11192 cards found
Destined

Destined {1}{B}

Instant
Target creature gets +1/+0 and gains indestructible until end of turn.
Card has other part: Lead
Destiny Spinner

Destiny Spinner {1}{G}

Enchantment Creature - Human
Creature and enchantment spells you control can't be countered.
{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
2/3
Destroy Evil

Destroy Evil {1}{W}

Instant
Choose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
Serra's grace most often manifests as a healing touch, but it may also grant a merciful death.
Destructive Digger

Destructive Digger {2}{R}

Creature - Goblin
{3}, {T}, Sacrifice an artifact or land: Draw a card.
"I love digging. It gives me lots of time to think about how much I love digging."
3/2
  • Core Set 2020
Destructive Tampering

Destructive Tampering {2}{R}

Sorcery
Choose one —
• Destroy target artifact.
• Creatures without flying can't block this turn.
"I don't think they'll appreciate my . . . adjustments."
—Karavin, renegade saboteur
Desynchronize

Desynchronize {4}{U}

Instant
Target nonland permanent's owner puts it on the top or bottom of their library. Scry 2.
Before Kaya could pull Teferi's spirit back, the overloaded temporal anchor failed, and he was set adrift in the currents of time.
  • The Brothers' War
Detection Tower

Detection Tower

Land
{T}: Add {C}.
{1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
Its light exposes enemies and lays secrets bare.
Detective's Satchel

Detective's Satchel {2}{U}{R}

Artifact
When Detective's Satchel enters the battlefield, investigate twice.
{T}: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn.
It's a crime lab in a bag.
  • Murders at Karlov Manor
Detention Sphere

Detention Sphere {1}{W}{U}

Enchantment
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Detention Vortex

Detention Vortex {W}

Enchantment - Aura
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
{3}: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.
  • Strixhaven: School of Mages
Devastating Mastery

Devastating Mastery {2}{W}{W}{W}{W}

Sorcery
You may pay {2}{W}{W} rather than pay this spell's mana cost.
If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.
Destroy all nonland permanents.
Devil's Play

Devil's Play {X}{R}

Sorcery
Devil's Play deals X damage to any target.
Flashback {X}{R}{R}{R}
A devil's hands are never idle.
Related card: Tibalt, Wicked Tormentor
Devilish Valet

Devilish Valet {2}{R}

Creature - Devil Warrior
Trample, haste
Alliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn.
Nobody thought twice about checking their weapons at the door, until they were informed there was no weapon check at the door.
1/3
Devils' Playground

Devils' Playground {4}{R}{R}

Sorcery
Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
"The city is overrun. I would say burn it to the ground, but that won't be necessary."
—Inquisitor Delmund
Devilthorn Fox

Devilthorn Fox {1}{W}

Creature - Fox
On expeditions through Ashmouth, the hunters of Devilthorn Lodge rely on the cleverness of foxes to counteract the mischief of devils.
3/1
Devious Cover-Up

Devious Cover-Up {2}{U}{U}

Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
Widow Weber's new scarecrow seemed to attract more crows than it scared off.
Devkarin Dissident

Devkarin Dissident {1}{G}

Creature - Elf Warrior
{4}{G}: Devkarin Dissident gets +2/+2 until end of turn.
"This is Mileva, in the Tenth. We've got an elf in the plaza with a chip on her shoulder. Actually, it's more of a morningstar."
2/2
  • Guilds of Ravnica
Devoted Grafkeeper
Departed Soulkeeper

Devoted Grafkeeper {W}{U}

Creature - Human Peasant
When Devoted Grafkeeper enters the battlefield, mill two cards.
Whenever you cast a spell from your graveyard, tap target creature you don't control.
Disturb {1}{W}{U}
2/1
Card has other part: Departed Soulkeeper
Related card: Devoted Grafkeeper (Alchemy)
Devoted Grafkeeper (Alchemy)
Departed Soulkeeper (Alchemy)

Devoted Grafkeeper (Alchemy) {W}{U}

Creature - Human Peasant
When Devoted Grafkeeper enters the battlefield, mill four cards.
Whenever you cast a spell from your graveyard, tap target creature you don't control.
Disturb {1}{W}{U}
2/2
Card has other part: Departed Soulkeeper (Alchemy)
Related card: Devoted Grafkeeper
  • Innistrad: Midnight Hunt
Devoted Paladin

Devoted Paladin {4}{W}

Creature - Orc Knight
Beacon of Hope — When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
"I swore a sacred oath to protect the weak and punish those who threaten them. As long as I draw breath, I will protect you."
4/4
Devour Intellect

Devour Intellect {B}

Sorcery
Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.
"I'll know what you know soon enough."
—Nihiloor, Xanathar Guild spymaster
  • Adventures in the Forgotten Realms
Devourer of Memory

Devourer of Memory {U}{B}

Creature - Nightmare
Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn.
{1}{U}{B}: Mill a card.
It slips silently through the still waters of the Labyrinth of Memories to feed.
2/1
  • Theros Beyond Death
Devouring Hellion

Devouring Hellion {2}{R}

Creature - Hellion
As Devouring Hellion enters the battlefield, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it.
There's no crisis a hellion can't make worse.
2/2
  • War of the Spark
Devouring Light

Devouring Light {1}{W}{W}

Instant
Convoke
Exile target attacking or blocking creature.
"Even your shadow is too foul to tolerate."
Devouring Sugarmaw

Devouring Sugarmaw {2}{B}{B}

Creature - Horror
Menace, trample
At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap Devouring Sugarmaw.
6/6
Card has other part: Have for Dinner