29692 cards found
Sylvan Yeti

Sylvan Yeti {2}{G}{G}

Creature - Yeti
Sylvan Yeti's power is equal to the number of cards in your hand.
The deeper the wood, the greater its strength.
*/4
Sylvok Battle-Chair

Sylvok Battle-Chair {4}{G}{G}

Artifact - Equipment
For Mirrodin!
Equipped creature gets +4/+4 and has trample.
Equip {5}{G}{G}
  • Phyrexia: All Will Be One
Sylvok Explorer

Sylvok Explorer {1}{G}

Creature - Human Druid
{T}: Add one mana of any color that a land an opponent controls could produce.
Any creature on a druid's shoulder is his family, any land under his feet his home.
1/1
Sylvok Replica

Sylvok Replica {3}

Artifact Creature - Shaman
{G}, Sacrifice Sylvok Replica: Destroy target artifact or enchantment.
All the zeal of the Sylvok with only a trace of their conservancy.
1/3
  • Scars of Mirrodin
Symbiosis

Symbiosis {1}{G}

Instant
Two target creatures each get +2/+2 until end of turn.
Although the elves of Argoth always considered them a nuisance, the pixies made fine allies during the war against the machines.
Symbiotic Beast

Symbiotic Beast {4}{G}{G}

Creature - Insect Beast
When Symbiotic Beast dies, create four 1/1 green Insect creature tokens.
"I'll take the patrol through the hunting grounds. You take the caves. Give me an angry apex predator over those little creepy-crawlies any day."
—Oranes, Yavimaya hunter
4/4
Symbiotic Deployment

Symbiotic Deployment {2}{G}

Enchantment
Skip your draw step.
{1}, Tap two untapped creatures you control: Draw a card.
"You know your orders. I know your hearts. Now the stronghold will know defeat."
—Eladamri
  • Apocalypse
Symbiotic Elf

Symbiotic Elf {3}{G}

Creature - Elf
When Symbiotic Elf dies, create two 1/1 green Insect creature tokens.
The elves arriving in Wirewood had no homes, let alone weapons, but they knew that the forest would always provide.
2/2
Symbiotic Wurm

Symbiotic Wurm {5}{G}{G}{G}

Creature - Wurm
When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens.
The insects keep the wurm's hide free from parasites. In return, the wurm doesn't eat the insects.
7/7
Symbol Status

Symbol Status {2}{G}{G}

Sorcery
Create a 1/1 colorless Expansion-Symbol creature token for each different expansion symbol among permanents you control.
"Everyone break into teams. Weaponry, you're with me. Nature group, meet by the palm tree. Stoneworks and metalworks, follow the anvil. Everyone else, gather around the giant V."
—Sword of Kaldra
  • Unhinged
Synchronized Strike

Synchronized Strike {2}{G}

Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
Khenra are almost always born as twins. Their instinctual connection lends itself well to their preferred fighting style.
Syr Faren, the Hengehammer

Syr Faren, the Hengehammer {G}{G}

Legendary Creature - Human Knight
Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.
"Words are pointless. It's what you do with your hammer that counts."
2/2
  • Throne of Eldraine
Tail Swipe

Tail Swipe {G}

Instant
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other.
Tajuru Archer

Tajuru Archer {2}{G}

Creature - Elf Archer Ally
Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.
1/2
Tajuru Beastmaster

Tajuru Beastmaster {5}{G}

Creature - Elf Warrior Ally
Rally — Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
"My mount needs neither reins nor bridle. We both share a common purpose."
5/5
  • Battle for Zendikar
Tajuru Blightblade

Tajuru Blightblade {G}

Creature - Elf Rogue
Deathtouch
Ora Ondar, the Khalni Garden, is a lush tangle of growth in the harsh lands of Akoum. Its plant growth is marvelously diverse: a brilliant spectrum of vibrant life . . . and speedy death.
1/1
  • Zendikar Rising
Tajuru Paragon

Tajuru Paragon {1}{G}

Creature - Elf
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.
Kicker {3}
When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
3/2
Tajuru Pathwarden

Tajuru Pathwarden {4}{G}

Creature - Elf Warrior Ally
Vigilance, trample
"My people blazed these pathways long ago, before the Eldrazi came. We will ride them long after the Eldrazi are gone."
5/4
Tajuru Preserver

Tajuru Preserver {1}{G}

Creature - Elf Shaman
Spells and abilities your opponents control can't cause you to sacrifice permanents.
"No more blood shall be spilled to satisfy another's deluded lust for power."
2/1
  • Rise of the Eldrazi
Tajuru Snarecaster

Tajuru Snarecaster {2}{G}

Creature - Elf Rogue
Reach
Elves of the Tajuru Nation spend their lives in the ancient jaddi trees' expansive canopy, some living and dying without ever touching the ground.
1/4
  • Zendikar Rising
Tajuru Stalwart

Tajuru Stalwart {2}{G}

Creature - Elf Scout Ally
Converge — Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
"In its time of hardship, all of Zendikar cries out in pain. Are you listening?"
0/1
  • Battle for Zendikar
Tajuru Warcaller

Tajuru Warcaller {3}{G}{G}

Creature - Elf Warrior Ally
Rally — Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.
Her rallying cry reaches far beyond the Tajuru elves, inspiring all those who hear it.
2/1
Take Down

Take Down {G}

Sorcery
Choose one —
• Take Down deals 4 damage to target creature with flying.
• Take Down deals 1 damage to each creature with flying.
The drake flew true. The arrow flew truer.
Take to the Streets

Take to the Streets {4}{G}

Sorcery
Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.
No institution, however grand, can withstand the collective will of the people.
  • Streets of New Capenna
Talara's Battalion

Talara's Battalion {1}{G}

Creature - Elf Warrior
Cast this spell only if you've cast another green spell this turn.
Trample
The safewright Talara protects a delicate woodland waterfall. She has vowed to send wave after wave of warriors to slay any who would dare disturb its beauty.
4/3