29661 cards found
Retrieve

Retrieve {2}{G}

Sorcery
Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.
The roots preserved the armor for a hundred years, safeguarding it for a traveler in need.
Revealing Eye
Concealing Curtains

Revealing Eye

Creature - Eye Horror
(Color indicator: Revealing Eye is black)
Menace
When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.
3/4
Card has other part: Concealing Curtains
Rhoda, Geist Avenger

Rhoda, Geist Avenger {3}{W}

Legendary Creature - Human Soldier
Partner with Timin, Youthful Geist
Vigilance
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.
3/3
Related card: Timin, Youthful Geist
Riphook Raider
Hookhand Mariner

Riphook Raider

Creature - Werewolf
(Color indicator: Riphook Raider is green)
Riphook Raider can't be blocked by creatures with power 2 or less.
Nightbound
They weren't entirely wrong.
6/4
Card has other part: Hookhand Mariner
Rot-Tide Gargantua

Rot-Tide Gargantua {3}{B}{B}

Creature - Zombie Kraken
Exploit
When Rot-Tide Gargantua exploits a creature, each opponent sacrifices a creature.
Now that it doesn't need to breathe, its hunting ground extends well beyond the sea.
5/4
Runebound Wolf

Runebound Wolf {1}{R}

Creature - Wolf
{3}{R}, {T}: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent.
The wolf's captor hid his fear, but he knew someday the runes would fail, the collar would break, and the wolf would remember his face.
2/2
Runo Stromkirk
Krothuss, Lord of the Deep

Runo Stromkirk {1}{U}{B}

Legendary Creature - Vampire Cleric
Flying
When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library.
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk.
1/4
Card has other part: Krothuss, Lord of the Deep
Rural Recruit

Rural Recruit {3}{G}

Creature - Human Peasant
Training
When Rural Recruit enters the battlefield, create a 3/1 green Boar creature token.
The Dawnhart survivors welcome recruits of all shapes and sizes.
1/1
Sanctify

Sanctify {1}{W}

Sorcery
Destroy target artifact or enchantment. You gain 3 life.
"Olivia Voldaren has faith only in herself. We answer to a higher calling."
—Thalia, Guardian of Thraben
Sanguine Statuette

Sanguine Statuette {1}{R}

Artifact
When Sanguine Statuette enters the battlefield, create a Blood token.
Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn.
Savage Packmate
Child of the Pack

Savage Packmate

Creature - Werewolf
(Color indicator: Savage Packmate is red and green)
Trample
Other creatures you control get +1/+0.
Nightbound
Her claws are another matter.
5/5
Card has other part: Child of the Pack
Savior of Ollenbock

Savior of Ollenbock {1}{W}{W}

Creature - Human Soldier
Training
Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.
When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.
1/2
Sawblade Slinger

Sawblade Slinger {3}{G}

Creature - Human Archer
When Sawblade Slinger enters the battlefield, choose up to one —
• Destroy target artifact an opponent controls.
• Sawblade Slinger fights target Zombie an opponent controls.
4/3
Scattered Thoughts

Scattered Thoughts {3}{U}

Instant
Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.
Stitchers delegate the most important tasks to assistants with a good eye for detail.
Scion of Opulence

Scion of Opulence {2}{R}

Creature - Vampire Noble
Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token.
{R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
3/1
Screaming Swarm

Screaming Swarm {5}{U}

Creature - Bird Horror
Flying
Whenever you attack with one or more creatures, target player mills that many cards.
{2}{U}: Put Screaming Swarm from your graveyard into your library second from the top.
4/4
Selhoff Entomber

Selhoff Entomber {1}{U}

Creature - Zombie
{T}, Discard a creature card: Draw a card.
It knows one fundamental truth: bodies belong in graves.
1/3
Serpentine Ambush

Serpentine Ambush {1}{U}

Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
The merchant did guarantee the new bait would bring in something big.
Shadowgrange Archfiend

Shadowgrange Archfiend {6}{B}

Creature - Demon
When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.
Madness—{2}{B}, Pay 8 life.
8/4
Shattered Sanctum

Shattered Sanctum

Land
Shattered Sanctum enters the battlefield tapped unless you control two or more other lands.
{T}: Add {W} or {B}.
The Quietus Cult holds their grim ceremonies in the dark places where unburied dead litter the ground.
Sheltering Boughs

Sheltering Boughs {2}{G}

Enchantment - Aura
Enchant creature
When Sheltering Boughs enters the battlefield, draw a card.
Enchanted creature gets +1/+3.
"We're not at odds with the woods. How could we be, when we share so many enemies?"
—Marel, Dawnhart witch
Sigarda's Imprisonment

Sigarda's Imprisonment {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{4}{W}: Exile enchanted creature. Create a Blood token.
Sigarda's Summons

Sigarda's Summons {4}{W}{W}

Enchantment
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
With Olivia distracted, Sigarda tore free from her bindings and summoned her Host of Herons.
Sigardian Paladin

Sigardian Paladin {2}{G}{W}

Creature - Human Knight
As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.
{1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
4/4
Related card: Sigardian Paladin (Alchemy)
Sigardian Paladin (Alchemy)

Sigardian Paladin (Alchemy) {1}{G}{W}

Creature - Human Knight
As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.
{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
4/3
Related card: Sigardian Paladin
  • Innistrad: Crimson Vow