26792 cards found
Terminate

Terminate {B}{R}

Instant
Destroy target creature. It can't be regenerated.
"Freedom is not given, Caesar. It is taken."
—Aya of Alexandria
Termination Facilitator

Termination Facilitator {1}{B}

Creature - Human Assassin
{T}: Put a bounty counter on target creature or planeswalker. Activate only as a sorcery.
Whenever a creature or planeswalker an opponent controls with a bounty counter on it is dealt damage, destroy it.
"You sign. They die. Simple as that."
1/3
  • Jumpstart 2022
Terminus

Terminus {4}{W}{W}

Sorcery
Put all creatures on the bottom of their owners' libraries.
Miracle {W}
Teroh's Faithful

Teroh's Faithful {3}{W}

Creature - Human Cleric
When this creature enters, you gain 4 life.
The light of reason follows them even into battle.
1/4
Teroh's Vanguard

Teroh's Vanguard {3}{W}

Creature - Human Nomad
Flash
Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, creatures you control gain protection from black until end of turn."
2/3
  • Torment
Terra Eternal

Terra Eternal {2}{W}

Enchantment
All lands have indestructible.
"If this world could make a wish, it would be to survive the parasites who loot its treasures and threaten its life force."
—Saidah, Joraga hunter
  • Worldwake
Terra Ravager

Terra Ravager {2}{R}{R}

Creature - Elemental Beast
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls.
It lives in the mountaintops, feeds at the mountains' feet, and kills anything it finds on the path between.
0/4
  • Commander 2013
Terra Stomper

Terra Stomper {3}{G}{G}{G}

Creature - Beast
This spell can't be countered.
Trample
Sometimes violent earthquakes, hurtling boulders, and unseasonable dust storms are wrongly attributed to the Roil.
8/8
Terra, Herald of Hope

Terra, Herald of Hope {R}{W}{B}

Legendary Creature - Human Wizard Warrior
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
3/3
Terra, Magical Adept
Esper Terra

Terra, Magical Adept {1}{R}{G}

Legendary Creature - Human Wizard Warrior
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance{4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
4/2
Card has other part: Esper Terra
Terraformer

Terraformer {2}{U}

Creature - Human Wizard
{1}: Choose a basic land type. Each land you control becomes that type until end of turn.
"This feels a little more like home."
2/2
  • Ravnica: City of Guilds
Terrain Elemental

Terrain Elemental {1}{G}

Creature - Elemental
"You tread upon the land all the time, yet you seem dismayed when it moves to step on you."
—Nissa Revane
3/2
Terrain Generator

Terrain Generator

Land
{T}: Add {C}.
{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
Terramorph

Terramorph {3}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Rebound
Terramorphic Expanse

Terramorphic Expanse

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The House's geography constantly warps and twists, fields melting into floorboards and walls opening into hungry maws.
Terrarion

Terrarion {1}

Artifact
This artifact enters tapped.
{2}, {T}, Sacrifice this artifact: Add two mana in any combination of colors.
When this artifact is put into a graveyard from the battlefield, draw a card.
Terravore

Terravore {1}{G}{G}

Creature - Lhurgoyf
Trample
Terravore's power and toughness are each equal to the number of land cards in all graveyards.
*/*
Terrifying Presence

Terrifying Presence {1}{G}

Instant
Prevent all combat damage that would be dealt by creatures other than target creature this turn.
Elmut had slaughtered vampires, slain werewolves, and destroyed hordes of zombies. Sadly, he never got over his fear of spiders.
Territorial Aetherkite

Territorial Aetherkite {4}{R}{R}

Creature - Cat Dragon
Flying, haste
When this creature enters, you get {E}{E}. Then you may pay one or more {E}. When you do, this creature deals that much damage to each other creature.
6/5
  • Aetherdrift Commander 12 28
Territorial Allosaurus

Territorial Allosaurus {2}{G}{G}

Creature - Dinosaur
Kicker {2}{G}
When this creature enters, if it was kicked, it fights another target creature.
A living remnant of the Ice Age.
5/5
Related card: Scalespeaker Shepherd
Territorial Baloth

Territorial Baloth {4}{G}

Creature - Beast
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
It knows nothing of Eldrazi or Planeswalkers, just that there are new intruders in its territory.
4/4
Territorial Boar

Territorial Boar {1}{G}

Creature - Boar
Whenever a creature you control with power 4 or greater enters, this creature gets +1/+1 and gains vigilance until end of turn.
"The presence of the strong will make you stronger."
—Yeva, Nature's Herald
2/2
Related card: Hinterland Chef
Territorial Dispute

Territorial Dispute {4}{R}{R}

Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a land.
Players can't play lands.
Bit by bit, Mercadia City had forced the Cho-Arrim from their ancestral lands. They would be pushed no further.
  • Mercadian Masques
Territorial Gorger

Territorial Gorger {3}{R}

Creature - Gremlin
Trample
Whenever you get one or more {E}, this creature gets +2/+2 until end of turn.
Inventors have been known to capture gremlins with the intent to release them in a rival's workshop. More often than not, that plan backfires.
2/2
Territorial Hammerskull

Territorial Hammerskull {2}{W}

Creature - Dinosaur
Whenever this creature attacks, tap target creature an opponent controls.
From the eyes up, it's solid bone and stubbornness.
2/3