Fading 4 At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.
Tangled Colony can't block. When Tangled Colony dies, create X 1/1 black Rat creature tokens with "This creature can't block," where X is the amount of damage dealt to it this turn.
Clawing for scraps and driven mad by hunger, the individual rats became a writhing mass.
Ward {2} At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn. {2}, Sacrifice Tangletrove Kelp: Draw a card.
Even experienced detectives can be strung along by planted evidence.
Whenever Tanuki Transplanter or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end. Reconfigure {3}
Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard. Flashback {2}{G}
{T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to any target.
"Auntie Grub had caught a goat, a bleating doe that still squirmed in her arms. At the same time, her warren decided to share with her a sensory greeting of hot tar . . . ." —A tale of Auntie Grub