29601 cards found
Soulfire Eruption

Soulfire Eruption {6}{R}{R}{R}

Sorcery
Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.
Forsake flesh. Choose fire.
Soulfire Grand Master

Soulfire Grand Master {1}{W}

Creature - Human Monk
Lifelink
Instant and sorcery spells you control have lifelink.
{2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
2/2
Soulflayer

Soulflayer {4}{B}{B}

Creature - Demon
Delve
If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.
4/4
Soulgorger Orgg

Soulgorger Orgg {3}{R}{R}

Creature - Nightmare Orgg
Trample
When Soulgorger Orgg enters the battlefield, you lose all but 1 life.
When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield.
6/6
  • Judgment
Soulherder

Soulherder {1}{W}{U}

Creature - Spirit
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.
At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
It watches over every absence.
1/1
Soulhunter Rakshasa

Soulhunter Rakshasa {3}{B}{B}

Creature - Demon
Soulhunter Rakshasa can't block.
When Soulhunter Rakshasa enters the battlefield, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control.
5/5
Soulknife Spy

Soulknife Spy {2}{U}

Creature - Elf Rogue
Whenever Soulknife Spy deals combat damage to a player, draw a card.
"My psychic blade cuts the mind and severs thoughts. Even if you survive, you'll never remember I was here."
3/2
Soulless Jailer

Soulless Jailer {2}

Artifact Creature - Phyrexian Golem
Permanent cards in graveyards can't enter the battlefield.
Players can't cast noncreature spells from graveyards or exile.
"Lock the door and eat the key."
—Vraan, Executioner Thane
0/4
Related card: March Toward Perfection
  • Phyrexia: All Will Be One Promos 241p 241s
  • Phyrexia: All Will Be One 241 397
Soulless One

Soulless One {3}{B}

Creature - Zombie Avatar
Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
"Surrender your soul to me."
*/*
Soulless Revival

Soulless Revival {1}{B}

Instant - Arcane
Return target creature card from your graveyard to your hand.
Splice onto Arcane {1}{B}
  • Champions of Kamigawa
Soulmates

Soulmates {2}{G}

Enchantment - Aura
Enchant two creatures
Enchanted creatures each get +1/+1 and have hexproof.
When one of the enchanted creatures dies, destroy the other.
Soulmender

Soulmender {W}

Creature - Human Cleric
{T}: You gain 1 life.
"Healing is more art than magic. Well, there is still quite a bit of magic."
1/1
Soulquake

Soulquake {3}{U}{U}{B}{B}

Sorcery
Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands.
The Maelstrom sent a wave of raw mana through the battlefield, carrying off the fighting and fallen alike.
  • Alara Reborn
Soulreaper of Mogis

Soulreaper of Mogis {2}{B}

Enchantment Creature - Minotaur Shaman
{2}{B}, Sacrifice a creature: Draw a card.
"We offer to Mogis the blood of the weak, and in return he makes us strong."
2/3
  • Theros Beyond Death
Souls of the Faultless

Souls of the Faultless {W}{B}{B}

Creature - Spirit
Defender
Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
"More horrible than their empty forms are their noble eyes. I dare not strike."
—Klattic, Boros legionnaire
0/4
  • Guildpact
Souls of the Lost

Souls of the Lost {1}{B}

Creature - Spirit
As an additional cost to cast this spell, discard a card or sacrifice a permanent.
Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
"Do you remember us?"
*/1+*
  • The Lost Caverns of Ixalan Promos 121p 121s
  • The Lost Caverns of Ixalan 121 369
Soulscour

Soulscour {7}{W}{W}{W}

Sorcery
Destroy all nonartifact permanents.
"I have seen the end of times, a future in which all our kind are torn from this world."
—Ushanti, leonin shaman
  • Darksteel
Soulshriek

Soulshriek {B}

Instant
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
"The flesh is a casket for the soul."
—Shauku, Endbringer
  • Mirage
Soulstealer Axe

Soulstealer Axe {1}

Artifact - Equipment
Equipped creature has trample.
Whenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage.
Equip {2}
  • Alchemy: Innistrad
Soulstinger

Soulstinger {3}{B}

Creature - Scorpion Demon
When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control.
When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.
4/5
Soulsurge Elemental

Soulsurge Elemental {3}{R}

Creature - Elemental
First strike
Soulsurge Elemental's power is equal to the number of creatures you control.
It draws its strength from those around it, but the pleasure of destruction is all its own.
*/1
  • Rise of the Eldrazi
Soulsworn Jury

Soulsworn Jury {2}{W}

Creature - Spirit
Defender
{1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell.
In death, as in life, they protect the Grand Arbiter from exposure to contrary points of view.
1/4
  • Dissension
Soulsworn Spirit

Soulsworn Spirit {3}{U}

Creature - Spirit
Soulsworn Spirit can't be blocked.
When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls.
2/1
  • Return to Ravnica
Soultether Golem

Soultether Golem {2}

Artifact Creature - Golem
Vanishing 1
Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem.
3/3
  • Future Sight
Sound the Call

Sound the Call {2}{G}

Sorcery
Create a 1/1 green Wolf creature token. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."
"If you call the wolves, ensure you have a worthy hunt, or you may become the hunted."
—Taaveti of Kelsinko, elvish hunter
  • Coldsnap