34859 cards found
Garruk, Caller of Beasts

Garruk, Caller of Beasts {4}{G}{G}

Legendary Planeswalker - Garruk
[+1]: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
[–3]: You may put a green creature card from your hand onto the battlefield.
[–7]: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle."
Loyalty:
4
Unhallowed Phalanx

Unhallowed Phalanx {4}{B}

Creature - Zombie Soldier
This creature enters tapped.
"In case any of you new recruits were wondering, this is why we don't use mass graves anymore."
—Kerren of the Mausoleum Guards
1/13
Benalish Knight-Counselor

Benalish Knight-Counselor {W}

Creature - Human Knight
Enlist
Whenever Benalish Knight-Counselor enlists a creature, you get a one-time boon with "When you cast a creature spell, that creature enters with a +1/+1 counter on it."
2/1
  • Alchemy: Dominaria
Spine of Ish Sah

Spine of Ish Sah {7}

Artifact
When this artifact enters, destroy target permanent.
When this artifact is put into a graveyard from the battlefield, return it to its owner's hand.
Skyskipper Duo

Skyskipper Duo {4}{U}

Creature - Bird Frog
Flying
When this creature enters, exile up to one other target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
"I don't know how to swim!" said the bird. "That's okay! I don't know how to fly!" laughed the frog.
3/3
  • Bloomburrow
Glade of the Pump Spells

Glade of the Pump Spells {2}{G}

Land
(You have to pay {2}{G} to play this land as your land drop. It's green.)
When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn.
{T}: Add {G}{G}.
  • Mystery Booster 2
Kefnet the Mindful

Kefnet the Mindful {2}{U}

Legendary Creature - God
Flying, indestructible
Kefnet can't attack or block unless you have seven or more cards in hand.
{3}{U}: Draw a card, then you may return a land you control to its owner's hand.
5/5
Ambush Gigapede

Ambush Gigapede {4}{B}{B}

Creature - Insect
Flash
When this creature enters, target creature an opponent controls gets -2/-2 until end of turn.
"First rule of crossing Blacksnag Bog: if you can't see the bottom, don't."
—Chance Mulligan, wilderness guide
6/2
  • Outlaws of Thunder Junction
Volatile Fjord

Volatile Fjord

Snow Land - Island Mountain
({T}: Add {U} or {R}.)
This land enters tapped.
"I watched with my own eyes as Jari Eagle-Caller fell from these cliffs, only to be snatched from the air by a giant bird!"
—Iskene, Kannah storyteller
  • Kaldheim
Wake the Dead

Wake the Dead {X}{B}{B}

Instant
Cast this spell only during combat on an opponent's turn.
Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
Graveyard Busybody

Graveyard Busybody {4}{U}{U}

Creature - Human Spy
All graveyards are also your graveyards.
Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.
You have to hang around the graveyard if you want to catch the talking dead.
*/*
Elderfang Disciple

Elderfang Disciple {1}{B}

Creature - Elf Cleric
When this creature enters, each opponent discards a card.
"One day, the great serpent will rejoin us on Skemfar, and those who've wronged us will taste of our venom."
1/1
Seraph Sanctuary

Seraph Sanctuary

Land
When this land enters, you gain 1 life.
Whenever an Angel you control enters, you gain 1 life.
{T}: Add {C}.
Prowcatcher Specialist

Prowcatcher Specialist {1}{R}

Creature - Goblin Warrior
Haste
Exhaust{3}{R}: Put two +1/+1 counters on this creature.
"Don't you know it's dangerous to go faster than us?"
2/1
  • Aetherdrift
Sigil Tracer

Sigil Tracer {1}{U}{U}

Creature - Merfolk Wizard
{1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
"The reflection is true. It is you who are distorted and false."
2/2
  • Morningtide
Iron Spider, Stark Upgrade

Iron Spider, Stark Upgrade {3}

Legendary Artifact Creature - Spider Hero
Vigilance
{T}: Put a +1/+1 counter on each artifact creature and/or Vehicle you control.
{2}, Remove two +1/+1 counters from among artifacts you control: Draw a card.
Peter appreciated the powerful new suit sent by Tony Stark, but he soon found it came with some strings attached.
2/3
What

What {2}{R}

Instant
Destroy target artifact.
Card has other parts: Who When Where Why
Absorb Energy

Absorb Energy {1}{U}{U}

Instant
Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs {1} less to cast."
  • Alchemy: Innistrad
Krav, the Unredeemed

Krav, the Unredeemed {4}{B}

Legendary Creature - Demon
Partner with Regna, the Redeemer
{B}, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav.
3/3
Related card: Regna, the Redeemer
Avatar Aang
Aang, Master of Elements

Avatar Aang {R}{G}{W}{U}

Legendary Creature - Human Avatar Ally
Flying, firebending 2
Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang.
When the world needed him most, the Avatar returned.
4/4
Card has other part: Aang, Master of Elements
Treva's Charm

Treva's Charm {G}{W}{U}

Instant
Choose one —
• Destroy target enchantment.
• Exile target attacking creature.
• Draw a card, then discard a card.
Alms Beast

Alms Beast {2}{W}{B}

Creature - Beast
Creatures blocking or blocked by this creature have lifelink.
Alms-coins are only redeemable at Orzhov businesses.
6/6
  • Gatecrash
Blatant Thievery

Blatant Thievery {4}{U}{U}{U}

Sorcery
For each opponent, gain control of target permanent that player controls.
"I'll leave subtlety to the rich."
Isshin, Two Heavens as One

Isshin, Two Heavens as One {R}{W}{B}

Legendary Creature - Human Samurai
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Trained by the Imperials but disillusioned by their rigidity, he gave his heart—and his swords—to the Asari Uprising.
3/4
Restless Apparition

Restless Apparition {W/B}{W/B}{W/B}

Creature - Spirit
{W/B}{W/B}{W/B}: This creature gets +3/+3 until end of turn.
Persist
2/2