28801 cards found
Stronghold Zeppelin

Stronghold Zeppelin {2}{U}{U}

Creature - Human
Flying
Stronghold Zeppelin can block only creatures with flying.
As long as the stronghold controlled the sky, the rebels were doomed.
3/3
  • Nemesis
Structural Assault

Structural Assault {3}{R}{R}

Sorcery
Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.
After the attack on the Vantoleone, the fragile balance of power shattered completely, and the city descended into chaos.
Structural Collapse

Structural Collapse {5}{R}

Sorcery
Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player.
The Gruul holiday of Rauck-Chauv always ends the same way.
  • Gatecrash
Structural Distortion

Structural Distortion {3}{R}

Sorcery
Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.
"As Zendikar has bled, so will Innistrad. As I have wept, so will Sorin."
—Nahiri
  • Shadows over Innistrad
Struggle

Struggle {2}{R}

Instant
Struggle deals damage to target creature equal to the number of lands you control.
Card has other part: Survive
Struggle for Project Purity

Struggle for Project Purity {3}{U}

Enchantment
As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Struggle for Sanity

Struggle for Sanity {2}{B}{B}

Sorcery
Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.
  • Champions of Kamigawa
Struggle for Skemfar

Struggle for Skemfar {3}{G}

Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.
Foretell {G}
  • Kaldheim
Strutting Turkey

Strutting Turkey {3}{W}

Host Creature - Bird
When this creature enters the battlefield,
exile target creature card with mana value 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.
2/2
  • Unsanctioned
Stubborn Burrowfiend

Stubborn Burrowfiend {1}{G}

Creature - Badger Beast Mount
Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Saddle 2
2/2
  • Outlaws of Thunder Junction
Stubborn Denial

Stubborn Denial {U}

Instant
Counter target noncreature spell unless its controller pays {1}.
Ferocious — If you control a creature with power 4 or greater, counter that spell instead.
The Temur have no patience for subtlety.
  • Khans of Tarkir
Student of Elements

Student of Elements {1}{U}

Creature - Human Wizard
When Student of Elements has flying, flip it.
1/1
Card has other part: Tobita, Master of Winds
  • Champions of Kamigawa
Student of Ojutai

Student of Ojutai {3}{W}

Creature - Human Monk
Whenever you cast a noncreature spell, you gain 2 life.
"Human enlightenment is a firefly that sparks in the night. Dragon enlightenment is a beacon that disperses all darkness."
2/4
Student of Warfare

Student of Warfare {W}

Creature - Human Knight
Level up {W}
LEVEL 2-6
3/3
First strike
LEVEL 7+
4/4
Double strike
1/1
Study

Study

Land
Study enters the battlefield tapped.
{T}: Add {W} or {U}.
{4}, {T}: Investigate.
  • Ravnica: Clue Edition
Study Break

Study Break {1}{W}

Instant
Tap up to two target creatures.
Learn.
"You've been cramming all night. You're taking a nap whether you like it or not."
  • Strixhaven: School of Mages
Study Hall

Study Hall

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
  • Commander 2021
Stuffed Bear

Stuffed Bear {2}

Artifact
{2}: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn.
It takes a taxidermist of unusual skill to cleanly stuff and mount a beast without severing its primal, predatory drive.
Related card: Big Spender
Stuffy Doll

Stuffy Doll {5}

Artifact Creature - Construct
Indestructible
As Stuffy Doll enters the battlefield, choose a player.
Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.
{T}: Stuffy Doll deals 1 damage to itself.
0/1
Stuffy Doll Avatar

Stuffy Doll Avatar

Vanguard
{0}: If damage would be dealt to you this turn by a source of your choice, prevent that damage. Stuffy Doll Avatar deals damage to you and target opponent or planeswalker equal to half the damage prevented this way, rounded up. Activate only once each turn.
Hand size bonus: +0
Life bonus: -6
  • Magic Online Avatars
Stumpsquall Hydra

Stumpsquall Hydra {X}{G}{G}{G}

Creature - Hydra
When Stumpsquall Hydra enters the battlefield, distribute X +1/+1 counters among it and any number of commanders.
In preparation to grow new heads, a hydra may rid itself of older ones.
1/1
  • Commander Legends
Stun

Stun {1}{R}

Instant
Target creature can't block this turn.
Draw a card.
"Fortunately, merfolk aren't used to opponents with feet."
—Gerrard of the Weatherlight
Stun Sniper

Stun Sniper {R}{W}

Creature - Human Archer
{1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature.
The tips of her bolts are blunt, but her aim is deadly sharp.
1/1
Stunning Reversal

Stunning Reversal {3}{B}

Instant
The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1.
Exile Stunning Reversal.
The line between victory and defeat can be as slim as a razor's edge.
  • Battlebond
Stunning Strike

Stunning Strike {2}{U}

Enchantment - Aura
Flash
Enchant creature
When Stunning Strike enters the battlefield, tap enchanted creature and remove it from combat.
As long as enchanted creature isn't legendary, it doesn't untap during its controller's untap step.
  • Commander Legends: Battle for Baldur's Gate