2774 cards found
Sunspire Griffin

Sunspire Griffin {1}{W}{W}

Creature - Griffin
Flying
"For each griffin wounded by an arrow, there's a corpse with a bow nearby."
—Pel Javya, Wojek investigator
2/3
  • Return to Ravnica
Sunstreak Phoenix

Sunstreak Phoenix {2}{R}{R}

Creature - Phoenix
Flying
If it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield.
Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.
4/2
Suntail Hawk

Suntail Hawk {W}

Creature - Bird
Flying
"They are the finest companions in the realm. Swift, clever, and easily trained to hunt intruders."
—Almira, falconer
1/1
Related card: Suntail Squadron
Sunweb

Sunweb {3}{W}

Creature - Wall
Defender
Flying
Sunweb can't block creatures with power 2 or less.
Sometimes the wings of fallen dragons refuse to give up the sky.
5/6
Supply-Line Cranes

Supply-Line Cranes {3}{W}{W}

Creature - Bird
Flying
When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature.
They are trained from hatching to deliver aid where it is needed most.
2/4
  • Journey into Nyx
Suppressor Skyguard

Suppressor Skyguard {2}{W}{U}

Creature - Human Knight
Flying
Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.
"Attention, brawlers! You are in violation of Senate statute 2309.76-22. Halt your melee before you incur further charges."
2/4
  • Ravnica: Clue Edition
Supreme Exemplar

Supreme Exemplar {6}{U}

Creature - Elemental
Flying
Champion an Elemental
10/10
  • Morningtide
Supreme Phantom

Supreme Phantom {1}{U}

Creature - Spirit
Flying
Other Spirits you control get +1/+1.
A king's knowledge does not vanish when the heart stops beating.
1/3
Surveilling Sprite

Surveilling Sprite {1}{U}

Creature - Faerie Rogue
Flying
When Surveilling Sprite dies, you may draw a card.
Their natural curiosity, combined with a knack for trespassing, makes sprites excellent spies.
1/1
Sustainer of the Realm

Sustainer of the Realm {2}{W}{W}

Creature - Angel
Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
You may break her shield, but you'll never break her spirit.
2/3
Suture Spirit

Suture Spirit {1}{W}

Creature - Spirit
Flying
{W/B}{W/B}{W/B}: Regenerate target creature.
Is her need to heal born out of compassion or penance?
1/1
  • Eventide
Swamp Mosquito

Swamp Mosquito {1}{B}

Creature - Insect
Flying
Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter.
0/1
  • Time Spiral Timeshifted
  • Alliances 63a 63b
Swans of Bryn Argoll

Swans of Bryn Argoll {2}{W/U}{W/U}

Creature - Bird Spirit
Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
Any being that harms them quickly learns its lesson.
4/3
Swarm of Bloodflies

Swarm of Bloodflies {4}{B}

Creature - Insect
Flying
Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it.
Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.
0/0
Swarm of Locus

Swarm of Locus {1}{B}

Creature - Insect Locus
Flying
Whenever Swarm of Locus attacks, it gets +1/+0 until end of turn for each Locus you control.
1/1
Swift Warkite

Swift Warkite {4}{B}{R}

Creature - Dragon
Flying
When Swift Warkite enters the battlefield, you may put a creature card with mana value 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
4/4
  • Dragons of Tarkir
Swiftgear Drake

Swiftgear Drake {5}

Artifact Creature - Drake
Flying, haste
When Swiftgear Drake enters the battlefield, put up to one target card from a graveyard on the bottom of its owner's library.
Inspired by fishing raptors, Tawnos designed the drake's talons to seize prey with overwhelming speed and precision.
2/4
  • The Brothers' War
Swooping Lookout

Swooping Lookout {W}

Artifact Creature - Phyrexian Construct
Flying, vigilance
"It's hard to tell with this glare, but those must be the skyhunter reinforcements! They have arrived at last!"
—Prahan, Mirran rebel
1/2
  • Phyrexia: All Will Be One
Swooping Protector

Swooping Protector {3}{W}

Creature - Bird Citizen
Flash
Flying
Swooping Protector enters the battlefield with a shield counter on it.
2/1
  • Streets of New Capenna
Swooping Pteranodon

Swooping Pteranodon {3}{R}{W}

Creature - Dinosaur
Flying, haste
Whenever Swooping Pteranodon or another Dinosaur with flying enters the battlefield under your control, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.
3/3
  • Jurassic World Collection 19 44
Swooping Talon

Swooping Talon {4}{W}{W}

Creature - Bird Soldier
Flying
{1}: Swooping Talon loses flying until end of turn.
Provoke
2/6
  • Legions
Sword-Swallowing Seraph

Sword-Swallowing Seraph {4}{W}{W}

Creature - Angel Performer
Flying, vigilance
When Sword-Swallowing Seraph enters the battlefield, you may put a name sticker on a nonland permanent you own.
{1}{W}, {T}: Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.
4/4
  • Unfinity 30 316
Symmetry Sage

Symmetry Sage {U}

Creature - Human Wizard
Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn.
"By my calculations, I should be able to achieve true enlightenment before graduation."
0/2
Related card: Symmetry Sage (Alchemy)
  • Strixhaven: School of Mages
Symmetry Sage (Alchemy)

Symmetry Sage (Alchemy) {U}

Creature - Human Wizard
Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn.
0/3
Related card: Symmetry Sage
  • Strixhaven: School of Mages
Syndicate Infiltrator

Syndicate Infiltrator {2}{U}{B}

Creature - Vampire Wizard
Flying
As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.
The mansion's vaulted ceilings provided the perfect cover for an ambush.
3/3
Related card: Syndicate Infiltrator (Alchemy)
  • Streets of New Capenna