that cross Canal Dukhara.
2/4
Dukhara Scavenger

Dukhara Scavenger {5}{B}

Creature - Crocodile
When Dukhara Scavenger enters, you may put target artifact or creature card from your graveyard on top of your library.
The teeth marks add character.
4/6
Dumb Ass

Dumb Ass {2}{R}

Creature - Donkey Barbarian
At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn.
Envying the intelligence of goblins is a bad place to be.
3½/2
  • Unhinged
Dune Beetle

Dune Beetle {1}{B}

Creature - Insect
The scouring sands of Shefet polish its carapace, and the ranks of the cursed fill its belly.
1/4
Dune Mover

Dune Mover {2}

Artifact Creature - Phyrexian Golem
Toxic 1
When Dune Mover enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
The shifting, unpredictable sands were deemed a disobedient affront to the Flesh Singularity.
2/1
  • Phyrexia: All Will Be One
Dungeon Shade

Dungeon Shade {3}{B}

Creature - Shade Spirit
Flying
{B}: Dungeon Shade gets +1/+1 until end of turn.
A sickness stirs in its eyes, a nightmare born in darkened wails.
1/1
Dungeon of the Mad Mage

Dungeon of the Mad Mage

Dungeon
Yawning Portal — You gain 1 life. (Leads to: Dungeon Level)
Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns)
Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level)
Twisted Caverns — Target creature can't attack until your next turn. (Leads to: Lost Level)
Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard)
Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines)
Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines)
Deep Mines — Scry 3. (Leads to: Mad Wizard's Lair)
Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.
Related cards: Acererak the Archlich Acererak the Archlich (Alchemy) Bar the Gate Barrowin of Clan Undurr Caves of Chaos Adventurer Clattering Skeletons Cloister Gargoyle Cloister Gargoyle (Alchemy) Delver's Torch Displacer Beast Dungeon Crawler Dungeon Delver Dungeon Descent Dungeon Descent (Alchemy) Dungeon Map Eccentric Apprentice Ellywick Tumblestrum Ellywick Tumblestrum (Alchemy) Fates' Reversal Fates' Reversal (Alchemy) Fifty Feet of Rope Find the Path Find the Path (Alchemy) Fly Gloom Stalker Hama Pashar, Ruin Seeker Immovable Rod Imoen, Mystic Trickster Intrepid Outlander Keen-Eared Sentry Kick in the Door Loot Dispute Midnight Pathlighter Nadaar, Selfless Paladin Naturalize 2 Planar Ally Precipitous Drop Precipitous Drop (Alchemy) Radiant Solar Ranger's Hawk Ravenloft Adventurer Rilsa Rael, Kingpin Safana, Calimport Cutthroat Sarevok's Tome Secret Door Sefris of the Hidden Ways Shortcut Seeker Thorough Investigation Tomb of Horrors Adventurer Triumphant Adventurer Triumphant Adventurer (Alchemy) Undermountain Adventurer Varis, Silverymoon Ranger Veteran Dungeoneer Wandering Troubadour White Plume Adventurer You Find a Cursed Idol Yuan-Ti Fang-Blade Yuan-Ti Malison Zalto, Fire Giant Duke Zombie Ogre
  • Adventures in the Forgotten Realms Tokens
Dunland Crebain

Dunland Crebain {2}{B}

Creature - Bird Horror
Flying
When Dunland Crebain enters, amass Orcs 2.
"What's that, Strider? It don't look like a cloud."
—Sam
1/1
  • The Lord of the Rings: Tales of Middle-earth 82 411 533
Durable Coilbug

Durable Coilbug {1}{B}

Creature - Insect
{4}{B}: Return Durable Coilbug from your graveyard to your hand.
"I've seen them survive lava, trampling, and a moloch's digestive system. They just roll out and get on with their lives!"
—Gannet, Skysail zoologist
2/2
Related card: Bind to Secrecy
Durkwood Baloth

Durkwood Baloth {4}{G}{G}

Creature - Beast
Suspend 5—{G}
5/5
Durkwood Boars

Durkwood Boars {4}{G}

Creature - Boar
"And the unclean spirits went out, and entered the swine: and the herd ran violently . . . ."
—The Bible, Mark 5:13
4/4
Dusk Charger

Dusk Charger {3}{B}

Creature - Horse
Ascend
Dusk Charger gets +2/+2 as long as you have the city's blessing.
Stories say demon blood runs in its veins, making it fearless and bloodthirsty.
3/3
Dusk Imp

Dusk Imp {2}{B}

Creature - Imp
Flying
Imps are just intelligent enough to have an understanding of cruelty.
2/1
Dusk Legion Zealot

Dusk Legion Zealot {1}{B}

Creature - Vampire Soldier
When Dusk Legion Zealot enters, you draw a card and you lose 1 life.
Once they reached Orazca, the Legion's explorers ransacked tombs and temples, hunting for the Immortal Sun.
1/1
Duskhunter Bat

Duskhunter Bat {1}{B}

Creature - Bat
Bloodthirst 1
Flying
The swamps go silent at its approach, but it still hears the heartbeat of the prey within.
1/1
Duskmantle Operative

Duskmantle Operative {1}{B}

Creature - Human Rogue
Duskmantle Operative can't be blocked by creatures with power 4 or greater.
Gideon eyed the Dimir emissary warily. "Could your agents slip inside Bolas's citadel?" The figure met his gaze with icy resolve. "We already have."
2/2
  • War of the Spark
Duskrider Falcon

Duskrider Falcon {1}{W}

Creature - Bird
Flying, protection from black
"Seaborne ships have their dolphins to dance in their wakes; I have my duskriders."
—Sisay, journal
1/1
  • Weatherlight
Duskshell Crawler

Duskshell Crawler {1}{G}

Creature - Insect
When Duskshell Crawler enters, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample.
They often perch on street lamps, causing the poles to buckle under their weight.
0/3