3447 cards found
Rest in Peace

Rest in Peace {1}{W}

Enchantment
When Rest in Peace enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
"Requiescat in pace."
—Ezio Auditore
Restless Anchorage

Restless Anchorage

Land
Restless Anchorage enters tapped.
{T}: Add {W} or {U}.
{1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever Restless Anchorage attacks, create a Map token.
  • The Lost Caverns of Ixalan Promos 280p 280s
  • The Lost Caverns of Ixalan 280 347
Restless Bivouac

Restless Bivouac

Land
Restless Bivouac enters tapped.
{T}: Add {R} or {W}.
{1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
  • Wilds of Eldraine 257 303
  • Wilds of Eldraine Promos 257p 257s
Restless Cottage

Restless Cottage

Land
Restless Cottage enters tapped.
{T}: Add {B} or {G}.
{2}{B}{G}: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.
  • Wilds of Eldraine 258 304
  • Wilds of Eldraine Promos 258p 258s
Restless Fortress

Restless Fortress

Land
Restless Fortress enters tapped.
{T}: Add {W} or {B}.
{2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
  • Wilds of Eldraine 259 305
  • Wilds of Eldraine Promos 259p 259s
Restless Prairie

Restless Prairie

Land
Restless Prairie enters tapped.
{T}: Add {G} or {W}.
{2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
  • The Lost Caverns of Ixalan Promos 281p 281s
  • The Lost Caverns of Ixalan 281 348
Restless Reef

Restless Reef

Land
Restless Reef enters tapped.
{T}: Add {U} or {B}.
{2}{U}{B}: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
Whenever Restless Reef attacks, target player mills four cards.
  • The Lost Caverns of Ixalan Promos 282p 282s
  • The Lost Caverns of Ixalan 282 349
Restless Ridgeline

Restless Ridgeline

Land
Restless Ridgeline enters tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
  • The Lost Caverns of Ixalan Promos 283p 283s
  • The Lost Caverns of Ixalan 283 350
Restless Spire

Restless Spire

Land
Restless Spire enters tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.
Whenever Restless Spire attacks, scry 1.
  • Wilds of Eldraine 260 306
  • Wilds of Eldraine Promos 260p 260s
Restless Vents

Restless Vents

Land
Restless Vents enters tapped.
{T}: Add {B} or {R}.
{1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land.
Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.
  • The Lost Caverns of Ixalan Promos 284p 284s
  • The Lost Caverns of Ixalan 284 351
Restless Vinestalk

Restless Vinestalk

Land
Restless Vinestalk enters tapped.
{T}: Add {G} or {U}.
{3}{G}{U}: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land.
Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
  • Wilds of Eldraine 261 307
  • Wilds of Eldraine Promos 261p 261s
Restricted Office

Restricted Office {2}{W}{W}

Enchantment - Room
When you unlock this door, destroy all creatures with power 3 or greater.
Card has other part: Lecture Hall
  • Duskmourn: House of Horror Promos 227pa 227sa
  • Duskmourn: House of Horror 227a 342a
Resurrected Cultist

Resurrected Cultist {2}{B}

Creature - Human Cleric
Delirium{2}{B}{B}: Return Resurrected Cultist from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.
4/1
  • Duskmourn: House of Horror
Retrieval Agent

Retrieval Agent {3}{U}

Creature - Human Soldier
{2}: Retrieval Agent gets +1/-1 until end of turn.
The humming tome burned his leather glove, nearly taking his hand along with it. Then a strange power coursed through him.
2/5
  • The Brothers' War
Return Triumphant

Return Triumphant {1}{W}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it.
  • Wilds of Eldraine
Return from the Wilds

Return from the Wilds {2}{G}

Sorcery
Choose two —
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
• Create a 1/1 white Human creature token.
• Create a Food token.
  • Wilds of Eldraine
Return the Favor

Return the Favor {R}{R}

Instant
Spree
+ {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+ {1} — Change the target of target spell or ability with a single target.
"Don't you know it's rude not to share?"
  • Outlaws of Thunder Junction
Revenge of the Rats

Revenge of the Rats {2}{B}{B}

Sorcery
Create a tapped 1/1 black Rat creature token for each creature card in your graveyard.
Flashback {2}{B}{B}
"The cats are behaving oddly today. Almost like they're all scared of something."
—Entry in a heavily chewed journal
  • Foundations
Rhuk, Hexgold Nabber

Rhuk, Hexgold Nabber {2}{R}

Legendary Creature - Goblin Rebel
Trample, haste
Whenever an equipped creature you control other than Rhuk, Hexgold Nabber attacks or dies, you may attach all Equipment attached to that creature to Rhuk.
Never get between a goblin and the closest shiny object.
2/2
  • Phyrexia: All Will Be One 407 412
Ria Ivor, Bane of Bladehold

Ria Ivor, Bane of Bladehold {2}{W}{B}

Legendary Creature - Phyrexian Knight
Battle cry
At the beginning of combat on your turn, the next time target creature would deal combat damage to one or more players this combat, prevent that damage. If damage is prevented this way, create that many 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block."
3/4
  • Phyrexia: All Will Be One Promos 214p 214s
  • Phyrexia: All Will Be One 214 323 475
Ribskiff

Ribskiff {4}

Artifact - Vehicle
Toxic 2
When Ribskiff enters, draw a card.
Crew 3
4/4
  • Phyrexia: All Will Be One
Rickety Gazebo

Rickety Gazebo {3}{G}

Enchantment - Room
When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand.
Card has other part: Greenhouse
  • Duskmourn: House of Horror
Rictus Robber

Rictus Robber {3}{B}

Creature - Zombie Rogue
When Rictus Robber enters, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token.
Plot {2}{B}
4/3
  • Outlaws of Thunder Junction
Ride the Rails

Ride the Rails {1}{R}

Instant - Adventure
Target creature gets +2/+1 until end of turn.
Mines that once rang with the strikes of pickaxes now echo with shouts of reckless glee.
Card has other part: Minecart Daredevil
  • Wilds of Eldraine
Riftburst Hellion

Riftburst Hellion {5}{R}{G}

Creature - Hellion
Reach
Disguise {4}{R/G}{R/G}
Like any Ravnican denizen, it decided to visit Plaza West for lunch.
6/7
  • Murders at Karlov Manor