33748 cards found
Rune of Speed

Rune of Speed {1}{R}

Enchantment - Aura Rune
Enchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it gets +1/+0 and has haste.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
  • Kaldheim
Rune of Sustenance

Rune of Sustenance {1}{W}

Enchantment - Aura Rune
Enchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it has lifelink.
As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."
  • Kaldheim
Rune-Brand Juggler

Rune-Brand Juggler {B}{R}

Creature - Human Shaman
When this creature enters, suspect up to one target creature you control.
{3}{B}{R}, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn.
Notice: Guests of Hellbender may be exposed to occasional bursts of flame.
2/2
  • Murders at Karlov Manor
Rune-Cervin Rider

Rune-Cervin Rider {3}{W}

Creature - Elf Knight
Flying
{G/W}{G/W}: This creature gets +1/+1 until end of turn.
Things of beauty are in constant peril. The riders whisk them to safety, ahead of the encroaching darkness.
2/2
  • Shadowmoor
Rune-Scarred Demon

Rune-Scarred Demon {5}{B}{B}

Creature - Demon
Flying
When this creature enters, search your library for a card, put it into your hand, then shuffle.
The litany of the infernal on his flesh pulses to the beating of his dark heart.
6/6
Rune-Sealed Wall

Rune-Sealed Wall {2}{U}

Artifact Creature - Wall
Defender
{T}: Surveil 1.
"If the giant, repelling wards aren't enough to keep out nosy visitors, the huge wall should help."
—Kastigan, reclusive runecaster
0/6
  • Foundations
Rune-Tail's Essence

Rune-Tail's Essence

Legendary Enchantment
(Rune-Tail's Essence keeps color and mana cost of Rune-Tail, Kitsune Ascendant when flipped)
Prevent all damage that would be dealt to creatures you control.
Card has other part: Rune-Tail, Kitsune Ascendant
Rune-Tail, Kitsune Ascendant

Rune-Tail, Kitsune Ascendant {2}{W}

Legendary Creature - Fox Monk
When you have 30 or more life, flip Rune-Tail.
2/2
Card has other part: Rune-Tail's Essence
Runeblade Raiser

Runeblade Raiser {B}

Creature - Human Warrior
This creature enters tapped.
When this creature dies, return it to the battlefield under its owner's control. It perpetually loses this ability.
2/1
  • Alchemy: Tarkir
Runeboggle

Runeboggle {2}{U}

Instant
Counter target spell unless its controller pays {1}.
Draw a card.
"Ever try to count hyperactive schoolchildren while someone shouts random numbers in your ear? It's like that."
—Geetra, frustrated mage
  • Guildpact
Runebound Wolf

Runebound Wolf {1}{R}

Creature - Wolf
{3}{R}, {T}: This creature deals damage equal to the number of Wolves and Werewolves you control to target opponent.
The wolf's captor hid his fear, but he knew someday the runes would fail, the collar would break, and the wolf would remember his face.
2/2
Runecarved Obelisk

Runecarved Obelisk {4}

Artifact
{T}: Add {C}{C}. Put two charge counters on Runecarved Obelisk.
{T}, Sacrifice Runecarved Obelisk: Seek a card with the highest mana value among cards in your library with mana value X or less, where X is the number of charge counters on Runecarved Obelisk.
  • Alchemy: Outlaws of Thunder Junction
Runechanter's Pike

Runechanter's Pike {2}

Artifact - Equipment
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.
Equip {2}
As sharp as its bearer's words of faith.
  • The Brothers' War Retro Artifacts 48 111 111z
  • Innistrad
Runeclaw Bear

Runeclaw Bear {1}{G}

Creature - Bear
The magic of the elves leaves its mark on the forest. The magic of the forest leaves its mark on the animals who live there. The animals of the forest leave their mark on all who trespass.
2/2
Runed Arch

Runed Arch {3}

Artifact
This artifact enters tapped.
{X}, {T}, Sacrifice this artifact: X target creatures with power 2 or less can't be blocked this turn.
  • Ice Age
Runed Crown

Runed Crown {3}

Artifact - Equipment
When this Equipment enters, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to this Equipment. If you search your library this way, shuffle.
Equipped creature gets +1/+1.
Equip {2}
  • Kaldheim
Runed Halo

Runed Halo {W}{W}

Enchantment
As this enchantment enters, choose a card name.
You have protection from the chosen card name.
Runed Servitor

Runed Servitor {2}

Artifact Creature - Construct
When this creature dies, each player draws a card.
Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.
2/2
Runed Stalactite

Runed Stalactite {1}

Artifact - Equipment
Equipped creature gets +1/+1 and is every creature type.
Equip {2}
When a changeling adopts a form no other changeling has taken, a rune appears in the caverns of Velis Vel to mark the event.
Runed Terror

Runed Terror {6}

Artifact Creature - Elemental Champion
Instead of taking turns as normal, players take their phases sequentially. (For example, you take your beginning phase as the active player, then the next player in turn order becomes the active player and takes their beginning phase. After each player had a beginning phase, do the same for first main, combat phase, second main, ending phase, and then beginning phase again. If this creature leaves the battlefield, the active player continues their turn as normal.)
6/6
  • Mystery Booster 2
Runeflare Trap

Runeflare Trap {4}{R}{R}

Instant - Trap
If an opponent drew three or more cards this turn, you may pay {R} rather than pay this spell's mana cost.
Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.
  • Zendikar
Runeforge Champion

Runeforge Champion {2}{W}

Creature - Dwarf Warrior
When this creature enters, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle.
You may pay {1} rather than pay the mana cost for Rune spells you cast.
2/3
Runehorn Hellkite

Runehorn Hellkite {5}{R}

Creature - Dragon
Flying
{5}{R}, Exile this card from your graveyard: Each player discards their hand, then draws seven cards.
Inscribed with runes that predate the dragon, its horns possess their own ancient magic.
5/5
Runes of the Deus

Runes of the Deus {4}{R/G}

Enchantment - Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike.
As long as enchanted creature is green, it gets +1/+1 and has trample.
  • Shadowmoor
Runescale Stormbrood

Runescale Stormbrood {3}{R}

Creature - Dragon
Flying
Whenever you cast a noncreature spell or a Dragon spell, this creature gets +2/+0 until end of turn.
2/4
Card has other part: Chilling Screech
Related card: Dragonweave Tapestry
  • Tarkir: Dragonstorm 221a 316a