29661 cards found
Waildrifter
Galedrifter

Waildrifter

Creature - Hippogriff Spirit
(Color indicator: Waildrifter is blue)
Flying
If Waildrifter would be put into a graveyard from anywhere, exile it instead.
"Wait! That's no gryff—at least not anymore."
—Geor, Havengul fisher
2/2
Card has other part: Galedrifter
Wake to Slaughter

Wake to Slaughter {3}{B}{R}

Sorcery
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
Flashback {4}{B}{R}
Wall of Mourning

Wall of Mourning {1}{W}

Creature - Wall
Defender
When Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have.
Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand.
0/4
Wilhelt, the Rotcleaver

Wilhelt, the Rotcleaver {2}{U}{B}

Legendary Creature - Zombie Warrior
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed.
At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
3/3
Willow Geist

Willow Geist {G}

Creature - Treefolk Spirit
Trample
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.
When Willow Geist dies, you gain life equal to its power.
Die beneath a tree, wake up a part of it.
1/1
Wing Shredder
Bird Admirer

Wing Shredder

Creature - Werewolf
(Color indicator: Wing Shredder is green)
Reach
Nightbound
Her hunger won't be sated until she's tasted every bird on Innistrad.
3/5
Card has other part: Bird Admirer
Winterthorn Blessing

Winterthorn Blessing {G}{U}

Sorcery
Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step.
Flashback {1}{G}{U}
Wrenn and Seven

Wrenn and Seven {3}{G}{G}

Legendary Planeswalker - Wrenn
[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
[0]: Put any number of land cards from your hand onto the battlefield tapped.
[–3]: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."
[–8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Loyalty:
5
Arvinox, the Mind Flail

Arvinox, the Mind Flail {4}{B}{B}{B}
(Mind Flayer, the Shadow)

Legendary Enchantment Creature - Horror
Arvinox, the Mind Flail isn't a creature unless you control three or more permanents you don't own.
At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.
9/9
Bjorna, Nightfall Alchemist

Bjorna, Nightfall Alchemist {U}{R}
(Lucas, the Sharpshooter)

Legendary Creature - Human
{T}, Sacrifice an artifact: Bjorna, Nightfall Alchemist deals 1 damage to target creature. Goad that creature.
Friends forever
1/3
Cecily, Haunted Mage

Cecily, Haunted Mage {1}{U}{B}{R}
(Eleven, the Mage)

Legendary Creature - Human Wizard
Your maximum hand size is eleven.
Whenever Cecily, Haunted Mage attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Friends forever
3/5
Elmar, Ulvenwald Informant

Elmar, Ulvenwald Informant {1}{R}{G}
(Max, the Daredevil)

Legendary Creature - Human
Haste
Whenever you cast your second spell each turn, untap target creature, then investigate.
Friends forever
3/2
Hargilde, Kindly Runechanter

Hargilde, Kindly Runechanter {2}{W}{U}
(Dustin, Gadget Genius)

Legendary Creature - Human
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Friends forever
2/3
Havengul Laboratory
Havengul Mystery

Havengul Laboratory
(Hawkins National Laboratory // The Upside Down)

Legendary Land
{T}: Add {C}.
{4}, {T}: Investigate.
At the beginning of your end step, if you sacrificed three or more Clues this turn, transform Havengul Laboratory.
"Today, we make history. Today, we make contact."
—Dr. Martin Brenner
Card has other part: Havengul Mystery
Havengul Mystery
Havengul Laboratory

Havengul Mystery
(Hawkins National Laboratory // The Upside Down)

Legendary Land
When this land transforms into Havengul Mystery, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with Havengul Mystery leaves the battlefield, transform Havengul Mystery.
{T}, Pay 1 life: Add {B}.
Card has other part: Havengul Laboratory
Othelm, Sigardian Outcast

Othelm, Sigardian Outcast {1}{G}{W}
(Mike, the Dungeon Master)

Legendary Creature - Human
{2}, {T}: Choose target creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield tapped.
Friends forever
"A friend is someone you'd do anything for."
2/2
Sophina, Spearsage Deserter

Sophina, Spearsage Deserter {2}{R}{W}
(Chief Jim Hopper)

Legendary Creature - Human Soldier
Menace
Whenever Sophina, Spearsage Deserter attacks, investigate once for each nontoken attacking creature.
Friends forever
"Track the rot. See how far it goes."
4/4
Wernog, Rider's Chaplain

Wernog, Rider's Chaplain {W}{B}
(Will the Wise)

Legendary Creature - Human
When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way.
Friends forever
1/2
Aim for the Head

Aim for the Head {2}{B}

Sorcery
Choose one —
• Exile target Zombie.
• Target opponent exiles two cards from their hand.
"Works every time."
—Halana, Kessig ranger
Alchemist's Gambit

Alchemist's Gambit {1}{R}{R}

Sorcery
Cleave {4}{U}{U}{R}
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
Alchemist's Retrieval

Alchemist's Retrieval {U}

Instant
Cleave {1}{U}
Return target nonland permanent [you control] to its owner's hand.
To most, a terrifying apparition. To a necro-alchemist, a potent fuel source.
Alluring Suitor
Deadly Dancer

Alluring Suitor {2}{R}

Creature - Vampire
When you attack with exactly two creatures, transform Alluring Suitor.
"May I have this dance?"
2/3
Card has other part: Deadly Dancer
Ancestor's Embrace
Kindly Ancestor

Ancestor's Embrace

Enchantment - Aura
(Color indicator: Ancestor's Embrace is white)
Enchant creature
Enchanted creature has lifelink.
If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.
"Thank you, Grandmother. I love you too."
Card has other part: Kindly Ancestor
Ancestral Anger

Ancestral Anger {R}

Sorcery
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.
"One vampire for every family member I've lost."
Ancient Lumberknot

Ancient Lumberknot {2}{B}{G}

Creature - Treefolk
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
The soft creak of trees in the wind is not always cause for comfort.
1/4