31320 cards found
Shed Weakness

Shed Weakness {G}

Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
To prepare for the Trial of Strength, nagas shed their old skin—and with it their scars, their doubts, and their fears.
Shedding Snake

Shedding Snake {4}{B}

Creature - Snake
Menace
When Shedding Snake enters the battlefield, you may pay 2 life. If you do, the commander tax on each of your commanders is reduced back to zero.
6/5
  • Unknown Event
Sheer Drop

Sheer Drop {2}{W}

Sorcery
Destroy target tapped creature.
Awaken 3—{5}{W}
Shefet Dunes

Shefet Dunes

Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {W}.
{2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
Shefet Monitor

Shefet Monitor {5}{G}

Creature - Lizard
Cycling {3}{G}
When you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.
6/5
Shelkin Brownie

Shelkin Brownie {1}{G}

Creature - Ouphe
{T}: Target creature loses all "bands with other" abilities until end of turn.
Leave a bowl of milk on your doorstep each night for the brownies, or they'll cause you no end of mischief.
1/1
  • Legends
Shell Shield

Shell Shield {U}

Instant
Kicker {1}
Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn.
  • Zendikar Rising
Shell Skulkin

Shell Skulkin {4}

Artifact Creature - Scarecrow
{3}: Target blue creature gains shroud until end of turn.
Skulkins confer strange benefits on unsuspecting patrons.
3/2
  • Eventide
Shell of the Last Kappa

Shell of the Last Kappa {3}

Legendary Artifact
{3}, {T}: Exile target instant or sorcery spell that targets you.
{3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a spell from among cards exiled with Shell of the Last Kappa without paying its mana cost.
  • Champions of Kamigawa
Shelldock Isle

Shelldock Isle

Land
Hideaway 4
Shelldock Isle enters tapped.
{T}: Add {U}.
{U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
Shellephant

Shellephant {1}{G}{G}

Creature - Turtle and/or Elephant
{0}: Choose one. You may activate this ability while Shellephant is in any zone.
• Shellephant has base power and toughness 1/4.
• Shellephant has base power and toughness 3/3.
?/?
  • Unstable
Shellfish Scholar

Shellfish Scholar {2}{U}

Creature - Rat Wizard
Whenever Shellfish Scholar or another Rat you control enters, conjure a card named Think Twice into your graveyard.
Threshold{T}: Spells you cast from your graveyard this turn cost {2} less to cast. Activate only if seven or more cards are in your graveyard.
3/2
Related card: Think Twice
  • Alchemy: Bloomburrow
Shelob's Ambush

Shelob's Ambush {B}

Instant
Target creature gets +1/+2 and gains deathtouch until end of turn. Create a Food token.
As Frodo ran forward, eager, rejoicing to be free, Shelob with hideous speed came behind and stung him in the neck.
  • The Lord of the Rings: Tales of Middle-earth 108 559
Shelob, Child of Ungoliant

Shelob, Child of Ungoliant {4}{B}{G}

Legendary Creature - Spider Demon
Deathtouch, ward {2}
Other Spiders you control have deathtouch and ward {2}.
Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types.
8/8
Shelob, Dread Weaver

Shelob, Dread Weaver {3}{B}

Legendary Creature - Spider Demon
Whenever a nontoken creature an opponent controls dies, exile it.
{2}{B}, Put a creature card exiled with Shelob, Dread Weaver into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card.
{X}{1}{B}: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control.
3/3
  • Tales of Middle-earth Commander 29 112 431
Shelter

Shelter {1}{W}

Instant
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Good strategists seize opportunities. Great strategists make their own.
Sheltered Aerie

Sheltered Aerie {2}{G}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Add two mana of any one color."
Dromoka's scalelords patrol the skies over Arashin, offering her people safety from the harsh world.
  • Dragons of Tarkir
Sheltered Thicket

Sheltered Thicket

Land - Mountain Forest
({T}: Add {R} or {G}.)
Sheltered Thicket enters tapped.
Cycling {2}
Sheltered Valley

Sheltered Valley

Land
If Sheltered Valley would enter, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.
At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.
{T}: Add {C}.
  • Alliances
Sheltered by Ghosts

Sheltered by Ghosts {1}{W}

Enchantment - Aura
Enchant creature you control
When Sheltered by Ghosts enters, exile target nonland permanent an opponent controls until Sheltered by Ghosts leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward {2}.
  • Duskmourn: House of Horror
Sheltering Ancient

Sheltering Ancient {1}{G}

Creature - Treefolk
Trample
Cumulative upkeep—Put a +1/+1 counter on a creature an opponent controls.
5/5
Sheltering Boughs

Sheltering Boughs {2}{G}

Enchantment - Aura
Enchant creature
When Sheltering Boughs enters, draw a card.
Enchanted creature gets +1/+3.
"We're not at odds with the woods. How could we be, when we share so many enemies?"
—Marel, Dawnhart witch
Sheltering Landscape

Sheltering Landscape

Land
{T}: Add {C}.
{T}, Sacrifice Sheltering Landscape: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Cycling {R}{G}{W}
  • Modern Horizons 3
Sheltering Light

Sheltering Light {W}

Instant
Target creature gains indestructible until end of turn. Scry 1.
Those who wield the power of the sun protect the Empire from darkness.
  • Ixalan
Sheltering Prayers

Sheltering Prayers {W}

Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands.
"It matters not if the gods hear my prayers. Jamuraa does."
  • Prophecy