Destroy target land. Gotcha — If an opponent touches their face, you may say "Gotcha!" When you do, return Touch and Go from your graveyard to your hand.
Judge's ruling: The interior of the face still counts as the face, so a nose-pick is legitimate grounds for saying "Gotcha!"
Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life.
Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate only once." Draw a card at the beginning of the next turn's upkeep.
When Touch the Spirit Realm enters, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield. Channel — {1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}. Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless they put a -1/-1 counter on a creature they control.
Enchant land you control Sacrifice a Thrull: Put three time counters on Tourach's Gate. At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped.
Kicker {B}{B} Protection from white Whenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor. When Tourach enters, if it was kicked, target opponent discards two cards at random.
Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter.
Whenever Tovolar's Packleader enters or attacks, create two 2/2 green Wolf creature tokens. {2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control. Nightbound
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound
(Color indicator: Tovolar, the Midnight Scourge is red and green)
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. {X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. Nightbound
Coffee lover. Graphic designer. Definitely not a wolf pretending to be a man.
Modified creatures you control have trample and "Whenever this creature deals combat damage to a player or planeswalker, draw a card." Whenever chaos ensues, distribute three +1/+1 counters among one, two, or three target creatures you control.
Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able."