33330 cards found
Windborne Charge

Windborne Charge {2}{W}{W}

Sorcery
Two target creatures you control each get +2/+2 and gain flying until end of turn.
The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful.
Benevolent Blessing

Benevolent Blessing {1}{W}

Enchantment - Aura
Flash
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
  • Commander Legends
Gollum, Obsessed Stalker

Gollum, Obsessed Stalker {1}{B}

Legendary Creature - Halfling Horror
Skulk
At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.
He hated the Ring and loved it, as he hated and loved himself.
1/1
  • Tales of Middle-earth Commander 26 109 428
Bronze Calendar

Bronze Calendar {4}

Artifact
Spells you cast cost {1} less to cast.
You must speak in a voice other than your normal voice.
When you speak in your normal voice, sacrifice this artifact.
Every page holds a month, every date a numeral.
Aggression

Aggression {2}{R}

Enchantment - Aura
Enchant non-Wall creature
Enchanted creature has first strike and trample.
At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.
The star that burns twice as bright burns half as long.
  • Ice Age
Wayward Giant

Wayward Giant {4}{R}

Creature - Giant
Menace
"The giants follow the flow of aether, and twice a year it leads them through here. Lesson learned. More clearance is needed."
—Sram, senior edificer
4/5
Smelt-Ward Gatekeepers

Smelt-Ward Gatekeepers {3}{R}

Creature - Human Warrior
When this creature enters, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
2/4
  • Dragon's Maze
Power Play

Power Play

Conspiracy
You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.
  • Conspiracy
Master's Manufactory
Master's Guide-Mural

Master's Manufactory

Artifact
(Color indicator: Master's Manufactory is white and blue)
{T}: Create a 4/4 white and blue Golem artifact creature token. Activate only if this artifact or another artifact entered the battlefield under your control this turn.
"The Fomori are a foul and distant memory, but their war machines taught us much about large-scale armorcraft."
—Anim Pakal, Thousandth Moon
Card has other part: Master's Guide-Mural
  • The Lost Caverns of Ixalan
Signal the Clans

Signal the Clans {R}{G}

Instant
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
Gruul clanfolk obey few rules, but all feel bound to answer the call of the horn.
  • Gatecrash
Karfell Kennel-Master

Karfell Kennel-Master {4}{B}

Creature - Zombie Berserker
When this creature enters, up to two target creatures each get +1/+0 and gain indestructible until end of turn.
Trapped in a realm of dead flesh and scarce hunting, the ravenous wolves of Karfell follow the Dread Marn to warm game.
4/4
Sulfur Elemental

Sulfur Elemental {2}{R}

Creature - Elemental
Flash
Split second
White creatures get +1/-1.
3/2
Biting Tether

Biting Tether {4}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
A chain of lies as strong as steel.
  • Shadowmoor
Megantic Sliver

Megantic Sliver {5}{G}

Creature - Sliver
Sliver creatures you control get +3/+3.
Even the thrums, the lowliest of slivers, become deadly in its presence.
3/3
Channel

Channel {G}{G}

Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
"As long as you are breathing, you always have something more to give."
—Valentin, Witherbloom dean
Nevermaker

Nevermaker {3}{U}

Creature - Elemental
Flying
When this creature leaves the battlefield, put target nonland permanent on top of its owner's library.
Evoke {3}{U}
2/3
Lydari Elephant

Lydari Elephant {4}{G}

Creature - Elephant
As Lydari Elephant enters, choose two numbers from 3 to 7 at random. Lydari Elephant's power is equal to the first number chosen and its toughness equal to the second number chosen.
*/*
  • Sega Dreamcast Cards
Lone Revenant

Lone Revenant {3}{U}{U}

Creature - Spirit
Hexproof
Whenever this creature deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
4/4
Reckless Lackey

Reckless Lackey {R}

Creature - Goblin Pirate
First strike, haste
{2}{R}, Sacrifice this creature: Draw a card and create a Treasure token.
"First to the fray, first to the pay!"
1/2
  • Outlaws of Thunder Junction
Rathi Trapper

Rathi Trapper {1}{B}

Creature - Human Rebel Rogue
{B}, {T}: Tap target creature.
Tangling vines, fetid murk, paralyzing poisons, and crawling dead. The swamp is nature's trap waiting to be exploited by unnatural minds.
1/2
Related card: Benalish Trapper
Animus of Predation

Animus of Predation {4}{G}

Creature - Avatar
Draft this card face up.
As you draft a card, you may remove it from the draft face up.
If you removed a creature card with flying from the draft with cards named Animus of Predation, this creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.
4/4
  • Conspiracy: Take the Crown
Pathmaker Initiate

Pathmaker Initiate {1}{R}

Creature - Human Wizard
{T}: Target creature with power 2 or less can't be blocked this turn.
"The expected way through the trial is far too tedious."
2/1
Samut, Voice of Dissent

Samut, Voice of Dissent {3}{R}{G}

Legendary Creature - Human Warrior
Flash
Double strike, vigilance, haste
Other creatures you control have haste.
{W}, {T}: Untap another target creature.
"I'll fight no more just for the honor of dying. The afterlife will have to wait."
3/4
Irreverent Gremlin

Irreverent Gremlin {1}{R}

Creature - Gremlin
Menace
Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.
2/2
  • Duskmourn: House of Horror
Oji, the Exquisite Blade

Oji, the Exquisite Blade {2}{W}{U}

Legendary Creature - Human Monk
When Oji enters, you gain 2 life and scry 2.
Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.
They walk the Path of Kensei with perfect balance.
2/3